I don't know if what I'll say will be of any use, but maybe it'll help.
So it seems that for some reason a lot of spiders at the start of a room share the same movement order number. This seems to be related to their invisibility. If you step on the vision token in the provided hold, all the spiders get their correct numbers and no glitches seem to occur. If you step on it again, however, all the spiders revert back to being #1.
On the move 486 (lower than that won't work, higher will) of the spiders having the wrong movement order, after you undo, some of them stop being solid I guess? (Let's call them ghost spiders, cuz that's cool!) And then some of the ghost spiders walk onto non-ghost spiders and you get a thousand assertion errors. That's because two monsters shouldn't occupy the same tile, presumably. Sometimes undoing on move 486 doesn't turn spiders into ghosts for some reason, just keep alternating between pressing "
wait"
and "
undo"
repeatedly, it will happen eventually.
A thing to try in the provided hold: step close to a spider cage and check the spiders' numbers. All the spiders you can see get individual numbers, except... not really. A lot of the spiders you can't see will get numbers that are duplicates of the visible spiders' numbers.
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