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Caravel Forum : DROD Boards : Bugs : Stone giants, shallow water and the new weapons
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Kallor
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icon Stone giants, shallow water and the new weapons (+2)  
Using a spear, a pick-axe or a dagger to stab a stone giant on shallow water only kills the giant, but none of the four golems it leaves behind (like the giant had died on a hot tile).

With sword, one of the golems immediately dies and makes a stepping stone.

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Kallor
01-05-2015 at 09:21 PM
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disoriented
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icon Re: Stone giants, shallow water and the new weapons (0)  
Is it at all possible that this was intended?

Seems you could make some fun rooms using this quirk.

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01-06-2015 at 08:41 PM
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The spitemaster
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icon Re: Stone giants, shallow water and the new weapons (0)  
It might. The function of all the new weapons is in the movement of them, as to a sword, death at anytime.

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01-06-2015 at 09:34 PM
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Kallor
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icon Re: Stone giants, shallow water and the new weapons (+1)  
Well I don't see why the shallow water should make a difference, then. One of the golems still dies if you stab a stone giant with a spear on a normal floor for example.

On the other hand, the caber is deadly like the sword is and does kill a golem when stabbing a giant on shallow water, like the sword does. So this property is probably behind the reason as you said.

However, explaining how exactly the game rules imply some odd behavior without programming errors is not the same as resolving the issue, as I believe the majority of players would never see that coming and might consider it as a bug. It's weird and confusing so I advice not to design puzzles around this "quirk" at least, if you want to break a giant use hot ties instead.

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Kallor
01-07-2015 at 10:03 AM
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blorx1
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icon Re: Stone giants, shallow water and the new weapons (0)  
To be fair, dagger has no movement property and still splits giants, so it's not simply that unintuitive explanation. I would say kill the behavior for all weapons since in my head I'd like to treat weapon kills with all weapons as the same.

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01-07-2015 at 04:20 PM
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mrimer
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icon Re: Stone giants, shallow water and the new weapons (0)  
Skell, can you chime in here with how you're planning to fix this? Thanks!

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02-07-2015 at 02:34 AM
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skell
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icon Re: Stone giants, shallow water and the new weapons (+1)  
mrimer wrote:
Skell, can you chime in here with how you're planning to fix this? Thanks!
Right. I've already solved it per se, since the commit has been made to my fork.

The issue was caused by a small omission in the code which wouldn't consider dagger's tip for killing newly created rock golems IF the underlying floor was shallow water. After the fix, killing a rock giant with a dagger will automatically create stepping stone on the attacked tile if said tile is a shallow water.

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02-07-2015 at 11:28 AM
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bomber50
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File: Shallow Water Dagger Bugs.hold (1.3 KB)
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icon Re: Stone giants, shallow water and the new weapons (+1)  
Beethro simply stabbing something with a dagger seems to work just as expected in 5.0.2, but there are some problems with other entities, as well as Beethro himself being pushed. See the two rooms in attached hold.

[Last edited by bomber50 at 07-26-2015 06:07 PM]
07-26-2015 at 06:07 PM
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adS
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icon Re: Stone giants, shallow water and the new weapons (0)  
This is confusing, indeed :)

adS


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07-29-2015 at 10:21 AM
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skell
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icon Re: Stone giants, shallow water and the new weapons (+1)  
bomber50 wrote:
Beethro simply stabbing something with a dagger seems to work just as expected in 5.0.2, but there are some problems with other entities, as well as Beethro himself being pushed. See the two rooms in attached hold.

Very good catch. Fixed all cases in 5.0.2.1004

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07-29-2015 at 07:51 PM
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bomber50
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icon Re: Stone giants, shallow water and the new weapons (+1)  
A stepping stone in 5.0.2.1004 seems to always be made when it should when a rock giant is stabbed by a dagger over shallow water.
08-10-2015 at 09:34 PM
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hyperme
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icon Re: Stone giants, shallow water and the new weapons (+1)  
All four alternate weapons now produce a stepping stone after hitting a Rock Giant on Shallow Water.

(Tested in 5.0.2.1004)

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08-13-2015 at 07:21 PM
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