Here's another case study in how tough it can be to pick a difficulty rating for a contest compilation. Most of the levels included in here are pretty standard DROD fare - the top three in particular are real fun to play! It's cool to just look at each level and marvel at the minimalism of a few rooms, how you can make puzzles with just a small individualized count of monsters.
Beating every single level in this compilation is another story, though - mxvladi's "
Lazy Architect's Basement"
and uncopy2002's "
And Then There Were None"
are tremendously difficult and will challenge even the DROD experts.
All levels are accessible from the beginning and are exit-able at any time, so feel free to explore the entire hold and sample all the different room styles available. There's nothing special behind the blue door, so only completionists need beat all the holds in one save game.
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Quick links to my stuff (in case you forgot where it was):
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[Last edited by Chaco at 12-06-2018 06:51 PM]