I picked this one up on a whim after seeing some H&S posts on it a while back and just finally got around to finishing it. Boy am I glad I did! This was an outstanding hold. Made in the A.E. engine after 3.0 had been out for a while, this hold shows you don't need fancy scripting or newer elements to keep DROD fresh. There's a ton of puzzle space that is still yet to be explored with the original DROD elements.
And the emphasis here is on puzzles. Other than the entrance, just about every room in this hold is full of beautiful linchpin puzzles. It feels very much like a modern hold in that way. Somehow Noah manages to enforce them very cleanly using just A.E. elements too which is very impressive. This is worth checking out just as an architect to see the clever ways you can require players to do things without using pressure plates and the like.
The only negative I can say about my experience is that the entrance room didn't feel like the best introduction to the hold. It was much more execution heavy than the rest of the rooms, and I can see players being put off by this. All the other rooms were great though. Some very tricky puzzles, often requiring multiple insights to get the clear. I would heartily recommend this one to DRODers who are up for some good tricky linchpin puzzles and to architects who want to see some cleaver room design with restricted elements. I'd also love to see a new hold by NoahT some day!
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