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Caravel Forum : DROD Boards : Holds : Pathways of Witherwood (A complete mixture, with a custom monster.)
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8.3/10 (12 votes)
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Author Name:Roger
Submitted By:calamarain
Hold Name:Pathways of Witherwood
Theme:A complete mixture, with a custom monster.
Author's Difficulty:
Number of Levels:10
Number of Rooms:112
Number of Monsters:1194
Version:DROD: The City Beneath (3.2)
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Hold Karma:2 (+2 / -0)
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File: Pathways of Witherwood.hold (4.1 MB)
Downloaded 4953 times.
License: Other
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icon Pathways of Witherwood  
This is the final entry in the Witherwood series, preceded by 'Witherwood Castle' and 'Below Witherwood'. You don't have to have played either of them to get through this.

Eight levels packed full of puzzles and tricks to understand, with a voice-acted storyline running throughout. While not the hardest of TCB holds around, this one is tricky. If you make it all the way to mastery, then there's a special surprise.
05-13-2008 at 12:45 PM
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jbluestein
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icon Re: Pathways of Witherwood (0)  
Another excellent effort with high production values. This hold isn't the equal of Below Witherwood...but it's still good and fun.

I give this hold an 8 for fun and 7 brains.

Josh

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05-13-2008 at 12:47 PM
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Chaco
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icon Re: Pathways of Witherwood (+1)  
Being one of the voice actors and an involved beta tester, I feel quite justified in saying that calamarain has once again produced a fine work here. I encourage those who have upgraded to DROD 3.2 to play this hold and comment upon it. :)

(Also, watch out! There are some tough rooms, even on the first level.)

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05-13-2008 at 07:47 PM
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Mr. Slice
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icon Re: Pathways of Witherwood (+1)  
Excellent hold, as usual. I like having sound, I also like good story action, I also like the puzzles is this excelling hold.

7.5 brains; 8 fun

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05-13-2008 at 07:49 PM
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Hahi
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icon Re: Pathways of Witherwood (0)  
I downloaded this hold to play it but sadly the 3.2 patch doesn't work. :angry
05-14-2008 at 01:31 PM
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mxvladi
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icon Re: Pathways of Witherwood (+1)  
Did you download it? Did you install it? Did you run it when importing "Pathways of Witherwood"?
05-14-2008 at 01:36 PM
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Hahi
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icon Re: Pathways of Witherwood (0)  
Ugh... there was a mistake while patch installation. A certain file was denied or something similar.

"Did you run it when..." AAAAHHHH!!! ...when installing the patch! Sometimes people are stupid. :lol The game was running meanwhile.

Everything alright now.^^

[Last edited by Hahi at 05-14-2008 02:37 PM]
05-14-2008 at 02:31 PM
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Hahi
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Wow, nice hold with much green. I like the gardens. :yes
But I don't know how to do the 2 north room from the first level when that DUMP snake always runs wrong!!! :weep
05-14-2008 at 04:02 PM
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calamarain
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icon Re: Pathways of Witherwood (0)  
quote:
Hahi wrote:
Wow, nice hold with much green. I like the gardens. :yes
But I don't know how to do the 2 north room from the first level when that DUMP snake always runs wrong!!! :weep
Best place to ask about this is on the Hints and Solutions Board. Click the "Get Help For A Room", and select that hold and that room. If no-one else has asked for help already, then you can create a new thread about it.

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05-14-2008 at 04:17 PM
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Hahi
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icon Re: Pathways of Witherwood (0)  
Thx, I know. It was more a joke with the snake.

How do you create new avatars for the figures in DROD?
05-14-2008 at 04:45 PM
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Vike91
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icon Re: Pathways of Witherwood (0)  
quote:
Hahi wrote:
Thx, I know. It was more a joke with the snake.

How do you create new avatars for the figures in DROD?


REMEMBER:

The copyrights.

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05-14-2008 at 04:46 PM
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calamarain
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icon Re: Pathways of Witherwood (0)  
quote:
Hahi wrote:
How do you create new avatars for the figures in DROD?
You draw them or get someone else to draw them. Then on the Characters Screen, you can customize characters, and get them to use a custom avatar. You then import that image.

Do not use anything that you do not have the copyright for.

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05-14-2008 at 04:55 PM
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Hahi
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Doooooooooooooooooon't worry; my pics and sounds are always self made. :P
05-14-2008 at 05:57 PM
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Vike91
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Beethro isn't made by you clearly.

It's breaking righties.

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05-14-2008 at 06:07 PM
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Hahi
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calamarain wrote:

Then on the Characters Screen, you can customize characters, and get them to use a custom avatar.

--------------------------------

Err... where do I find this screen?
05-14-2008 at 06:09 PM
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Hahi
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Hey Vike91, I've already seen a few holds with modififed avatars. Have you seen that the sounds are often placed with the normal text editor, so that you can add other sounds and/or delete some ones?
I think you are allowed to.
05-14-2008 at 06:14 PM
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Hahi
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icon Re: Pathways of Witherwood (0)  
role for NPC... I'm a biiiit confused -_- :~(
05-14-2008 at 06:21 PM
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Hahi
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icon Re: Pathways of Witherwood (0)  
I even don't know where to find this role for NPC! :? :? :?
05-14-2008 at 06:40 PM
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Briareos
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icon Re: Pathways of Witherwood (0)  
quote:
Hahi wrote:
Hey Vike91, I've already seen a few holds with modififed avatars.

Vike91 clearly meant your forum avatar... *hint hint*

np: I'm Not A Gun - Continuous Sky (We Think As Instruments)

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05-14-2008 at 07:33 PM
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Tahnan
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icon Re: Pathways of Witherwood (0)  
'k, folks, the discussions of copyright and of custom avatars really belong elsewhere.

Meanwhile: be warned! There's a forthtracking issue in this hold. That is: it's possible to backtrack from Splicing Facility, 3 South; you can go back north from that room. But don't, because once you've conquered 3S, you can't get back through from the north again.
05-14-2008 at 08:34 PM
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calamarain
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quote:
Tahnan wrote:
'k, folks, the discussions of copyright and of custom avatars really belong elsewhere.

Meanwhile: be warned! There's a forthtracking issue in this hold. That is: it's possible to backtrack from Splicing Facility, 3 South; you can go back north from that room. But don't, because once you've conquered 3S, you can't get back through from the north again.
Forthtracking? Bleugh! I eliminated everything on the backtracking side at least.

Regarding that, fortunately it can be easily restored around. There are no secret rooms or any other rooms attached to 1S or 2S, so there's no need for you to go back from 3S once it's done. Thanks for pointing that out, none of us in the betas spotted that!

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[Last edited by calamarain at 05-14-2008 10:09 PM]
05-14-2008 at 10:08 PM
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Hahi
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icon Re: Pathways of Witherwood (-1)  
Hey, just tell me where I find the role for NPC. Then I'll be lucky.
05-14-2008 at 10:32 PM
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calamarain
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quote:
Hahi wrote:
Hey, just tell me where I find the role for NPC. Then I'll be lucky.
Please ask about it in the proper place. Either the Architecture or the General Board. Seriously, you've been told once.

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05-14-2008 at 10:40 PM
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calamarain
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icon Re: Pathways of Witherwood (+1)  
Because there's been problems noted with download...

NOTICE: This is a version 3.2 hold. In order to play this hold, you will have to upgrade/patch your version of The City Beneath to 3.2 - obtained here

If you do not have the full version of The City Beneath, but are using the demo, then please get the upgraded version of the demo here

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05-19-2008 at 07:51 AM
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talund
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Good hold with very some very interesting puzzle rooms. Great cap to the Witherwood series.
06-02-2008 at 04:09 PM
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PMIT
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icon Re: Pathways of Witherwood (+2)  
I'm surprised this hold doesn't have many on-topic comments, because I felt that this was easily the best of the Witherwood holds, or at least the puzzles were the most interesting to me.

Each level has a very clear visual theme, often with a slightly more loose (depending on the level) theme to the puzzles. It begins with some relatively simple lynchpin/manipulation, moves onto a much more lychpin-focused approach to the main custom monster from Below Witherwood (an approach that I preferred), and is slightly more general after the citizen and rock giant level after that. Each level has a mix of difficulty, but overall it gradually increases and there are some very tricky rooms towards the end.

If you like lynchpin and/or manipulation rooms, this hold is definitely worth a look. And personally, it was very enjoyable to see calamarain's style as an architect slowly develop throughout the course of this trilogy of holds. I can easily see how he was chosen for a SMS. :)

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06-21-2014 at 01:54 AM
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