So, just to have it in the public boards, how teleport is supposed to work and how it will work in 5.0.2:
- Teleporting activates tokes, drinks potions and uses horns
- Teleporting into pit/water/active firetrap kills the player
- Teleporting sheathes/unsheathes your weapon when needed
- Teleporting updates pathmaps
- Teleporting activates checkpoints
- Trapdoors and ice are not meant to be dropped when teleporting
- Platforms are not supposed to be pushed when teleporting
- When multi-teleporting on 0th turn all tokens onto which the player was teleported are activated
- You can drink multiple potions when multi-teleporting, but only the first blocking potion (mimic, decoy, clone) will be drank, other blocking ones will stay unused
- If you teleport the player onto a tile which kills them you can't teleport them further (eg. when multi teleporting)
- Teleporting should never push monsters
- Pressure plates are depressed when teleporting off them and pressed when teleporting on them
- Teleporting does a weapon strike
- Teleporting onto monsters is unknown behavior and should be avoided until officially declared as per
this thread
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[Last edited by skell at 07-26-2015 11:19 PM]