Finished!
High-Score Queries:
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×Egress Level: The Entrance - Is there any particular reason why this room isn't marked as high-scorable?
Mastery Level: 1S2W and 2S2W - Unless I'm missing something, shouldn't these two be marked as non-high-scorable?
Review:
This is an excellent, well-polished hold from Chaco. Given the high standard of work beginning with his first proper hold
Chaco's Hold it's no surprise that we've ended up here. I'm going to repeat some of the previous comments, but I think that difficulty-wise this is perfectly pitched - it doesn't have the insane inaccessability of Beethro's Teacher but at the same time it's not so easy that it doesn't provide the odd challenge here and there.
There's no horde management to be found in this hold, and in almost all cases, everything in a room is there for a reason so if you do find yourself getting stuck make sure you check everything in the room and you'll probably find what you were missing.
Some of the voice acting seems a bit over-exuberant although I imagine it was probably quite fun to do it.
I thought the ending did seem a bit too long, although this hold did advance the story more than Suit Pursuit so it's worth completing it for that reason alone.
The Mastery Level was a nice throwback to the JtRH and TCB master levels.
Some specific room comments:
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×Slayer Level: 1S2E - I though this was a bit too repetitive - I think you could have done it in 3 or 4 iterations without losing the point of the puzzle
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×Guard Level: 1N1E - this was the perfect example of everything being there, and you having to work out how it all comes together
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×Guard Level: 1S1E - I think this was a good choice as unrequired as I nearly lost my patience with it a few times
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×Exit Level: 3S1W - For me, this was the most difficult room in the hold in terms of individual enemy manipulation, and as an added bonus, you get to do it 3 times!
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×Exit Level: 4S1W - This is my favorite room in this hold - more like this please!
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×Mastery Level: 2N1E - My solution to this room seems more unintended than Rabscuttle's (and some 200 moves less efficient!), and I also did not use the decoy potion, or see a use for it
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×Exit Level: 7S1E & Mastery Level: 1S1W - Very good :-)
Final Verdict: An excellent addition to the Smitemasters' Selection suite which has got me looking forward to the next official hold a whole lot more:
Difficulty: 7
Fun: 10
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G