Announcement: Be excellent to each other.


Caravel Forum : DROD Boards : Bugs : Speech fails to be attributed
New Topic New Poll Post Reply
Poster Message
Nuntar
Level: Smitemaster
Avatar
Rank Points: 4590
Registered: 02-20-2007
IP: Logged
icon Speech fails to be attributed (+1)  
Noticed in Entry Point : Guards' Barracks : 3N1E. This room contains seven guards, so the cutscene script uses "Speech at (coordinates)" rather than "Speech Guard" in order to give speech to individual guards.

I walk into the room, activating the cutscene. I then double-click Beethro's portrait. The speech appears correctly, with each line spoken by a guard attributed to "Guard". I step on the pressure plate that allows the guards to move, then double-click Beethro's portrait again. Now the guards' lines are attributed to their coordinates instead of "Guard".

I then tested what happens if I place a roach in the room so that when the guards move, the roach moves onto the square occupied by one of them. Sure enough, one line of speech is now attributed to "Roach".

____________________________
50th Skywatcher
01-03-2015 at 03:00 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
adS
Level: Master Delver
Avatar
Rank Points: 214
Registered: 05-02-2010
IP: Logged
icon Re: Speech fails to be attributed (0)  
What is "Entry Point : Guards' Barracks : 3N1E"?

adS

____________________________
pauca sed matura
07-29-2015 at 10:25 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
skell
Level: Legendary Smitemaster
Avatar
Rank Points: 3734
Registered: 12-28-2004
IP: Logged
icon Re: Speech fails to be attributed (+1)  
It's a hold in private development.

I mention this issue in here: https://youtu.be/EOcbfPskXSs?t=477

____________________________
My website | Facebook | Twitter
07-29-2015 at 12:26 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts High Scores This architect's holds Quote Reply
skell
Level: Legendary Smitemaster
Avatar
Rank Points: 3734
Registered: 12-28-2004
IP: Logged
icon Re: Speech fails to be attributed (+1)  
I now have time to explain it better. In 5.0.1, if you use custom speaker to make a specific entity in a room speak, inspecting the speech log (click Beethro's portrait) you'll see the name of the entity that spoke. If this entity now moves off that tile, inspecting speech log would display coordinates (or whatever occupies the tile at the moment of opening the log) instead in 5.0.1. In 5.0.2 the log remembers who spoke what.

____________________________
My website | Facebook | Twitter
07-29-2015 at 06:58 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts High Scores This architect's holds Quote Reply
hyperme
Level: Smitemaster
Avatar
Rank Points: 1062
Registered: 06-23-2006
IP: Logged
icon Re: Speech fails to be attributed (+1)  
I've tested and can confirm that this is fixed in 5.0.2.1004

____________________________
[Insert witty comment here]
Qzvlkx?
08-10-2015 at 10:30 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Bugs : Speech fails to be attributed
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.