We have another war hold on our hands. I'll try to provide a helpful write-up of what we have here.
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khaim is quite right in that the first room is pretty tricky. It's a typical room for the war series, but it involves monsters that attack from all directions, so it's important to have a good strategy, and be both skillful and patient. Anyone who's still learning the ropes should stay away until they're more confident with large hordes of monsters, and have possibly played some of the other war holds, since the first room doesn't mess around!
Once you're into the meat of the hold, though, you'll face pretty familiar challenges - there's many rooms with very large numbers of roach queens, other rooms with hordes that would be completely unmanageable were it not for your small army of mimics, and some easier rooms to act as light-hearted filler between the tougher rooms.
There's nothing especially surprising here, but the situations are tricky enough that they don't feel like they're an exact re-tread. So I'd say this is a fair way to spend a half-hour to an hour, as long as you know exactly what you're getting into. And if you've played the other war holds, you probably do.
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