Some comments:
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×1N: Good room, although not too tricky, given the clone potion(though probably is impossible without one).
1E: Released all guards, got far enough from them. Not too tricky.
1S 1E: The roach timer doesn't seem to be even near optimal here, sadly. I didn't care about it while solving the room(and I wasn't trying to optimize my solution).
1S: Here, however, I did care about the waterskipper timer. Made it just in time to SW waterskippers. Good room.
2E: Really reminds me of one of rooms from "Candy for gramps". Used goblin from the left side to press pressure plate on the right side.
1N 2E: Quite liked this room. Had to make sure I have a way back after killing all tar mothers.
1W: Filled 17,12-26,18 area with roaches(roach queen was at 19,12) before pressing pressure plate at 29,5. Is this how I was supposed to solve it?
3E: It was pretty tricky to manipulate all aumtliches at 11,18-11,20 area. Now, however, when I step at 5,21, I get freezed by one of them(with two others being stuck at 9,13-9,14 area). Impossible, or I'm missing something? Good room otherwise, and probably the trickiest one so far. EDIT: so I was missing something. Completed it now. Good room.
[Last edited by mxvladi at 05-14-2011 01:36 AM]