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TSS 5.1.1 Message Stuck
123
Beta binary available for testing
65
3869
11-25-2020 at 11:40 PM by mrimer
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TSS 5.1 Message Stuck
123
70
46746
03-14-2016 at 01:07 AM by mrimer
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Guidelines for Submitting Bugs Message Stuck
4
19869
03-04-2004 at 05:53 PM by DiMono
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MacOS Big Sur trouble
[5.1.0 or Older]
5
204
11-30-2020 at 08:37 AM by asb
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Error beep when pushing Halph
[Game logic]
5
78
11-30-2020 at 07:53 AM by mxvladi
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Brained Gentryii won't cross active fire traps
5
985
11-25-2020 at 02:06 AM by Dragon Fogel
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Brained constructs attempt to path over oremites
[Game logic, 5.1.1 Next Release]
4
130
11-25-2020 at 12:01 AM by TFMurphy
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Briar bug
[Game logic, 5.1.1 Beta 2020-11-12] Briar has connection between detached patchs.
16
1043
11-23-2020 at 06:04 PM by Dragon Fogel
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Fullscreen DROD is focus-greedy
[Interface, 5.1.1 Next Release]
7
243
11-22-2020 at 04:35 AM by Xindaris
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Buttons on Notices panel don't seem to do anything
[Interface, 5.1.1 Next Release]
3
1183
11-21-2020 at 03:53 PM by mrimer
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Halph curiosities
4
125
11-19-2020 at 12:02 PM by bbb
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Construct NPCs move over oremites safely
[Game logic, 5.1.1 Next Release]
1
76
11-19-2020 at 10:52 AM by skell
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Regression?: Whether or not directions work depends on numlock
5
134
11-18-2020 at 10:05 PM by Xindaris
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Regression: light rendering on moving platform not aligned
[Visual, 5.1.1 Next Release]
8
213
11-17-2020 at 11:08 PM by mrimer
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'Nether's anger issues
[Game logic]
5
951
11-17-2020 at 11:07 PM by mrimer
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Faint straight lines left by lightpost beams
[Visual, 5.1.1 Next Release]
4
122
11-17-2020 at 11:05 PM by mrimer
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Rooms broken by 5.1.1
12
[Game logic]
36
563
11-16-2020 at 05:13 AM by bbb
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5.1.1: F7 Turn Counter not displayed
[Interface, 5.1.1 Next Release]
1
96
11-15-2020 at 01:13 PM by skell
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More 5.1.1 regressions
[Game logic, 5.1.1 Next Release]
1
70
11-14-2020 at 10:22 PM by skell
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Regression: Briar roots on black gates eating all tar crash
[Game logic, 5.1.1 Next Release]
1
76
11-13-2020 at 10:03 AM by skell
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Snakes + invisibility + brains + blocked path map = tears.
[Game logic, 5.1.1 Beta 2020-11-12]
17
1248
11-13-2020 at 12:32 AM by Dragon Fogel
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Pressing tab with only character clone in the room throws an assertion beep
[Game logic, 5.1.1 Beta 2020-11-12] 5.1.1 regression
5
109
11-12-2020 at 08:31 PM by kieranmillar
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Combining and splitting yellow doors via build commands
123
[Game logic, 5.1.1 Beta 2020-11-12] What a headache!
72
1904
11-12-2020 at 08:23 PM by kieranmillar
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Changing undo level with the keyboard
[Interface, 5.1.1 Beta 2020-11-12]
6
1174
11-12-2020 at 08:18 PM by kieranmillar
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Flickering Clone character's sword with lighting
[Visual, 5.1.1 Beta 2020-11-12] 5.1.1 regression
2
93
11-12-2020 at 08:07 PM by kieranmillar
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Regression: Placing snakes in editor not visible
[Visual, 5.1.1 Beta 2020-11-12]
5
191
11-12-2020 at 08:05 PM by kieranmillar
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volume-multiplied SFX
[Interface, 5.1.1 Beta 2020-11-12]
7
276
11-07-2020 at 03:12 PM by mrimer
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Game effects and image overlays are not handled on death-turn
[Visual, 5.1.1 Beta 2020-11-12]
8
248
11-07-2020 at 01:11 PM by skell
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Regression: 5.1.1.alpha.2020-10-29 Visual effect regressions
[Visual, 5.1.1 Beta 2020-11-12]
6
233
11-07-2020 at 11:59 AM by kieranmillar
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Bridge building bugged behavior
[Game logic, 5.1.1 Beta 2020-11-12]
4
931
11-07-2020 at 11:48 AM by kieranmillar
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Guards with daggers enjoy merging with invulnerable/pushable by weapon characters
[Game logic, 5.1.1 Beta 2020-11-12] 5.1.1 Issue
15
409
11-07-2020 at 11:45 AM by kieranmillar
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Brief flash of the entrance room in the wrong style as Entrance Text fades in
[Visual, 5.1.1 Beta 2020-11-12]
5
891
11-07-2020 at 11:30 AM by kieranmillar
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Room counts as cleared in odd circumstances
[Interface, 5.1.1 Beta 2020-11-12]
8
937
11-07-2020 at 11:28 AM by kieranmillar
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