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Caravel Forum : DROD Boards : Architecture : The Rough Adventure of Budkin (Updated 4/3/12)
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Jeff_Ray...
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File: The Rough Adventure of Budkin.hold (6.3 KB)
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icon The Rough Adventure of Budkin (+8)  
It's been a while... I decided to make this in my spare time. This is a small project which should have 1 to 2 levels tops. To contrast with my more recent releases, I'm trying to make this one of the harder holds out there. And there are a few rooms that are really difficult, so don't say I didn't warn you!

There's one level complete so far, there might be a second one if I decide to. In the editor, I've got several rooms that are either impossible or deemed unworthy of being included. You may give them a try if you wish.

And no, I'm not cancelling Riddles! :P

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[Last edited by Jeff_Ray... at 04-03-2012 11:14 PM]
05-08-2011 at 07:50 PM
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mxvladi
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icon Re: The Rough Adventure of Budkin (+2)  
Some comments:

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[Last edited by mxvladi at 05-14-2011 01:36 AM]
05-09-2011 at 05:07 PM
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Jeff_Ray...
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icon Re: The Rough Adventure of Budkin (0)  
How many turns did it take you to complete 1S1E? And no, this isn't how I solved 1W. Your solution, compared to mine, seems simpler but a lot more tedious.

Thanks for your comment!

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[Last edited by Jeff_Ray... at 05-09-2011 09:40 PM]
05-09-2011 at 09:39 PM
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Rat Man
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icon Re: The Rough Adventure of Budkin (0)  
I'm still stuck really early in the hold. I always am. I never play through holds fast enough to give good advice on the Architecture board! :facepalm

By the way, how do you pronounce "mxvladi"? I say it "M. X. VLAD-ee".

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05-10-2011 at 04:57 PM
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Chaco
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icon Re: The Rough Adventure of Budkin (+1)  
Here's some notes I took while I played through the hold.

Overall, I'd like to say that these puzzles are really neat. Although I don't think they really have any kind of unifying theme, each of them were pretty interesting to solve and were good exercises of a lot of different DROD skills - monster manipulation, horde management, efficiency, etc.

I think these are all at the perfect difficulty for either a one-level hold or the first or second level of a multiple-level hold.

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[Last edited by Chaco at 05-13-2011 06:15 PM]
05-13-2011 at 06:10 PM
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Chaco
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File: rough_chaco_demos.demo (8.8 KB)
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icon Re: The Rough Adventure of Budkin (+1)  
Here's all my demos for the level. Probably the ones of note would be my solutions for 1W, 1N2E, 3E and possibly 1S1E, 1N or 2E.

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[Last edited by Chaco at 05-13-2011 06:11 PM]
05-13-2011 at 06:11 PM
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Jeff_Ray...
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icon Re: The Rough Adventure of Budkin (+1)  
Thanks for your comments Chaco! I didn't manage to get the demos to work, but I heeded your advice and added checkpoints in the tar room. I made your sneaky solution to 1W impossible as well! :sneaky

You can also download a new version of the hold with the above changes! :)

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05-14-2011 at 04:57 PM
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Jeff_Ray...
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Whoa nelly! That's one load of silence right there! I can sell it for millions! I'LL BE RICH!

But first off, does this mean that there's nothing else to fix? Or simply that my topic seems to scare you people so much you won't post in it? :?

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07-05-2011 at 08:07 PM
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da rogu3
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icon Re: The Rough Adventure of Budkin (+2)  
Jeff_Ray... wrote:
But first off, does this mean that there's nothing else to fix? Or simply that my topic seems to scare you people so much you won't post in it? :?
Don't have much to add. I find that people tend to leave feedback when holds get updated, and not many people even comment in architecture -_-

Anyway, here are some initial thoughts:
1E - pretty easy
2E - good, although the lynchpin is immediately obvious
1S - I liked this, it's fun to find the correct order to kill the nests
1S1E - found this much harder than 1S, took me while to find the correct path through the eyes.
1N - I don't like horde rooms much, so naturally I found this tedious (but others will probably like it)
1N2E - I found this a bit tricky, but doable


[Last edited by da rogu3 at 07-09-2011 03:19 PM : typo]
07-05-2011 at 10:13 PM
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CuriousShyRabbit
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icon Re: The Rough Adventure of Budkin (+3)  
Finished! This is rather a change of pace for you, Jeff. Large open rooms based on efficiency and manipulation rather than fine details. While some of these rooms have lynchpins, most are more about strategy.

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07-09-2011 at 03:03 PM
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Jeff_Ray...
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icon Re: The Rough Adventure of Budkin (0)  
I can consider this hold finished as it currently stands. I will be publishing this to the Hold Admins shortly. :)

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04-03-2012 at 11:16 PM
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