×
Elfstone:
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×Well, I'll admit I'm slightly biased due to the fact that Elfstone is a Very Nice Person and has been having me privately beta test her current hold-in-progress (and also had me check this one for playability, so I've seen it before >_> <_< )...
In any case, going into objective mode. A fun hold, not too hard or too mazy, uses a variety of room types to make sure the level's not repetitive, and I *love* the secret room. For some reason it made me think of the last few scenes of The Ninth Gate.
Neather2:
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×My first reaction upon looking at this one was 'oh crap, it's Level 13 again'. I gave it the benefit of the doubt, hoping maybe I'd be surprised.
I was only slightly wrong. I actually found most of this to be worse than KDD13. The only room I enjoyed much at all was 1S1W, and that may have been more from the *differences* it had with the rest of the hold than anything else. Not Very Fun.
Oh, and the hold-ending stairs don't end the hold. Unless they're not hold-ending stairs and are supposed to lead to a second level. In either case, they don't work properly. Boo.
Jason:
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×
Jason, you're insane. In a good way. Fun levels, wide variety of rooms, I actually spent about fifteen minutes each stuck on a couple rooms early on, and the last room of L3 had me stumped for a disturbingly long time.
There's a mislabelled entrance in L3 entrance, but that can be forgiven, as long as the compilation hold has it fixed.
I *really* liked the Halphmaze at the end of L4. That was a lot of fun.
Chaco:
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×On first glance, this one suffers from some of the same issues I had with Neather2's entry. However, the KDD13-ness of it is very well-offset by the way the puzzles are set up.
Also, 3E made me laugh maniacally when I realized why I wasn't being able to beat it. That's some good room design there.
And then I reached the second floor. And suddenly the difficulty jumped up rather a lot. And I can't solve most of it. But at least it's not like KDD13 anymore. I can't comment on the whole thing, as I'm only about halfway through at this point, but it looks pretty good to me, and I've actually learned new tricks from the half I *have* completed. On the other hand, I'm not really looking forward to this floor again in the compilation, which is part of why I'm not actually completing it. But... the second floor, paired with the not-so-KDD13 nature of the first floor saved this one.
Rabscuttle:
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×A very well-designed maze. Not too mazy in appearance, but looks can obviously be very deceiving.
The rooms seem to sort of vary in difficulty, but those I got through so far were enjoyable. I've not completed the hold yet, though, as Chaco's hold burned my brain.
Mikko:
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×You've made your point. Never do that again.
This suffered from KDD13 syndrome. I'll let that sum up my judgment.
Tokyokid:
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×...force arrows on room entrances are bad. Proximity mines not in a place where they would seem to be such, also bad.
The first floor is kinda KDD13ey... not a good start. However, the second floor is more fun, albeit kinda easy.
The potion maze in Labyrinth L1 was rather creative; I'd not seen that done before. Kudos on that one.
Labyrinth Final 1N, on the other hand... Please don't do that again, that room was unfair.
Lst6:
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×First Floor 1N bugged on me repeatedly, therefore I couldn't play the hold. I peeked at it in the editor, though, and there's far, far too many of the twisty tunnels in this entry for my tastes. Just based on eyesight, I openly admit to having given it a 6, as it wasn't *all* twisty tunnels, but I can't actually judge much of it as part of the fun factor for me is dependent on being able to complete the hold without resorting to the editor, as I almost *never* do a hold in one sitting.
×KDD 2.0: Mastered!
JtRH: Mastered!
The Choice: Mastered!
Perfection: Mastered!
Halph has a Bad Day: Mastered!
Beethro & the Secret Society: Mastered!
Beethro's Teacher: Mastered!
Smitemastery 101: Mastered!
Master Locks: Mastered!
Master Locks Expert: Mastered!
TCB: Mastered!
DDDoD: Mastered!
Tendry's Tale: Homeland
Complex Complex: Stuck on the first puzzle
floor.
Suit Pursuit: Mastered!
Finding the First Truth: Mastered!
Gunthro and the Epic Blunder: Mastered!
Flood Warning: Mastered!
The Second Sky: Perfected!