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Caravel Forum : DROD Boards : Holds : war21 (mild battles)
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Author Name:khaim100
Submitted By:khaim100
Hold Name:war21
Theme:mild battles
Author's Difficulty:
Number of Levels:1
Number of Rooms:23
Number of Monsters:2842
Version:DROD: The City Beneath (3.2)
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Hold Karma:0 (+0 / -0)
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File: war21.hold (14.9 KB)
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License: Other
From: Unspecified
icon war21  
sequal
12-14-2011 at 04:52 PM
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Chaco
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icon Re: war21 (0)  
Yes, so soon after war20, war21 has made its way through the HA process.

This hold is also pretty standard fare for a war hold, but the theme here is Constant Room Templates (to some extent).

Once again, I'd strongly recommend the prospective player already be fairly comfortable with handling large horde situations both by himself and handling even more unreasonable hordes with the assistance of mimics. If you can, then this is just a one-level hold that could feasibly be completed in a few hours, if not quicker.

While I think this hold is OK, I think the war series has gotten long past the point where it's been more of the same. I hope war22 has some surprises in store for us. :)

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[Last edited by Chaco at 12-14-2011 04:57 PM]
12-14-2011 at 04:56 PM
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Briareos
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icon Re: war21 (0)  
So you're saying in short that khaim nuked the fridge war-wise a few issues back?

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12-14-2011 at 10:34 PM
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PMIT
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icon Re: war21 (0)  
While I haven't played the majority of the war holds, I found this one to be the one of the weaker ones. Constant room templates in a war hold can be (and if I recall has been) relatively interesting, but the template you'll be seeing the most of is essentially an empty space with a given monster type or two and some mimics. The second most common is a series of trivial rooms where the goal appears to be preventing a small number of roaches or roach queens from stepping on various pressure plates, but you can easily leave from the entrance, but only one room exit is ever blocked from this. There were some interesting and/or fun rooms here, but on the whole it left the impression that this installment was phoned in.

Like Chaco said, the types of challenges here are pretty typical for war holds, but I felt it was on the easier side for those unfamiliar with the series. You shouldn't find yourself in a position where you're surrounded by monsters, and the right mimic strategy should make the goblin-heavy rooms pretty manageable. That said, some confidence with guards is probably recommended, and the one room that utilizes a step-to-kill player role could be difficult for those lacking experience with those sorts of puzzles.

Also, there are two rooms where leaving the wrong way can force a restore, but neither one is a big problem.

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12-23-2011 at 07:43 PM
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