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Caravel Forum : DROD Boards : Architecture : King Dugan's Dungeon AE
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robin
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File: King Dugans Dungeon AE.hold (6.1 MB)
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icon King Dugan's Dungeon AE (+2)  
I often read on the forum that people struggle with DROD AE engine, because of the evolution of technolgy ;)
So I was thinking, I still sometimes want to play King Dugan's Dungeon, like it was in DROD 1.6

I know there is a "KDD:AE hold file", that can be imported to JtRH, TCB & GatEB.
But then you won't have AE tilesets and music and have a "citizen" playing the Neather.

To download the AE styles+music just go here or here ("free downloads")

Click here to view the secret text

But then I came on level 25 and saw a "citizen" play the Neather,
so I wanted the change that, but this was not possible without rescripting the entire level.
I was going to start doing this, when I suddenly found "The Neathers Lair" from TFMurphy.

Now, I just needed to copy the Neather images from AE tile set and
use paint to make them fit TSS.

If you want the Neather yourself: here you go

And voila, we've got ourselves an "excact" copy of KDD AE for TSS

Oh yeah, I've changed 4 small things

1) First Level: 1W => I've made this room accesable
2) Thirteenth Level: 2N2W => I've made this room also accesable (the same way as in 2.0)
3) Fourteenth Level: 3N => I also made accesable
[EDIT]
4) I changed the script in level 25 a bit, so you can go chasing the Neather around the level, when you mess up in room 1S ;)
[/EDIT]

So many thanks to Erik and Mike, for creating the game
And many Thanks to Timo006, Jutt and TFMurphy for making this a lot easier for me.

So, it's just good old KDD 2.0, but with no secret rooms (except the hidden rooms that were in AE allready)
WITH an "undo button" and in "hard walls" KDD AE styles and music ;)

So, if some people will help me check the consistency with KDD:AE and my version,
it would be nice.

(not all people I asked permission to, have responded.
But since everything I used is on the forum/site (for free)
and I mentioned everybody here in this topic, as well in the ending credits
and Mike said it was OK.
So I posted it)


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[Last edited by robin at 07-27-2016 12:51 PM]
10-12-2013 at 12:55 PM
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robin
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icon Re: King Dugan's Dungeon AE (+1)  
I've played through it and polished some forgotten hard walls
also fixed the exit stairs in level 24 (which ended the hold in stead of going to level 25)

In my first post, I attached the updated hold

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10-25-2013 at 11:09 AM
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robin
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icon Re: King Dugan's Dungeon AE (+1)  
I've put the hold on Beta.

Who wants to be invited? (PM me)


EDIT: after some discussion on "KDD5.0", I have decided to put this project on hold,
probably forever, I leave this topic here, and also the link in my signature,
so people who come across this, can enjoy KDD:AE in 99% of its old glory.
If somehow enough people get interested, I'll start a new beta-board.



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[Last edited by robin at 01-28-2015 06:51 AM]
11-15-2013 at 02:22 PM
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