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Jeff_Ray...
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File: Homeward Adventure.hold (5.8 MB)
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icon Homeward Adventure (+3)  
THIS HOLD IS SUBMITTED TO THE HA! Thanks for your support, everyone!

Ok, new title, same hold. Don't fret! This is the new name for Lynchpin Assault.

LATEST UPDATE: March 25th, 2008

Version 1.0
-1 level, 8 rooms.
Version 1.1
-Checkpoints added in the 4 bottom rooms.

Version 2.0
-2 levels, 1 with puzzles, another for story.

Version 3.0
-A new level. It will surely make you thirsty!

Version 4.0
-A new level, under a new point of view, and part of the next level.
-The hold's renamed to Homeward Adventure.
Version 4.1
-Converted to 3.0.0.

Version 5.0
-A new level
-Fixed two trivial solutions in Flooded Crevace.

Version 6.0
-A new level again, a story level and an arcade!
-A few fixes, including another 1S1E unintended solution. Thanks Insane!

Version 7.0
-A new level, another interlude was made.
-The warp has grown. Sorry for the wait.
-The entrance room of Gredgedon Mines is now last.

Version 8.0
-2 new levels.
-I think I fixed some bugs. I can't remember, it has been SO long!
-Sadly, I forgot to change Crevace to Crevasse. >_< It will be in 8.1 or maybe 9.0.

Version 8.1
-Nothing new, except part of the next level... -_-
-Some trivial solutions were solved with the help of Chaco.

Version 9.0
-Many new levels, including a WIP one.
-The first boss fight I ever invented was made! ^_^
-Many bugs and unintended solutions! Flooded Crevasse was the most buggy level so far! >.<
NOTE: Ignore the unlocked thing after the fight. I forgot to remove it. I will in the next release.
EDIT: Forgot to convert. It's made in 3.1, so don't worry about the hold being made in 3.2.

Version 10.0

-A new level, based on one of my recent holds' levels!
-Made in 3.2, sorry.
-More changes I might've forgotten.

Version 10.1

-The rooms behind the blue door were fixed in the latest level. Sorry for this... >.<

Version 10.2

-You can reach Familiar Place without keeping the Tar Baby form from last level.
-Familiar Place was added in the Time Warp.
-A part of the next level is here!

Version 11
-Two WIP levels: Architectural Invasion and Vertiginous Ascent. I decided to release them anyways, as it has been a while...

Version 12
-The two levels are now complete!

Version 12.1
-Made the Warp interface less confusing. :)
-Set the two rooms in Gredgedon Mines to what they should be (secret as a secret room, required room as required)


Version 13
-Height Complex almost complete. Might be the last level in the hold, or the last one with Beethro. I might want to finish the Tar Baby & Roach sidestory too, or I could move it to the next one... Also, please note that there are no blue doors there for now.
-Made Gredgedon Mines: 1E a bit tougher.

Version 14
-A few rooms were added.
-Height Complex is completed!
-HC: 1N1E was beefed up.

Version 15
-Changed one room in Height Complex
-Started planning the new level order (which is currently to reverse the order of the levels).
V15.1
-Removed 1E in HC, since it was the same as Mirror Mansion: 1S2E. I restored it as a tougher version of MM: 1S2E.
-Made Mirror Mansion's 1S2E accessible.
V15.2
-Fixed trivial solution in MM: 2E.

Version 16
-The level order has been reversed. Hopefully the harder levels will be last now.
-A new room in Boiling Core has been added.
V16.1
-Architect Invasion 1S1E has been revamped, UI's and stairs fixed (thanks CSR!)
V16.2
-AI: 2S has been intendified. Give it up, CSR, you can't win! >:D

Version 17
Complete overhaul edition!
+ A recap of Mysteries of the Deep is provided at the start.
! The story and dialogue has been revised.
! Some rooms have been modified to make them less trivial/more fun.
+ Added some secret rooms with TSS elements in them!
+ Added some post-conquer content! 4 brand new levels and a large post-mastery level to boot!
+ Some of these levels have gimmicks in them!
+ The Roach Shelter has been replaced by a new level: Hostile Coastline.
+ 2 world maps have been added, crafted by yours truly!
And possibly more!

Version 17.1
! Switched Gredgedon Mines 2N2E and Poxiponal Dungeon 1S.
! Made Gredgedon Mines 1N a bit less of a chore to go through, removed a trivial solution found in 2N.
+ Added another room to TSoM. It isn't required, however. And it's more of a silly thing than anything.

Version 17.2
* Fixed a problem that made the secret room in The Boiling Core impossible to properly enter.
! Retooled Gredgedon Mines 2N to make it a bit more challenging.
* Fixed the challenge check in Gredgedon Mines 1N2E.
! Modified Pit Storage Facility 1E to remove the builder.
! Fixed an US in Poxiponal Dungeon 1S.

Version 17.3
+ Some graphics for the element in ATC! :D
* Possibly some bug fixes here and there that I don't recall.

Version 17.4
* Buncha fixes!
-Fixed US in CI 3N
-Fixed challenge bug in AAR 1S2W
-Added two force arrows to fix potential US in PD 1S3W
-Beefed up the difficulty of FR 1S1W
-Fixed player being able to kill skippers with sword in FR 1N
-Fixed player being able to kill everything with his sword in FR 2N1E
-Added door on swordless token in TWO 3N
-Added conquer token in 4N
-Fixed US in HC 2S
-Modified BK 1W to have a new intended solution
-Fixed US in FC 1N1E
-Beefed up the difficulty for FC 2E
-Fixed graphical glitch where the Bow remains even when the player retrives his sword on his way out.
-Added yellow door under conquer tokens in BaCF 5E and 7E
-Fixed US in TSoM 2N and 1S1E
-Re-arranged TSoM 1N4E's layout to fit a much less tedious solution than the one I had first used (thanks blorx1!)
-Switched PD 1S1W and TSoM 3N2E

Version 18.0
*Bunch more fixes!
-Modified a few rooms for many reasons (too easy, too tough, too convoluted, etc.)
-Added a few challenges!
-Added a new cutscene after DoB
-Added some new graphics!

Happy game!

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[Last edited by Jeff_Ray... at 11-27-2014 03:29 AM]
09-09-2007 at 09:37 PM
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Bingbing
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icon Re: Lynchpin Assault (0)  
Pretty nice, although I couldn't beat the Entrance. (you can't leave after you hit the orb). I did notice
Click here to view the secret text
it is very hard. Keep on working!

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09-09-2007 at 10:28 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Entrance:
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EDIT: I added checkpoints in the 4 bottom rooms.

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[Last edited by Jeff_Ray... at 09-09-2007 10:44 PM]
09-09-2007 at 10:41 PM
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Chaco
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icon Re: Lynchpin Assault (0)  
Oh, really? I solved the secret room quite easily, but couldn't solve the main room counterpart.

These are pretty tricky rooms. For the most part I was able to solve them with solutions that looked intended, but I don't think we'll be able to find /all/ unintended solutions unless you submit victory demos for all rooms into this thread, so we know what the intended solutions are :)

These rooms are also very good illustrations of lynchpins, especially Twice South Once East (a very amusing room)

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[Last edited by Chaco at 09-09-2007 11:05 PM]
09-09-2007 at 11:03 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Do you suggest I switch the two rooms or do you think it's ok as it is?

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09-09-2007 at 11:18 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Mini-Bump: Version 2 is out! It's got 7 puzzles and 1 story level.

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09-30-2007 at 02:08 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
If you want, I can switch the secret room and the normal room (1S1E and 1S2E).

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09-30-2007 at 03:34 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Thanks. Just so you guys know, I'm still working on the hold, just thinking up tricky lynchpins. As soon as I'm done with the next level, I'll submit the hold for all to see.

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10-08-2007 at 11:46 AM
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Jacob
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icon Re: Lynchpin Assault (0)  
Look forward to it. Still not managed all the puzzles in the current version!

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10-08-2007 at 12:06 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
If you need any help, you can post here. I'll be glad to help you. :)

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10-08-2007 at 02:02 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Sorry for double post but there's a new version for downloading.

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10-14-2007 at 08:19 PM
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Neather2
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icon Re: Lynchpin Assault (0)  
Flooded crevace: Once est.

You don't need complete the puzzle. You can complete it with the first Platform on water. Then, enter, swich the token, go to the platform, go to left, up, and retake the sword. With the platform return on the water and complete the room


Then, some wall and the player can't finish the room with this solution.


;)
Click here to view the secret text


9\10 my vote for that Hold. Great

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Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 10-20-2007 08:53 PM]
10-20-2007 at 08:48 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Thank you, that has been fixed.

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10-20-2007 at 08:53 PM
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Neather2
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icon Re: Lynchpin Assault (0)  
Jeff_Ray... wrote:
Thank you, that has been fixed.

Pray. :)

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
10-20-2007 at 08:54 PM
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Neather2
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icon Re: Lynchpin Assault (0)  
Flooded Creavace: 1s1e, idem bug.
You don't need swich he token. Drop the trapdoor and complete the room. Use the platform for exit. ;)

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Conspiracy, my new hold, has just been released.
10-21-2007 at 07:42 AM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
This has been fixed in Version 5.0. Check it out now! The Historical Hallways level is now finished.

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11-01-2007 at 11:09 PM
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Neather2
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icon Re: Lynchpin Assault (0)  
Good job. Is really a good hold

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Conspiracy, my new hold, has just been released.
11-05-2007 at 04:21 PM
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Jeff_Ray...
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Just so you know, the hold isn't dead. I'm busy working on that level right now. When I'm done with it, I will release a new version.

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[Last edited by Jeff_Ray... at 11-17-2007 01:28 AM]
11-17-2007 at 01:28 AM
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Insane
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Flooded Crevace: The Entrance

I can't seem to solve this one. :/
Here are some of my summarizations:

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Click here to view the secret text


-Insane
11-20-2007 at 03:34 PM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Click here to view the secret text


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WARNING: THIS WILL GIVE THE ROOM SOLUTION!
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11-20-2007 at 10:17 PM
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bandit1200
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icon Re: Lynchpin Assault (0)  
Barrel Keep, 1N. Is this one possible? The fegundo can't kill the roach because the roach is on a force arrow, and if you use the mimic, you need to move away from the exit.
11-22-2007 at 10:08 AM
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Jeff_Ray...
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icon Re: Lynchpin Assault (0)  
Click here to view the secret text


____________________________
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Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
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My Holds:
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Click here to view the secret text

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11-22-2007 at 11:40 AM
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bandit1200
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Just got home and spotted it straight away. I need to take more notice of what happens when I right click things. :)


[Last edited by bandit1200 at 11-22-2007 02:23 PM]
11-22-2007 at 02:23 PM
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Insane
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File: HA Flooded Crevace 1N1E Failure.demo (1.4 KB)
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icon Re: Lynchpin Assault (0)  
Flooded Crevace: 1N 1E
Mmkay, I'm just giving up on this room. I refuse to play through it for the 200th time, always the exact same keys. This room NEEEEEEDS FRIGGIN CHECKPOINTS! You don't want to know how many times I had to replay that starting sequence just because I had gotten the timing at the end wrong by a single move! And then guess what happens! I'm stuck on the right side of that passage!

Somebody please tell me what I'm doing wrong here.

-Insane
11-22-2007 at 07:11 PM
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bandit1200
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11-22-2007 at 07:37 PM
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Insane
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Hmm..
Flooded Crevace: 2E

How do I kill the guard?
There's no element of destruction anywhere, except his own sword, and if there was another sword token anywhere, mine.

Also: Why is the south orb made with a trapdoor, sword token and orb? Couldn't it be much more easily done with pressure plate? Thus also taking away the need for the red door?

EDIT: Aaah! I just found out why, and how to get my sword back without hitting the trapdoor.

-Insane

EDIT #2: Ok, now it's 1S 1E. My best attempt so far got me down to the south door being still closed, and 5 waterskippers left in the southwest area, after 8 thousand something moves - the other waterskippers were trapped in the upper bay.

Now my problem is I can't get more of them up there, and I can't find a different safe hidey-hole where I can trap them to reach the pressure plate (or just move straight up with the platform - for that matter).

[Last edited by Insane at 11-24-2007 11:45 AM]
11-24-2007 at 11:03 AM
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bandit1200
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The left half is pretty much the same as the right half, but turned through 90 degrees.
Click here to view the secret text

11-24-2007 at 03:15 PM
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Jeff_Ray...
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Insane wrote:
My best attempt so far got me down to the south door being still closed, and 5 waterskippers left in the southwest area, after 8 thousand something moves - the other waterskippers were trapped in the upper bay.

Thank you for mentionning this: that's unintended. Oh well, The new version will be out shortly.

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Click here to find out my LPs' progress, and find out what I plan to tackle next!

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11-24-2007 at 03:27 PM
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bandit1200
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icon Re: Lynchpin Assault (0)  
Barrel Keep, 1N. The fegundo isn't needed.

edit: I just realised it can be done 3 different ways.
Without the fegundo. Using the fegundo without Beethro leaving the centre room. And the hardest way, which I did first as usual, using Beethro in the side rooms and the fegundo in the top one.

Barrel Keep, 1N1E. Tip please. I can't figure out how to kill the eye in time.

[Last edited by bandit1200 at 11-24-2007 05:27 PM]
11-24-2007 at 05:18 PM
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Jeff_Ray...
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Barrel Keep: 1N1E:
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I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
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My Holds:
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11-24-2007 at 06:01 PM
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