This is a good feature request and I support it - being able to remove obstacle tiles (like rocks) would be useful too.
kieranmillar wrote:
I have a cutscene that plays at the start of a room where a cracked orb gets broken and I don't want it to re-appear when you revisit the room. This is currently impossible.
Probably the only way to do this in the current engine (without any new features) would be to go to a new room (possibly on its own level) to show the cutscene, where the room has the cracked orb and the cutscene happens, and then once finished, go to a new level entrance in a new room (inserted into the level "
in context"
among all the other rooms), where that room contains the "
finished state"
and doesn't have the cracked orb.
This is how I handled Processing Station 9 and the briar root in Finding the First Truth's city area: the cutscene takes place in a new room that has a briar root, and then the main level has a room without the briar root, so that on all subsequent visits the briar root isn't present.
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[Last edited by Chaco at 12-27-2014 11:10 PM]