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Caravel Forum : DROD Boards : Holds : The Goblin (A new kind of dungeon)
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8.7/10 (22 votes)
σ 2.08
Author Name:Jacob
Submitted By:Jacob
Hold Name:The Goblin
Theme:A new kind of dungeon
Author's Difficulty:
Number of Levels:9
Number of Rooms:72
Number of Monsters:191
Version:DROD: The City Beneath (3.1)
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Hold Karma:3 (+3 / -0)
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File: The Goblin.hold (40.2 KB)
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License: Other
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icon The Goblin  
Beethro's services are enlisted by an unusual and innovative architect (includes excerpts from his treatise "On Building an Impenetrable Dungeon").

Thanks to jbluestein, Tim, Chaco, BoyBlue, Jason, Pilchard VIII for testing and bug finding.
10-25-2007 at 10:08 PM
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CuriousShyRabbit
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icon Re: The Goblin (0)  
Just in time for the weekend!

I truly enjoyed these highly polished and, at times, perplexing puzzles from Jacob. This hold features a unique story, a unique concept, more than a few unique lynchpin puzzles, and a unique goblin. Highly recommended. :D
10-25-2007 at 10:27 PM
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Chaco
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You know that monster count? Like, there's a hundred and ninety one monsters in this hold?

A hundred and ninety of them are wubbas and fegundi. There is only one "monstrous" monster in this hold.

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10-25-2007 at 11:05 PM
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Monkey
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It's a goblin, right? ;)

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lurking
10-26-2007 at 02:00 AM
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Ezlo
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Now that would be just too easy wouldn't it. ;)
10-26-2007 at 02:51 AM
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jbluestein
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I'm a big fan of Jacob's holds, and this is just a great idea. A hold almost entirely composed of monsterless puzzles that manages to be engaging and difficult.

I've been looking forward to the public release of this hold for a long time...

I give it 5.5 brains and a 10 rating for fun.

Josh

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10-26-2007 at 11:35 AM
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Jacob
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Thanks also to CuriousShyRabbit and Syntax, who tested in the HA stage of things.

However, I've just realised we all missed a solution for Briar Patch 2E (which was possibly my favourite room of the whole hold). Unintended solutions make me cry.

I have a fix, but too late.

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10-26-2007 at 08:50 PM
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Syntax
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I share your feelings about unintended soltuions and feel guilty I didn't have enough time to test the hold all the way through. Excellent hold!

I'll vote when I complete it :)
10-26-2007 at 09:40 PM
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goldenferret
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It's finally out! Freaking amazing. :P

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10-27-2007 at 02:26 AM
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Erppo
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icon Re: The Goblin (+1)  
Mastered. And seeing I was one of the first to do that I thought I'd write some comments.

Overall, I'm a big fan of Jacob's holds and I really loved this one too. This is certainly a tough competitor for Terrakept Resonant for the title of the best usermade TCB hold. There are some really clever and (at least for me) previously unseen uses for the new elements. More specific comments secreted:

Click here to view the secret text


Final words: Excellent hold!
10-29-2007 at 10:17 AM
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jbluestein
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quote:
Erppo wrote:
Click here to view the secret text




Click here to view the secret text


Josh

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck

[Last edited by jbluestein at 10-29-2007 12:13 PM]
10-29-2007 at 12:01 PM
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Erppo
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icon Re: The Goblin (0)  
quote:
jbluestein wrote:
quote:
Erppo wrote:
Click here to view the secret text




Click here to view the secret text


Josh


Click here to view the secret text


10-29-2007 at 12:51 PM
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jbluestein
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icon Re: The Goblin (0)  
quote:
Erppo wrote:
Click here to view the secret text




Click here to view the secret text


Josh

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck
10-29-2007 at 01:48 PM
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Jacob
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icon Re: The Goblin (0)  
Thanks or the feedback, Erppo. Glad you enjoyed it. To answer your questions.
Click here to view the secret text


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10-29-2007 at 01:59 PM
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Erppo
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icon Re: The Goblin (0)  
quote:
Jacob wrote:
I also can't see how to do it without the goblin.

Click here to view the secret text

10-29-2007 at 03:21 PM
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calamarain
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icon Re: The Goblin (+1)  
I have to say that so far, I am very impressed. On the briar level already, and it seems that Jacob has got the difficulty level just right. Where a room is hard, but not too hard, and there's logic behind it. The only other one I've seen this good is Simon's Dungeon.

Hopefully I'll finish this, and give a more thorough review!

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11-11-2007 at 05:08 AM
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Neather2
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Great! I like it, very very nice.
I give it 7 fun and 8 brains...Good work.

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11-14-2007 at 08:15 PM
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iamyum
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icon Re: The Goblin (+1)  
It was immensely satisfying to master this hold. As calamarain mentioned, the difficulty is just right. Nothing too simplistic, but after some struggle you'll still get it. In general, the secret rooms are very well hidden and they are fun to locate. Specifics:

Outer Defense:
1N3E is an awesome creative construction of one-way passages. 2E took me a long time to figure out how to maneuver from one entrance to the next. 1W is annoying. I hate orb puzzles. Yeah I know it can be back-traced, and you put an escape orb in the beginning, but I still hate orb puzzles...

Repository:
All nice rooms, especially 1N1E. I like bombs going off. 1E took some time, but it was fun to play with.

Flooded Repo:
Many straight less difficult and beautiful little rooms. 1N took awhile until I managed to take the speed potion. 1N1E and 2N2E are great mimic+gel puzzles where the finding where to stab first is hard, and the rest falls apart.

Briar Patch:
This is a fantastic level. I enjoyed all of the secret rooms, especially
Click here to view the secret text
1S1E is easy in the sense that any wrong move results in Beethro's [literally] immediate death. 1S2E is a fun path-finding puzzle. 4E gave me major headaches to keep everybody alive. Likewise for 2E.

Halls of Variation:
Finding a sequence of popping blobs is not really my type. So I enjoy this a little less. Nevertheless I won't complain, I can't expect everything to be exactly as I like it. The 5 non-blob rooms are very fun though.

Inner Defense:
Talk about room reuse. Entering the room 10+ times for 10+ different puzzles.

Cheap Tricks:
Favourite cheap tricks: 1S and 1N. 1N is evil. What's the deal with 4W? I got stuck! Oh well, it's post-master, so I can let Beethro rot in the level.

Overall very enjoyable. 10 fun and 7 difficult.
11-21-2007 at 04:59 PM
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jbluestein
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icon Re: The Goblin (0)  
quote:
iamyum wrote:
Favourite cheap tricks: 1S and 1N. 1N is evil. What's the deal with 4W? I got stuck! Oh well, it's post-master, so I can let Beethro rot in the level.



Click here to view the secret text


Josh

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11-21-2007 at 06:30 PM
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iamyum
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icon Re: The Goblin (0)  
quote:
jbluestein wrote:
quote:
iamyum wrote:
Favourite cheap tricks: 1S and 1N. 1N is evil. What's the deal with 4W? I got stuck! Oh well, it's post-master, so I can let Beethro rot in the level.



Click here to view the secret text


Josh


Click here to view the secret text

11-22-2007 at 05:40 AM
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Jacob
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icon Re: The Goblin (+8)  
I'm not entirely sure why this room is causing so many problems.
Click here to view the secret text

Click here to view the secret text

But glad people are enjoying the hold. Thanks for the comments.

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11-22-2007 at 04:49 PM
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