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Caravel Forum : DROD Boards : Bugs : Player role construct temporal clones break stealth when walking into puffs
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kieranmillar
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icon Player role construct temporal clones break stealth when walking into puffs (+2)  
During recording, a construct player can walk into a puff, killing it, and remain stealthed.

During playback, the temporal clone will kill the puff with an accompanying stab sound, breaking stealth. Puffs dying is not supposed to break stealth.
05-30-2015 at 04:06 PM
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skell
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icon Re: Player role construct temporal clones break stealth when walking into puffs (+1)  
In 5.1:
* Projections which kill fluffs (eg. in rock golem role) no longer lose stealth

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10-31-2015 at 09:28 PM
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kieranmillar
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icon Re: Player role construct temporal clones break stealth when walking into puffs (+1)  
Killing a puff by walking into it with a puff immune player role temporal clone now no longer breaks stealth during playback, making it consistent with recording. (Build 5.1.0.1006)

However, the temporal clone will still make a stabbing sound with an accompanying blood splat and will trigger a "wait for event Monster stabbed" script, which probably shouldn't happen, given this doesn't happen during recording.

[Last edited by kieranmillar at 11-06-2015 08:36 PM]
11-06-2015 at 08:35 PM
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skell
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icon Re: Player role construct temporal clones break stealth when walking into puffs (+1)  
5.1.0.1007:
* Killing puffs with temporal clone's body when in a role which can do so safely no longer triggers "Wait for even Monster Stabbed" and doesn't create a blood splatter

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11-08-2015 at 05:18 PM
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kieranmillar
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icon Re: Player role construct temporal clones break stealth when walking into puffs (+1)  
This is now working correctly in Build 5.1.0.1007 :thumbsup
11-08-2015 at 07:20 PM
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Caravel Forum : DROD Boards : Bugs : Player role construct temporal clones break stealth when walking into puffs
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