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Caravel Forum : DROD Boards : Bugs : Player light doesn't follow temporal clones
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kieranmillar
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icon Player light doesn't follow temporal clones (0)  
Don't know if this counts as a bug or not, but the light surrounding the player in dark rooms, whether customised by the PlayerLight variables or not, does not show up on temporal clones.

Now the lights have never shown up on inactive clones, but time chappies are slightly different because they're technically active.
12-07-2014 at 06:00 PM
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bomber50
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icon Re: Player light doesn't follow temporal clones (0)  
Fixed in 5.0.2. Temporal clones have their own light when the environmental effects bar is in the upper quarter.
07-27-2015 at 04:10 PM
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hyperme
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icon Re: Player light doesn't follow temporal clones (0)  
Contradicting what bomber50 has reported, when I tested this issue, projections did not have a light at any level of darkness.

(Tested in 5.0.2.1004)

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[Last edited by hyperme at 08-13-2015 07:30 PM]
08-13-2015 at 07:29 PM
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skell
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icon Re: Player light doesn't follow temporal clones (0)  
Hyperme, did you make sure to set the environmental effects slider to the top quarter?

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08-27-2015 at 06:10 PM
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hyperme
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icon Re: Player light doesn't follow temporal clones (0)  
It turns out I didn't have the slider turned up enough.

Time clones do, in fact get lights in that case.

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08-31-2015 at 06:41 PM
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kieranmillar
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icon Re: Player light doesn't follow temporal clones (0)  
Not working in Build 5.1.0.1006. Temporal clones never have a light, regardless of environmental darkness setting or if the player light settings are changed before or after the temporal clone is created.
11-06-2015 at 08:45 PM
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skell
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icon Re: Player light doesn't follow temporal clones (+1)  
Works fine for me: https://www.dropbox.com/s/8eeb94clmtzhl1t/Screenshot%202015-11-08%2015.57.16.png?dl=0

I have the environmental effect slider pushed as far right as possible.

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11-08-2015 at 02:58 PM
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kieranmillar
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icon Re: Player light doesn't follow temporal clones (0)  
Can confirm that shoving the environmental slider all the way to the right makes it work correctly, including with player light settings changed. :thumbsup

sorry I did not realise the environmental slider made a difference here.
11-08-2015 at 03:06 PM
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