Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : Snakes to death remastered (they don't jump like the original game)
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


1.8/10 (21 votes)
σ 1.95
Author Name:Matthew
Submitted By:matthewpd
Hold Name:Snakes to death remastered
Theme:they don't jump like the original game
Author's Difficulty:
Number of Levels:4
Number of Rooms:5
Number of Monsters:71
Version:DROD: The City Beneath (3.2)
High Scores:View High Scores
Hold Karma:-1 (+0 / -1)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: Snakes to death remastered.hold (5.1 KB)
Downloaded 678 times.
License: Other
From: Unspecified
icon Snakes to death remastered  
in this game it has no turns and jumps but there are two new modes rattlesnake and adder but watch to see if they can be all dead like in the original game.
05-17-2011 at 11:19 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1976
Registered: 08-07-2004
IP: Logged
icon Re: Snakes to death remastered (0)  
Well, what should I say about this hold?

This is a hold that tried to show an example of how the original Snakes! ...to the Death contest worked, at least supposedly. In a non-interactive way.

It's a hold worth playing if you're a completionist, or you'd like some easy scores for CaravelNet. Otherwise, not worth playing.

PS. One HA comment was: " There is one thing I noticed, which is that if the player enters and clears some room, say, the serpent room, then re-enters it, they become stuck due to an infinite cutscene." Be warned.

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.

[Last edited by Tim at 05-17-2011 11:40 PM : link added]
05-17-2011 at 11:24 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Tahnan
Level: Smitemaster
Avatar
Rank Points: 2436
Registered: 11-14-2005
IP: Logged
icon Re: Snakes to death remastered (0)  
quote:
Tim wrote:
It's a hold worth playing if you're a completionist

"Playing" is a strong word. "Walking through" is closer, and even that suggests that there's actually something to do, which there isn't. I'm not even clear on what it is that this is illustrating.
05-17-2011 at 11:32 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Rat Man
Level: Master Delver
Avatar
Rank Points: 121
Registered: 07-10-2010
IP: Logged
icon Re: Snakes to death remastered (0)  
I wouldn't call it "walking through" since you don't do that much walking. I'd go with "watching".

____________________________
I'M IN SPACE!
Click here to view the secret text

05-18-2011 at 12:59 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
martz
Level: Smiter
Rank Points: 370
Registered: 08-19-2005
IP: Logged
icon Re: Snakes to death remastered (0)  
Hmmm.

I'm not sure this should even count as a published hold but here it is.

What I will say (without having any in-depth knowledge of hold scripting) is that it must have been pretty time-consuming to set up the cut scenes (unless you can just put a monster down and have them follow the usual movement rules).

Not sure what else to add really :?

My rating:

Difficulty: 1 (I would probably have put 0 but 1 appears to be the lowest value I can choose)
Fun: 1

____________________________
Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...

Progress - Gavin G
05-18-2011 at 10:31 AM
View Profile Send Private Message to User Show all user's posts High Scores Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 585
Registered: 03-09-2011
IP: Logged
icon Re: Snakes to death remastered (0)  
It's a very interesting first attempt and I'm glad you're trying your hand at making holds. I'm sure you learned a lot.

That said, I'm not sure what the point of this hold is. There are no puzzles, you just go into a room, watch everything die, then leave. Most people think it's more fun if there is something to figure out.

____________________________
-Logan
05-18-2011 at 02:59 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Tahnan
Level: Smitemaster
Avatar
Rank Points: 2436
Registered: 11-14-2005
IP: Logged
icon Re: Snakes to death remastered (0)  
quote:
martz wrote:
(unless you can just put a monster down and have them follow the usual movement rules)
That'd be it. In fact, you can't even script snakes, so if you want snakes, all you can do is let them follow their usual movement rules.
05-18-2011 at 06:19 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Dischorran
Level: Smitemaster
Avatar
Rank Points: 1985
Registered: 09-10-2005
IP: Logged
icon Re: Snakes to death remastered (0)  
Well, I suppose you could use NPCs with custom all-transparent graphics to guide the snakes. Pop them in and out as needed, even. Man, where was I for the dirty tricks contest?

____________________________
Click here to view the secret text

05-18-2011 at 06:32 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
matthewpd
Level: Delver
Avatar
Rank Points: 62
Registered: 01-18-2010
IP: Logged
icon Re: Snakes to death remastered (-1)  
plz this is not a bad hold! now its a bad hold

____________________________
Click here to view the secret text

Dear cnet members i dont intend to be annoying i just wanna learn. sincerely, mattpd.
and if you mod me down your a Meanie :angry

[Last edited by matthewpd at 07-21-2011 02:02 PM]
07-20-2011 at 05:44 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 585
Registered: 03-09-2011
IP: Logged
icon Re: Snakes to death remastered (0)  
It's just not very fun when you don't actually /do/ anything.

____________________________
-Logan
07-20-2011 at 07:06 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Avatar
Rank Points: 1841
Registered: 07-31-2005
IP: Logged
icon Re: Snakes to death remastered (0)  
quote:
matthewpd wrote:
plz this is not a bad hold! :-O no its not a bad hold!
Why not?

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
07-20-2011 at 07:52 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
matthewpd
Level: Delver
Avatar
Rank Points: 62
Registered: 01-18-2010
IP: Logged
icon Re: Snakes to death remastered (-2)  
plz don't mod me down :~(.
one of my/12th archivist old quotes
plz stop modding me down
Click here to view the secret text


____________________________
Click here to view the secret text

Dear cnet members i dont intend to be annoying i just wanna learn. sincerely, mattpd.
and if you mod me down your a Meanie :angry

[Last edited by matthewpd at 07-20-2011 08:23 PM]
07-20-2011 at 08:15 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
matthewpd
Level: Delver
Avatar
Rank Points: 62
Registered: 01-18-2010
IP: Logged
icon Re: Snakes to death remastered (0)  
well, im thinking this is now a bad hold

____________________________
Click here to view the secret text

Dear cnet members i dont intend to be annoying i just wanna learn. sincerely, mattpd.
and if you mod me down your a Meanie :angry
07-21-2011 at 01:57 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
12th Archivist
Level: Smitemaster
Avatar
Rank Points: 790
Registered: 12-07-2008
IP: Logged
icon Re: Snakes to death remastered (0)  
quote:
matthewpd wrote:
well, im thinking this is now a bad hold

It is, but if you learn from your mistakes, we will forgive you for it.

____________________________
It was going well until it exploded.
~Scott Manley

Check out the DROD Wikia project here!
07-21-2011 at 02:10 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
bomber50
Level: Smitemaster
Rank Points: 872
Registered: 09-18-2006
IP: Logged
icon Re: Snakes to death remastered (+1)  
Fun hold to watch. No puzzles, but but I do remember the contest on which this was based.

The infinite cutscene problems could have been fixed with just a wee bit of scripting, so it's unfortunate that it made it into the final hold.

3 fun, 0.5 brain

[Last edited by bomber50 at 09-13-2012 01:46 AM]
09-13-2012 at 01:45 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : Snakes to death remastered (they don't jump like the original game) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.