The story behind this is a long one. (secreted to save space)
×While working on my King Dugan's Dungeon Challenges hold (which I decided to just restrict to KDD challenges, there weren't enough challenges for other holds to make it worth adding in others) I remembered the Twenty-Sixth Level as I was adding staircases.
Don't reveal the following if you haven't beat DROD: AE.
Click here to view the secret text
×Near the end of Beethro's tale, he complains about there not being an elevator at the bottom. Also, the "THE END" cell has a new style. More on that later.
So, I get to work building the elevator (24 sets of stairs, really) And I say "
Hey, for this to be semi-canonical like the rest of my holds, I have to have the same floor too! Pilchard did the AE styles for his hold, so it can't be that hard for me!)
And so I did make a small floor image and put it in. To cut to the chase, it looked nice, but then I figure "
Hey, what if I made a whole style for this?"
And so I did. In literally just an hour of work, I made what you see here. The walls, floors, and obstacles are all my own work, but based loosely on the original Style2Tiles.bmp. The pits are simply a version of the pits in that file, but with the hues mixed up for a more red-pinkish tone.
To play DROD AE with this, simply backup the Style2Tiles.bmp, place it elsewhere, and drop this in your Bitmaps folder.