Nuntar
Level: Smitemaster
Rank Points: 4756
Registered: 02-20-2007
IP: Logged
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Speech fails to be attributed (+1)
Noticed in Entry Point : Guards' Barracks : 3N1E. This room contains seven guards, so the cutscene script uses "Speech at (coordinates)" rather than "Speech Guard" in order to give speech to individual guards.
I walk into the room, activating the cutscene. I then double-click Beethro's portrait. The speech appears correctly, with each line spoken by a guard attributed to "Guard". I step on the pressure plate that allows the guards to move, then double-click Beethro's portrait again. Now the guards' lines are attributed to their coordinates instead of "Guard".
I then tested what happens if I place a roach in the room so that when the guards move, the roach moves onto the square occupied by one of them. Sure enough, one line of speech is now attributed to "Roach".
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50th Skywatcher
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