Alright it seems there is some misunderstanding here - Imperative Pushable by Body was always intended to mean that the character is pushable by Body AND regular weapon pushbacks. In fact the only way to prevent the stick and company from pushing a character is to use "
Not pushable"
.
So, to reiterate:
- Not Pushable makes character completely invulnerable to pushing.
- Pushable by Weapon makes character pushable by all types of weapons except dagger. If a character is NOT pushable by body then dagger won't help you here. Also this makes the character invulnerable to all weapons (but explosions, spikes and firetraps still kill it).
- Pushable by Body makes character pushable by the body of the player (and only of the player) similar to how mirrors and kegs can be pushed. Of monsters only constructs can push these. Characters with identity construct or any human identity can push them (so if a given type can push mirrors it should also be able to push a character with imperative Pushable by Body). Such a character can still be pushed by staff and other weapons which are natural pushers.
- Pushable by Both combines the two above options.
- Default pushable acts as if you had never changed the pushability.
That's how it works in 5.0.2.
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