Over the years,
a lot of super cool custom elements have been designed by various architects. Every now and then, I see an element that I'd like to use in one of my own holds. For convenience' sake, I figured it would be nice to have an overview of all custom elements so architects know which elements exist and how they might use them. I'll update this list regularly to keep it up to date with the correct and most recent information.
And, of course, I hope that this gives architects inspiration to re-use some of the old classic elements in new ways. Some of those elements really deserve it!
Note:
I assume that the original designers would be happy enough if a new architect comes along and wants to use their element. Several holds have even included element documentation for future use!
However,
always ask for permission if you want to use someone else's work, even when permission is already granted in the hold that contains the element.
It's polite and - perhaps - the original creator might be willing to help you to set up the element to work properly.
And remember:
always acknowledge the original designer of the custom element!
Rules
This list includes custom elements that are 'ready to use' for architects.
1) The elements should be mature enough to use (i.e. no major bugs).
2) No one-off scripting that only works for a single room setup will be included. Only elements that can easily and reasonably be used in other rooms as well.
3) This list is not intended as a general scripting reference topic or code snippet library. Elements that only have a very simple task to perform and that can be easily coded by each architect are not included.
4) I've made some of the best elements
green. For now, this is partly my personal preference.However, green elements tend to have good puzzle potential, are well-behaved and visually polished. I also put a 'crown award'(
) into the element name, for those of you who are not into colors. I hope that we can improve this 'top selection' together, to make it less of a personal preference.
Go check out those crowned elements if you've never seen them, also if you're not planning to do any architecture.
Monsters a-z (33)
Click here to view the secret text
×Animated sword
Description: A moving sword that can cross water and pits. It first orients towards you, then moves in your direction. Will not cut/stab other monsters.
Creator: RuAdam
Original hold: Tower of Din
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=36007
Usage notes: -
Ant & centipede
Description: Two monsters that behave like ant & centipede from the game 'Chip's Challenge'
Creator: Averagemoe
Original hold: No published hold
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=41413
Usage notes: Usage permitted
Automaton
Description: Sworded 'stalward' that attacks monsters and Beethro. Turns first, then moves. Doesn't move when blocked.
Creator: Hyperme
Original hold: Escort Mission
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43408
Usage notes: -
Black thing, Black matter & Black matter mother
Description: Black matter expands (if a mother is present) like tarstuff, but can't be removed. The black thing follows you through walls and obstacles and kills you. Can only be halted by black matter.
Creator: Lucky Luc
Original hold: Blackout
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40228
Usage notes: Usage permitted
Bombette
Description: A moving 'monster' that explodes when hitting other monsters or when it's still for one turn.
Creator: Nuntar
Original hold: Custom Element Compilation (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Boulder crab
Description: Unkillable monster that only moves towards you when you turn your back at it.
Creator: RuAdam
Original hold: Tower of Din
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=36007
Usage notes: -
Carrion beetle
Description: This monster can only be killed by a frontal stab, not by swiping with your sword. It will wait behind obstacles like a rock golem, but prefers diagonal movement, making it even more prone to get stuck.
Creator: Kallor
Original hold: Duncan the Graveyard Guard
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=35051
Usage notes: -
Chronovore
Description: Monster that only targets temporal projections and not Beethro (the yellow version) or vice versa (orange). Moves across pits and water. Also comes in a red version that attacks Beethro
and projections. The red one also breaks walls when no other valid move is found.
Creator: hyperme
Original hold: Temporal Adventure
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38495
Usage notes: -
Doppelganger / Duplicator
Description: Turns into any monster that moves near it.
Creator: Henri / Doom
Original hold: Custom Element Compilation (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Earth golem & Control crystal
Description: Behaves like a rock golem, but when killed, it is revived every 30 turns for as long as a 'Control crystal' is present in the room. Note: this was scripted
before contructs were invented!
Creator: RuAdam
Original hold: Tower of Din
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=36007
Usage notes: -
Entropic aumtlich
Description: They have no beam, but move two tiles per turn. They also kill monsters, briar, tarstuff and broken walls if they hit them.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Flower (a.k.a. Floris Carnivorus Cannibalus)
Description: A flower will eat monsters coming within 1 tile of it. Will also eat Beethro.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Ghost
Description: Ghosts move through the 'ceiling' of rooms and reappear in the same spot when Beethro moves to the next level.
Creator: Bent
Original hold: Ghostsmiters and
Ghostsmiters: Prequel
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40943
Usage notes: -
Guardian
Description: Stays in place untill Beethro stabs a monster. Will then move towards the killing spot and block the way like a wubba.
Creator: Dischorran
Original hold: Entropy
Architecture thread: -
Usage notes: Usage permitted
Hydra
Description: Snake that splits when stabbed in the middle.
Creator: Dying Flutchman
Original hold: The Island of Doctor More-So
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43899
Usage notes: Usage manual in post-mastery of hold
Leech
Description: Monster moving in (deep) water and on land.
Creator: Leylite / Chaco
Original hold: Custom Element Compilation (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Lemming
Description: Lemmings move automatically in a fixed direction and gnaw through things and activate orbs. There are four varieties: 'straight', 'bent-tail' (turns when hitting an obstacle), 'baby' (resonds to Beethro's direction like a fegundo) and 'blue' (responds like a mimic to Beethro).
Creator: The Second Sky official hold
Original hold: TSS and
Rodents of Unusual Size
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38933
Usage notes: Available for TSS owners on the download page
Extra notes: An additional lemming that turns 180 degrees instead of 90 was made by averagemoe. Available
here.
Red Chronoling
Description: Follows Beethro around obstacles. When no open move is available, it destroys walls and doors.
Creator: Hyperme
Original hold: Escort Mission
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43408
Usage notes: -
RegeneratorO
Description: When waiting for five turns on an activation tile, the RegeneratorO is activated and splits into four identical monsters at adjacent tiles that move towards Beethro. It will kill Beethro. Can be pushed, but not stunned.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
RegeneratorX
Description: When waiting for five turns on an activation tile, the RegeneratorX is activated and moves towards Beethro. It will explode after five turns, killing everything in a 5x5 square, even through walls. Also comes with a special tile generating new X's when the old ones explode.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Reverse mimic
Description: Moves and turns exactly opposite to Beethro.
Creator: Rabscuttle
Original hold: The Wrong Way (contest compilation)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=8362 (contest voting)
Usage notes: Check
here and
here. This was scripted in JtRH, and there are now much easier ways to achieve the same result.
Salamander
Description: The salamander moves only diagonally. Can move both on land and through water.
Creator: Jutt
Original hold: Salamander
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=21649
Usage notes: Permission granted by Jutt. Check
this post.
Scared roach & torch
Description: Like a roach, but runs away when Beethro shines his torch at it.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38640&page=0#387104
Usage notes: Available for TSS owners on the download page
Extra notes: Custom graphics by averagemoe are available
here.
Stone Elemental
Description: 'Rock' that moves towards Beethro and kills him and can be killed by stabbing. Leaves a trail of 'dead' rocks that can also be stabbed and get in the way or can be used.
Creator: Hyperme
Original hold: Escort Mission
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43408
Usage notes: -
SunThing
Description: A 'monster' that doesn't move by itself and can be pushed around. Only moves when Beethro stands upon an activation square. And only when moving, it can be stabbed.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Teleport mage
Description: Waits 5 turns, then targets player and reappears 5 turns later where the player was.
Creator: Jeff_Ray...
Original hold: Homeward adventure
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=17561
Usage notes: -
Temporal aumtlich
Description: Like an aumtlich, but when having two equal move options, it splits and takes both routes.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Torus roach
Description: Like a roach, but can move 'across' the room edge to appear at the opposite edge. Like the room is a torus.
Creator: Insoluble
Original hold: Torus
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=41528
Usage notes: -
Two-headed serpent
Description: Like a roach, but body-pushable.
Creator: Blorx1
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Virus
Description: The virus doesn't kill Beethro, but it multiplies in all directions and get's in the way of everything. All virus must be killed before the room is cleared.
Creator: Disoriented
Original hold: SpoostleVirus
Architecture thread: -
Usage notes: -
Wanderer
Description: Deadly and moves like an aumtlich. Has no beam, but can activate tokens, step on tunnels and move platforms.
Creator: calamarain
Original hold: This was deviced for a contest:
Frankenstein's Wanderer. But formal complilation hold was never made. But do check out
Operation Frankenstein (Chaco) and
A Strange Creature (Rheb).
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=21867&page=0#250214 (all contest entries) and also the contest thread above.
Usage notes: -
Warba
Description: A deadly cousin of the wubba. Moves like a wubba, but only every other turn, so you can outrun it.
Creator: calamarain
Original hold: Below Witherwood
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40228
Usage notes: -
Weeping angel
Description: Moves towards Beethro only when it can't be 'seen'. Comes with a 'torch' that determines what Beethro can see. The weeping angel is deadly, but not a required target.
Creator: Lucky Luc
Original hold: Blackout
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40228
Usage notes: Usage permitted
Weapons a-z (15)
Click here to view the secret text
×Bow
Description: Weapon attacks targets exactly 3 squares in front of player (does this automatically, no special command necessary). Also pushes.
Creator: Jeff_Ray...
Original hold: Homeward adventure
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=17561
Usage notes: -
Briar seeds
Description: Place briar roots on any tile.
Creator: Mauvebutterfly
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Bubble gun
Description: Blows bubbles that move away one tile every turn. Kills monsters and then turns into bubble rubble that can be moved around like a mirror.
Creator: hyperme
Original hold: Temporal Adventure
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38495
Usage notes: -
Burrito
Description: After eating a burrito, Beethro can launch a roach across the room, when it's exactly behind him. By pressing special command and passing wind. I can't make this smell any better.
Creator: Kieranmillar
Original hold: Beethro Budkin's Big Burrito Butt Blast
Architecture thread: -
Usage notes: -
Darts & dart cannons
Description: Darts can be collected and shot to hit monsters at a distance. Cannons fire a dart every 5 turns.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Dart/Arrow splitter
Description: Splitter makes new darts to pick up and use.
Creator: ?
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Fire trap
Description: Place fire traps to kill monsters.
Creator: SDK / Disoriented
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Hockey puck
Description: Kills all monsters in a straigth line when struck/pushed.
Creator: Dischorran
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Hookshot
Description: Allows you to teleport towards the nearest wall or obstacle. When certain monsters are in the way, they teleport towards Beethro instead of Beethro moving. Also breaks crumbly walls.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Magic wand
Description: Make a 3x3 explosion centered on the tile in front of the stick at will.
Creator: Xindaris
Original hold: What the Hey
Architecture thread: -
Usage notes: Just copy the "
magic spell"
character from the "
Magic Wand"
level. Special command spawns the explosion.
Net
Description: Catach monsters and release them elsewhere in the room
Creator: SDK / Disoriented
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Pulse cannon
Description: Pushable canon that clears entire row of monsters. Also activates orbs.
Creator: Hyperme
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Ray gun
Description: The ray gun shoots a ray through all monsters within line of sight. Also shoots through crumbly walls and ignites fuses, kegs and bombs.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Rocket launcher
Description: Hit monsters and orbs from a distance. Upon impact, the rocket explodes.
Creator: Hyperme
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Swapper
Description: Instantly switch places with a bomb/keg/mirror in Beethro's line of sight.
Creator: Xindaris
Original hold: What the Hey
Architecture thread: -
Usage notes: Just copy the "
SwapHandler"
character from the level "
Switching it up"
. Special command makes it work.
Contraptions a-z (11)
Click here to view the secret text
× Blocks
Description: Pushable blocks that can hold down plates. Several varieties that are 'self-moving' are available.
Creator: Xindaris
Original hold: Blockerture Science Laboratories
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=39939
Usage notes: Usage manual in post-mastery of hold
Briar layer
Description: Small 'carriage' that - when pushed around - lays down mature briar.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Dugonium
Description: Pushable 'mineral' that kills everything in a 3x3 square. Comes with bulldozers and control tokens for remote manipulation.
Creator: Dying Flutchman
Original hold: Dugonium
Architecture thread: -
Usage notes: Usage manual in post-mastery of hold
Fireball
Description: Deadly object that moves around, mimicking Beethro's moves. Comes in a 'light' (does not press plates) and a 'heavy' (does press plates) variant.
Creator: Chaco
Original hold: Fireballs
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=19604
There's also an architecture topic for [url=]Fireballs expert by TFMurphy, but this hold seems to never have made it to an official hold.
Usage notes: Permission for use. Graphics and script in architecture thread.
Girkle gun (portal gun)
Description: Make girkle pairs with your girkle gun to hop from one spot to another one in the same room.
Creator: Mauvebutterfly
Original hold: Take five
Architecture thread: -
Usage notes: -
KILL LASER
Description:
Creator: Xindaris
Original hold: Unchained Malady
Architecture thread: Source code
here.
Usage notes: Free to use
Oil barrel / flame / flaming fegundo
Description: Push the oil barrel to get a deadly flame. Also comes with a flaming fegundo that makes explosions.
Creator: Xindaris
Original hold: Immolation
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43552
Usage notes: Usage manual in post-mastery of hold
Pulse Drone
Description: 'Canon' that scans three tiles directly in front. If it sees a player or monster, it shoots a laser on the next turn. Laser reach is up to the next obstacle.
Creator: Hyperme
Original hold: Escort Mission
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43408
Usage notes: -
Spark / antispark
Description: Sparks and antisparks move autonomously through the room, always keeping contact with walls or obstacles. They 'trace' the outline of the room, both in a different direction. They kill monsters and Beethro. When spark and antispark meet, they explode.
Creator: Xindaris
Original hold: Not yet published
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43619
Usage notes: -
Spiketrap
Description: Faces in fixed direction, linke an eye. When a monster/Beethro passes in the line of sight, the spiketrap moves forward, killing monsters and Beethro. When hitting an obstacle, direction is reversed. Activates orbs and turns into rubble when dropped in shallow water.
Creator: Xindaris
Original hold: Not yet published
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43619
Usage notes: -
Water barrel
Description: Push the water barrel over to get shallow water.
Creator: Xindaris
Original hold: S A N D
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43374
Usage notes: Usage manual in post-mastery of hold
Architecture, tokens & potions a-z (16)
Click here to view the secret text
×Cessator
Description: When stepping on the activation tile, monsters stop moving until Beethro stabs one of them. After more than 15 turns in the cessated time stream, Beethro dies.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Chromatic goo
Description: When this element is present, tarstuff switches type when stabbed.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Conquer+Kill token
Description: All the monsters in the room die when a conquer token is activated.
Creator: Xindaris
Original hold: What the Hey
Architecture thread: -
Usage notes: Copy the two characters from "
Just Passing Through"
Entrance. Some tweaking required to have the two-line one point to the conquer token's location.
Conveyor belt
Description: A conveyor belt moves beethro, monsters and objects around.
Creator: Crimson Moon
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: -
Usage notes: -
Conway tiles
Description: These room elements act like walls, but they follow the Conway Game of Life rules and appear/disappear accordingly. Kill monsters (and Beethro) and remove regular walls.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Dervish token
Description: When Beethro steps on the token, he will start to make a clockwise rotation after all his moves. This move is executed immediately (i.e. does not affect the move counter).
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Float feather
Description: When Beethro has a float feather, he can leap across one-tile gaps (water or pit).
Creator: Xindaris
Original hold: Beethro's Awakening (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40221
Usage notes: -
Heat wave
Description: Beethro is scored by a heatwave every 30 turns, unless he is next to a cooling unit.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Multi-use trapdoors
Description: Several types of trapdoors that drop when stepped off multiple times, or only drop when left orthogonally or diagonally.
Creator: Skell
Original hold: These trapdoors have been made available for architecture. There is no 'official hold' introducing them.
Architecture thread: Explanation topic including test hold and link to youtube stream.
Usage notes: Usage permitted
Opal
Description: Body pushable (not pushable with weapon) sphere that blocks monsters and presses plates.
Creator: GerAvos
Original hold: Avos' Dungeon
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=41208
Usage notes: -
Quicksand
Description: When walking in quicksand, Beethro's movements all take two turns to complete, making monsters effectively twice as fast.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Roach potion
Description: When drunk, roach eggs appear behind Beethro on each turn.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Swap-o-tron
Description: Swaps monsters of two given types (e.g. all roaches become goblins and vice versa). Comes in several varieties involving different monsters.
Creator: Dying Flutchman
Original hold: The Swap-O-Tron
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=44303
Usage notes:Usage notes in post-conquer room.
Tarstuff speed growth
Description: When stabbing tarstuff (babies are ok), time will be fast-forwarded to just before the next spawn cycle.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Time splitter
Description: Place a limited number of temporal split tokens at any place using special command.
Creator: hyperme
Original hold: Temporal Adventure
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38495
Usage notes: -
Wheel
Description: A 'switch token' that opens and blocks certain passages around crossing paths. Changes its state when activated to create multiple pass / hysteresis puzzles.
Creator: Xindaris
Original hold: The Wheelhouse
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43071
Usage notes: Usage manual in post-mastery of hold
Puzzles & miscellaneous a-z (12)
Click here to view the secret text
×BirD
Description: Push same-colored birds together to finish the room.
Creator: Disoriented
Original hold: Beethro's Dream
Architecture thread: -
Usage notes: -
"DESTROY ALL CRUMBLY WALLS"
Description: Activate an out-of-reach conquer token only once the room is free of breakable walls.
Creator: Xindaris
Original hold: What the Hey
Architecture thread: -
Usage notes: Copy the character sitting on top of the conquer token in any room of "
DESTROY ALL CRUMBLY WALLS"
. You'll need to change the "
activate item at"
command to point to where the conquer token is in your room.
Gates / positive & negative orbs
Description: Open colored gates using 'charged' orbs.
Creator: Disoriented
Original hold: Beethro's Dream
Architecture thread: -
Usage notes: -
Kolby
Description: Player role. By default, you are disarmed. Your weapon appears only when a monster is adjacent.
Creator: Someone Else
Original hold: Kolby's Challenge and
Keep at Kisantury
Architecture thread: -
Usage notes: -
Number tiles
Description: Number tiles decrease their value each turn a monster or Beethro steps on them, and kill after count 0. The goal is to get all tiles to 0.
Creator: Crimson Moon
Original hold: Chance for Paradise
Architecture thread: -
Usage notes: -
Ordvan
Description: Player role. Whenever Ordvan stabs a monster, it faces directly opposite afterwards.
Creator: Someone Else
Original hold: Ordvan
Architecture thread: -
Usage notes: -
Pixie
Description: Swap places with the pixie at any time with special command. The pixie always moves towards you.
Creator: Lucky Luc
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Porthole
Description: Portal, implemented in a drod room. This is a complete editor to make your own portal levels.
Creator: RoboBob3000
Original hold: No published hold
Architecture thread: Version 19
Usage notes: Usage permitted
Robot pushers
Description: Direct all robots to their home tiles.
Creator: disoriented
Original hold: Beethro's Dream
Architecture thread: -
Usage notes: -
Sokoban
Description: Push mirrors around as if they were Sokoban blocks.
Creator: jokokoe
Original hold: Architecture Salon
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40334
Usage notes: -
Sphere frontier
Description: You can pass doors, pits and firetraps by collecting the correctly-colored orbs.
Creator: disoriented
Original hold: Gardeviance
Architecture thread: -
Usage notes: -
Unstable projection
Description: When Beethro steps on the appropriate token, a 'soldier' appears that mimics all Beethro's movements, but with a 5-turn delay. When the unstable projection's move is blocked, it explodes.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
____________________________
Autocorrect is
not my friend. Apologies for the typos.
[Last edited by Dying Flutchman at 03-25-2021 09:38 PM]