I've confirmed these things:
- This occurs only for beta holds
- This occurs only when downloading holds via the game interface - a hold downloaded from the web and imported from the file imports correctly
- The first assertion, the one in "
CStretchyBuffer::Set"
. This function is called exactly once during the demo import. At the beginning, it is set to the demo data received from the server and the assertion fails because the data's length is... 0 bytes. Curious.
Disoriented, do you have access to a software similar to
fiddler (
Some suggestions)? Basically a soft which allows you to inspect all internet requests going through your PC? I'd need you to install something like this and check what is sent to the server and what response is returned. I don't see why it would be, buy maybe, for some reason, the response data is empty.
Does anyone else with a mac here who could confirm this happens on all macs?
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[Last edited by skell at 05-25-2015 11:52 PM]