Had to fix a problem with the behavior. Elaboration below.
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×The previous version had it spend a few turns rotating when it hits an obstacle. That was a problem because a DROD element shouldn't be reliant on previous moves. That is,
you should be able to recreate a room in the editor and place all the monsters as they would be on any given turn of a solution, and barring threat clock mechanics, they shouldn't care that the room is already half-solved. This is why the Bent Tail Lemmings have an alternate sprite sheet for when they're halfway through a turn, so you can tell what it's next move is going to be without having to remember what it did the turn before. I've therefore fixed my creation so that the turnaround is instant.
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There are two types of sheep in the world. Those who jump off a bridge when told to, and those who jump off a bridge when told not to. Don't be either.