THIS HOLD IS SUBMITTED TO THE HA! Thanks for your support, everyone!
Ok, new title, same hold. Don't fret! This is the new name for Lynchpin Assault.
LATEST UPDATE: March 25th, 2008
Version 1.0
-1 level, 8 rooms.
Version 1.1
-Checkpoints added in the 4 bottom rooms.
Version 2.0
-2 levels, 1 with puzzles, another for story.
Version 3.0
-A new level. It will surely make you thirsty!
Version 4.0
-A new level, under a new point of view, and part of the next level.
-The hold's renamed to Homeward Adventure.
Version 4.1
-Converted to 3.0.0.
Version 5.0
-A new level
-Fixed two trivial solutions in Flooded Crevace.
Version 6.0
-A new level again, a story level and an arcade!
-A few fixes, including another 1S1E unintended solution. Thanks Insane!
Version 7.0
-A new level, another interlude was made.
-The warp has grown. Sorry for the wait.
-The entrance room of Gredgedon Mines is now last.
Version 8.0
-2 new levels.
-I think I fixed some bugs. I can't remember, it has been SO long!
-Sadly, I forgot to change Crevace to Crevasse. >
_<
It will be in 8.1 or maybe 9.0.
Version 8.1
-Nothing new, except part of the next level... -_-
-Some trivial solutions were solved with the help of Chaco.
Version 9.0
-Many new levels, including a WIP one.
-The first boss fight I ever invented was made! ^_^
-Many bugs and unintended solutions! Flooded Crevasse was the most buggy level so far! >
.<
NOTE: Ignore the unlocked thing after the fight. I forgot to remove it. I will in the next release.
EDIT: Forgot to convert. It's made in 3.1, so don't worry about the hold being made in 3.2.
Version 10.0
-A new level, based on one of my recent holds' levels!
-Made in 3.2, sorry.
-More changes I might've forgotten.
Version 10.1
-The rooms behind the blue door were fixed in the latest level. Sorry for this... >
.<
Version 10.2
-You can reach Familiar Place without keeping the Tar Baby form from last level.
-Familiar Place was added in the Time Warp.
-A part of the next level is here!
Version 11
-Two WIP levels: Architectural Invasion and Vertiginous Ascent. I decided to release them anyways, as it has been a while...
Version 12
-The two levels are now complete!
Version 12.1
-Made the Warp interface less confusing. :)
-Set the two rooms in Gredgedon Mines to what they should be (secret as a secret room, required room as required)
Version 13
-Height Complex almost complete. Might be the last level in the hold, or the last one with Beethro. I might want to finish the Tar Baby & Roach sidestory too, or I could move it to the next one... Also, please note that there are no blue doors there for now.
-Made Gredgedon Mines: 1E a bit tougher.
Version 14
-A few rooms were added.
-Height Complex is completed!
-HC: 1N1E was beefed up.
Version 15
-Changed one room in Height Complex
-Started planning the new level order (which is currently to reverse the order of the levels).
V15.1
-
Removed 1E in HC, since it was the same as Mirror Mansion: 1S2E. I restored it as a tougher version of MM: 1S2E.
-Made Mirror Mansion's 1S2E accessible.
V15.2
-Fixed trivial solution in MM: 2E.
Version 16
-The level order has been reversed. Hopefully the harder levels will be last now.
-A new room in Boiling Core has been added.
V16.1
-Architect Invasion 1S1E has been revamped, UI's and stairs fixed (thanks CSR!)
V16.2
-AI: 2S has been intendified. Give it up, CSR, you can't win! >
:D
Version 17
Complete overhaul edition!
+ A recap of Mysteries of the Deep is provided at the start.
! The story and dialogue has been revised.
! Some rooms have been modified to make them less trivial/more fun.
+ Added some secret rooms with TSS elements in them!
+ Added some post-conquer content! 4 brand new levels and a large post-mastery level to boot!
+ Some of these levels have gimmicks in them!
+ The Roach Shelter has been replaced by a new level: Hostile Coastline.
+ 2 world maps have been added, crafted by yours truly!
And possibly more!
Version 17.1
! Switched Gredgedon Mines 2N2E and Poxiponal Dungeon 1S.
! Made Gredgedon Mines 1N a bit less of a chore to go through, removed a trivial solution found in 2N.
+ Added another room to TSoM. It isn't required, however. And it's more of a silly thing than anything.
Version 17.2
* Fixed a problem that made the secret room in The Boiling Core impossible to properly enter.
! Retooled Gredgedon Mines 2N to make it a bit more challenging.
* Fixed the challenge check in Gredgedon Mines 1N2E.
! Modified Pit Storage Facility 1E to remove the builder.
! Fixed an US in Poxiponal Dungeon 1S.
Version 17.3
+ Some graphics for the element in ATC! :D
* Possibly some bug fixes here and there that I don't recall.
Version 17.4
* Buncha fixes!
-Fixed US in CI 3N
-Fixed challenge bug in AAR 1S2W
-Added two force arrows to fix potential US in PD 1S3W
-Beefed up the difficulty of FR 1S1W
-Fixed player being able to kill skippers with sword in FR 1N
-Fixed player being able to kill everything with his sword in FR 2N1E
-Added door on swordless token in TWO 3N
-Added conquer token in 4N
-Fixed US in HC 2S
-Modified BK 1W to have a new intended solution
-Fixed US in FC 1N1E
-Beefed up the difficulty for FC 2E
-Fixed graphical glitch where the Bow remains even when the player retrives his sword on his way out.
-Added yellow door under conquer tokens in BaCF 5E and 7E
-Fixed US in TSoM 2N and 1S1E
-Re-arranged TSoM 1N4E's layout to fit a much less tedious solution than the one I had first used (thanks blorx1!)
-Switched PD 1S1W and TSoM 3N2E
Version 18.0
*Bunch more fixes!
-Modified a few rooms for many reasons (too easy, too tough, too convoluted, etc.)
-Added a few challenges!
-Added a new cutscene after DoB
-Added some new graphics!
Happy game!
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[Last edited by Jeff_Ray... at 11-27-2014 03:29 AM]