This is the full change log for the 5.1 release:
Legend: +: addition
!: change/optimization
*: bug fix
Graphical improvements
Deep Spaces Wall filler
TSS hold fixes
* ED: fixed script bug while using speed potion [
39738]
* EotS:1S1E: fixed scripted challenge bug [
38521]
* OHV: scripted cut scene can be re-played [
40178]
* Scroll text typo fixes [
39036]
5.0.1.1001
* Teleport player command now makes the player and their weapon correctly interact with the target tile and the tile teleported from (includes updating pathmaps) [
39016] [
38047] [
38368]
* Mirrors can no longer be placed on top of each other in the editor [
38867]
* It is no longer possible to walk on top of the fluff when using a platform [
38587]
* Tarstuff and fluff will now correctly grow over disabled force arrows [
39161]
! All missing items were added to "
Wait for item"
command [
39585]
* Imperative (Open move) now works even if the character is not set to "
deadly"
which is consistent with all other pathfindings in the game [
39895]
* Temporal seep, fluff and wraithwings now obey their expected movement restrictions and permissions [
39253]
* When undoing in the puzzle-view spiders now don't disappear or get stuck inside each other, and they are also correctly counted in the hint-box [
38476]
* Hitting a rock giant's corner which stands on shallow water with a dagger now correctly produces a stepping stone [
39226]
* When using Custom speaker the game now correctly remembers which entity spoke and displays said entity in the speech history [
39219]
* When using the quick go-to command (CTRL+<
letter>
) on the change location screen the initial articles (a, an, the) are ignored [
39199]
* Temporal clones moving through a blocked tunnel will just waste the move instead of waiting for the move to be open OR teleporting into the player [
39134]
* Puffs will no longer target invisible clones which are outside their smell range [
39130]
* GatEB title screen is now always fully redrawn on each frame to avoid problems with region-redraw marking [
39108]
* When previewing rooms on the minimap objects in the top-left corner will no longer act as if the player was standing on (0,0) [
39075]
* Temporal clones will now shine their own light as long as the environmental effects are in the top 1/4th of the scale [
39157]
* Checkpoints are now activated even if the player is pushed onto or through them [
39223]
* Construct player role gets killed on oremites, is resistant to body slams and drops trapdoors [
38209]
* Temporal clones can now bump into characters and make them react to Wait for Player to Touch Me command [
39362]
* Invalid _MyWeapon values are now silently ignored [
39459]
* Seep death and aumtlich gaze is now recalculated after tar stabs to avoid situations where seep are not killed/aumtlich gaze doesn't freeze when involving black doors being dropped [
39350]
* Fuses lit by explosions triggered by floor spikes no longer have a one-turn delay [
39306] [
38615]
* Weapons can no longer be permanently changed by using a clone [
38514]
* Mirroring a room with floor vents no longer produces an assertion error [
38506]
! Removed "
Wait for event: switch clone"
command which never worked [
39453]
* Mimic's (or guard's) caber now kills the player on the turn it should instead of a turn later [
38451]
* Pushing the player now correctly updates the brain movement pathmaps [
38115]
* Dagger wielding player now changes their direction when crossing room boundaries in the same way an unarmed player does [
38247]
* Scripted characters now correctly rearm themselves when pushed off the oremites [
39703]
* Guards and soldiers wielding daggers now correctly turn when they move; wielding other weapons, with their weapon on the target, will try to move towards the target [
39137] [
39303]
* Seep no longer press pressure plates [
39739]
* Pushable imperatives have been reworked to work as intended [
38434]
* Rattlesnake's head can now be burned even if their tail had been burned on the same turn [
38605]
* Flying character roles no longer drop thin ice or get killed by spike traps [
38997]
* Monsters pushed into a wall now correctly stab with their weapon [
38654]
* Armed monsters making a move into a puff will now stab before dying [
39615]
* It is now possible to build Tarstuff with Built Item At and Build Marker commands [
39375]
! Replacing a force arrow with another one in the editor will no longer break associations with orbs/plates [
39162]
! Puff's target highlight no longer disappears when the puff moves [
38033]
! Building regular, cracked and broken orbs over existing ones no longer breaks associations [
39203]
+ Else if and Face towards like guard commands were added [
39328]
! List of commands has been sorted alphabetically [
39896]
! Ctrl+<
letter>
shortcut now works in most lists in Character script edit [
39897]
! Hitting enter when focus is in New Variable Name or New Character Name it adds the new variable/character instead of closing the window [
39898]
+ Added checking if two variables are not equal [
39899]
! Enter in command selection screen closes the window and saves the command [
39900]
! Ctrl+<
letter>
now ignores the leading articles if a list is sorted alphabetically with articles ignored [
39199]
5.0.2.1002
! Updated the docs for a number of imperatives, Face towards like guard and Else if commands [
39906]
* Drinking a blocking potion (mimic/decoy/clone) by teleport will make it impossible to drink any other blocking potion in the same turn [
39907]
* Tokens are now activated by teleport on turn 0 [
39907]
* If the player is teleported onto a tile which kills them they won't be able to be teleported away from that square [
39907]
! Saving settings no longer causes hold list to be redownloaded if CNet Login wasn't changed [No thread for this but no need to check this one either]
5.0.2.1003 (All are fixes to existing threads)
* It is now possible to build regular orbs on top of cracked and broken ones
* Fixed some edge cases for Face towards like guard and made it work on turn 0 inside an if statement
* All entity lists in add command window can be searched via Ctrl+<
letter>
5.0.2.1004
* Dagger-hitting a rock giant will now, in all cases, result in a stepping stone being created on the stabbed tile if there was shallow water underneath [
39226]
* Building unstable fluff no longer throws assertion errors [
39375]
* It is no longer possible to build tarstuff over monsters [
39375]
* All possible player roles (except fegundo) are now vulnerable to fire traps [
38997]
* Removed brain and skipper nest roles from the player role selection menu [
38209]
* Player role construct pushed onto oremites is now correctly killed [
38209]
* Player role construct is once again vulnerable to body attacks [
38209]
* Player will no longer be killed by hot tile in a situation where: the player is standing on one, rotates CW or CCW which pushes another entity which, by being pushed, pushes the player off the hot tile [
38450]
* When player is speed up monsters pushed around on hot tiles will only be killed if they stay in place for a total of two half-turns [
38450]
5.0.2.1005
* Fixed a visual bug where part of the menu was left displayed when seeting the JtRH title screen with alpha blending and environmental effects disabled [
39108] [
40172]
* Build, build marker and wait for item lists are not the same list any more and the mismatched elements have been removed (like "
None"
in Build and Wait for item) [
39961]
* Building Arrows, Disabled Arrows and Ortho squares now works [
39961]
* Remove floor layer item option has been added to Build and Build marker commands [
39961]
5.1.0.1006
* Stalwarts are now correctly killed by enemies [
40112]
+ Wait for item: Pressure plates (all three types), Light, Wall Light, Ceiling Light (dark and light) and tokens added [
39585]
* Fixed a bug where stalwarts wouldn't step on enemies when wielding a dagger [
39137]
* Fluffs will target visible clones even if player is invisible [
39130]
* Build marker for all tarstuff now is displayed using the tarstuff's inner graphic [
39375]
* Fixed a typo in "
script.html"
help file which caused the in-game renderer to fail [
39906]
* Added correct graphic for "
Remove floor tile"
build marker [
39961]
* "
Remove floor tile"
in Build and Build marker is now future-proofed [
39961]
* "
Remove floor tile"
now works correctly and doesn't throw assertion error [
39961]
* Temporal tokens now correctly inherit stealth from the player character [
39250]
* Projections which kill fluffs (eg. in rock golem role) no longer lose stealth [
39756]
* Temporal projections can, once again, wade in shallow water if the player is also capable of it [No thread]
* Temporal projections are not frozen by Aumtlich beam when they are stealthed [
39754]
* Puffs can no longer be pushed against arrows and ortho squares and will be instakilled on-tile if the entity is wielding a caber[
39381]
* Firetraps processing will no longer crash the game if the currently processed firetrap is turned off [
39286]
5.1.0 release:
! Room editor: Now can place briar on pressure plates (and v.v.) [
39806]
* Fixed crash on room paste from deleted hold [
39764]
* Fixed some low contrast speaker subtitle background colors [
38472]
* Fixed built items not falling into pits or water [
39927]
* Fixed: building an item that replaces fluff should cause the fluff to break up properly [
39536]
* Fixed: IsTileAt script command wasn't handling swapped arrow rotator tokens correctly [
39694]
* Fixed: seep sometimes don't display while viewing another room from the minimap [
39935]
* Clicking on evil eye in the room now doesn't skip highlighting other tile-specific object relations
* Help file typo fixes [
38674] [
38528]
Not-changes (threads which were marked as not-a-bug or works-as-intended, but still need to be checked):
-
Daggers and Oremites - Intended behavior
-
Puffs don't form into fluff on top of force arrows. - Intended behavior
-
Player Role Seep Dies if On Same Tile As Temporal Seep - Intended behavior
-
Temporal Clone and Player inconsistency. - Cannot reproduce
-
Clicking on door no longer highlights orbs/pressure plates - Highlighting connections by clicking on doors and firetraps works again. This was introduced in 5.0.2 and fixed so no need to include it in the actual changelog
-
Unintuitive behavior with "Stunnable" and "Pushable" attributes - Intended
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[Last edited by mrimer at 03-14-2016 01:07 AM]