As the name advertises, the latest BoyBlue hold is a mixed bag. Playing these rooms is kind of like digging through large bins of stuff at a flea market. There are easy puzzles, hard puzzles, puzzles that you can approach with strategy, and puzzles where you have to figure out the lynchpin. You'll probably find something you like, as well as other things that aren't quite your style. Digging around in a flea market sometimes yields real treasures. In contrast to the bins at a flea market, there is a relatively high concentration of treasures here. For example:
Level 1 1S is what many of us think of as "
classic BoyBlue"
: a minimalistic room that is clearly impossible.
Level 2 1S1W is not a hard puzzle, but interesting because I don't remember seeing anything like it before. (Wade through several rows of invisibility potions on oremites to reach some aumtlich.)
Level 2 1S1E gets a mention because it shows that there are still great puzzles to be made using only AE elements. (Hack through a large chunk of crumbly wall without killing any of the embedded roaches.)
Level 3 1N2W and its cousin in the postmastery are an interesting pair because of how changing a path length by just one square forces a very different solution.
Level 4 3N is a puzzle type we don't see too often in BoyBlue holds. Given an excess of tools, choose which ones you need to do the job. The fun of finally figuring this one out still sticks with me.
If you dig around, there's probably some rooms here that will stick with you as well. Enjoy!