The Eighth Annual People's Choice Awards
Welcome to the
Eighth Annual People's Choice Awards (also known as
The Deadlies)! This is clearly the most important Awards year so far, since it's
The Eighth!
Ahem. Anyway, 2011 was a fun year filled with some very creative hold designs. While 2012 bears the specter of some major DROD milestones approaching, let's not forget all the neat holds and architects that have made our gaming lives more enjoyable over the last year: some with clever lynchpins, others with interesting storylines, and many that once again showed you can use the DROD engine to make pretty much anything envisionable in a turn-based manner.
So without further ado, it's time to nominate our favorite holds and architects for awards! Due to current paucity of curious and/or shy bunbuns, I have been asked to take this bull by the metaphorical horns. Therefore, much of the language and design below comes directly from CuriousShyRabbit's previous years of award hosting (for which I am deeply grateful). Works eligible for the Eighth Annual People's Choice Awards are considered only for the time period of January 1, 2011 through December 31, 2011. See the links below for some history of the categories and their previous winners.
Since I had to look back several years to identify all potential categories for The Deadlies, below I list each historical category with its full qualifications (even when there are no potential nominees for this year). Hopefully, this will make the process easier next year! The fourteen categories for the Eighth Annual People's Choice Awards are:
1. Best Custom Game Element
The versatility of the TCB and RPG scripting engines have made it possible for innovative architects to create their own custom monsters, custom protagonists, or other custom elements. This award is for a published DROD hold with an excellent implementation of a custom game element. The game element should work predictably (and without errors), it should be interesting, and it should be showcased in excellent puzzles.
Holds or level sets with "custom character" scripts may be nominated.
2. Design Excellence in a Modification or Addition
This award is for a modification to, or utility for, DROD or DROD RPG. It can be a whole new room style, a clock, or a “cheat” like transparent tar. It can be a modification for any DROD engine, or anything that works specifically in conjunction with DROD, like a separate program to organize DROD data. The most professional-looking and useful modification or utility wins this award.
Modifications or utilities usable with multiple holds or level sets and first made available in 2011 may be nominated.
3. Technical Design Excellence in Scripting
This award is for a published DROD hold where innovative and original scripting is a prominent feature. In contrast to the best custom game element award, where a constant script is used throughout a hold, this award is for a hold where different scripts are used in different rooms or levels, and these need not include custom characters or game elements. Scripting may be used for puzzle and/or storyline purposes.
Holds or level sets with scripting may be nominated.
4. Technical Design Excellence in Layout and Aesthetics
Beauty is in the eye of the beholder, and this award is for a published DROD hold that has a beautiful design. The rooms and levels must be attractive, and they must work together as a whole in an interesting way. Holds eligible for this award may (or may not) include hold art, original avatars or sprites, or original image floor, pit or wall. Players can't just rush through this hold; they feel somehow compelled to stop and just admire the beautiful rooms and levels.
Holds or level sets may be nominated.
5. Technical Design Excellence in Concept
This award is for a published DROD hold that is the first (or only one) of its kind. It features unique puzzles that fit together in an equally innovative way. This hold is a leader, where others are followers. A player's reaction is, "
I wish I had been the one to think of this!"
Holds or level sets may be nominated.
6. Creative Design Excellence in Storyline
This award is for a published DROD hold that has a detailed and engaging storyline. Characters are well-developed. The player is motivated to solve puzzles just to find out what happens next.
Holds or level sets may be nominated.
7. Creative Design Excellence in Difficulty
This award is for a published DROD hold that is difficult, yet still fun. Solving these puzzles requires the player to think in new ways. While many players give up on other difficult holds, they persevere and struggle through this one, because it’s just such an amazing hold.
Holds or level sets with an average vote of 7 or more "brains" (at the time of this posting) may be nominated. (For Smitemaster's Selections which have only decimal brain ratings, the cutoff is 6.7 "brains" or more.)
8. Creative Design Excellence in Entertainment
This award is for a published DROD hold of easy to medium difficulty that is the most fun to play. Playing through this hold is the perfect way to relax on a Sunday afternoon.
Holds or level sets with an average vote of 6.5 or fewer "brains" (at the time of this posting) may be nominated. (For Smitemaster's Selections which have only decimal brain ratings, the cutoff is 6.6 "brains" or fewer.)
9. Most Promising Hold or Level Set
This award is for an excellent work in progress, which began public beta in 2011 and remained in beta through the rest of the year (private betas are not permitted, unless they also include a public board). Please consider the progress of each work only
as of December 31, 2011. The hold or level set may feature an engaging storyline, beautiful custom artwork, a terrific layout, an interesting custom monster, an innovative use of scripting, or simply the best puzzles around. Holds and level sets which are published or abandoned
after December 31, 2011 are still eligible for this award.
Holds or level sets first placed into public beta in 2011 and neither published nor permanently abandoned during 2011 may be nominated.
10. DROD Hold of the Year
This award is for the best DROD Hold published in 2011. This beautifully polished and balanced hold features an excellent overall concept, creative and fun puzzles with just the right level of challenge, great level design, an engaging story, and perhaps just the right extra goodies (such as custom artwork or voice acting) to set it apart from the rest. If only one of this year’s holds could be preserved for future generations of DRODders to enjoy, this would be it.
DROD holds may be nominated.
11. DROD RPG Level Set of the Year (none available this year)
This award is for the best DROD RPG level set published in 2011. This terrific level set is fun to explore, aesthetically pleasing, and the player encounters a variety of unique and interesting challenges. If you could take only one RPG level set to play and play again while stranded on a desert island, this would be it.
DROD RPG level sets may be nominated.
12. Best Voice Artist in a Distinct Role
This award is for excellent voice artistry in a published DROD or DROD RPG hold. Good voice artistry sounds professional and adds another dimension to the character being played. When nominating an artist, please specify both the hold or level set, and the specific role played (each role is a separate nomination).
Voice artists for distinct roles in holds or level sets may be nominated.
13. Novice Architect Award
This is the Rookie of the Year award for architects. This award is for an architect whose first stand-alone hold or level set was published in 2011. Excellent puzzles, well-designed levels, and possibly other architectural virtues such as well executed scripting, engaging storyline, and/or beautiful custom artwork show promise of great things to come from this architect.
Architects who published their first stand-alone (non-compilation) hold or level set in 2011 may be nominated.
(retired) Most Promising Young Architect
Given that there are so very few architects 14 or under publishing holds, this category is being retired (at least for now).
14. Erik Hermansen Award for Lifetime Architectural Achievement
This award is for architects who have been creating great holds for years. To create one good hold requires creativity and skill. But to keep on creating good holds, year after year, requires special dedication and inspiration, well worthy of an award. This award is so prestigious, it can only be won once in a lifetime. Previous winners of the Erik Hermansen Award are Doom (2006), LarryMurk (2007), Jacob (2008), BoyBlue (2009), and Rheb (2010).
Architects who have not previously won this award, published their first stand-alone (non-compilation) hold or level set in 2009 or earlier, have published at least one stand-alone hold or level set in 2011, and have created at least four stand-alone holds or level sets with an average vote of 7.0 or higher "fun" (at the time of this posting) may be nominated.
Nomination Rules
A list of eligible nominees for each category will be posted in the following message. If you choose to nominate yourself, or a stand-alone hold or level set or modification or utility that you are the architect of, you must post the nomination here
in public. All other nominations should be sent to Trickster directly by PM, and shall remain private. You are permitted to nominate more than one nominee within each category. When the deadline is reached, all nominees will be revealed. If a category has no nominees, it will not be included in the voting this year.
If a category has only one nominee, it will still be opened for voting, in which case the nominee must receive at least one vote to win.
Deadline for Nominations: March 10, 2011
Click here to PM Trickster your nominations!
Links
History of the People’s Choice Awards (This page
still needs editing.)
The First Annual People's Choice Awards |
Voting |
Tiebreaker
The Second Annual People’s Choice Awards |
Voting
The Third Annual People’s Choice Awards |
Voting |
Final Round |
Tiebreaker
The Fourth Annual People’s Choice Awards |
Voting |
Tiebreaker |
Winners
The Fifth Annual People's Choice Awards |
Voting |
Tiebreaker |
Winners
The Sixth Annual People's Choice Awards |
Voting |
Tiebreaker |
Winners
The Seventh Annual People's Choice Awards |
Voting |
Winners
(Last major edit: Monday 20-Feb-2012, 04:32 GMT)
____________________________
Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
Click here to view the secret text
×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)
[Last edited by Trickster at 02-21-2012 04:38 AM]