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Caravel Forum : DROD Boards : Holds : Going in Circles (Infinity, plus 1.)
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8.0/10 (14 votes)
σ 0.76
Author Name:Jacob
Submitted By:Jacob
Hold Name:Going in Circles
Theme:Infinity, plus 1.
Author's Difficulty:
Number of Levels:1
Number of Rooms:12
Number of Monsters:511
Version:DROD: The City Beneath (3.2)
High Scores:View High Scores
Hold Karma:15 (+15 / -0)
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admin
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File: Going in Circles.hold (4.4 KB)
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License: Other
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icon Going in Circles  
Beethro finds himself caught in an infinite loop of identical rooms.

This hold is based on an original idea by Ravon, as can be seen in this thread here.

For more information on how this hold works, see this thread here

Thanks to Ravon, CuriousShyRabbit and Dischorran.
07-23-2010 at 03:06 AM
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jbluestein
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icon Re: Going in Circles (+2)  
A new, fairly short Jacob hold. To describe it in too much depth would detract, I think, from the experience.

But, overall, it is fun, not too difficult, and very well-constructed.

I give this hold an 8 for fun and 4 brains of difficulty.

Josh

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck
07-23-2010 at 03:09 AM
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Jatopian
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icon Re: Going in Circles (0)  
is this like that hold with the blue doors

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07-23-2010 at 03:11 AM
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jbluestein
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icon Re: Going in Circles (+2)  
Jatopian wrote:
is this like that hold with the blue doors

Do you mean 'Is there a nasty trick that makes you go back and replay the entire hold after giving up in frustration?'

No. There's a trick, but the actual trick is almost immediately obvious.

(Although I liked The Fool's Errand as well...)

Josh

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck
07-23-2010 at 10:40 AM
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Zorglub
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icon Re: Going in Circles (0)  
Is the secret room really accessible?
After conquering 1E the only way out are the stairs, thus exiting the hold. I saw no secret wall, tried all exits in entrance.
I saw where it is, but I can't imagine how to get there. Any hint?
Thanks
07-30-2010 at 08:56 AM
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Chaco
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icon Re: Going in Circles (+1)  
There are two staircases in the room. The northwest staircase ends the hold. The other one goes to the secret room.

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07-30-2010 at 12:31 PM
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Syntax
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icon Re: Going in Circles (+1)  
Really quite excellent. Love the theme, love the challenge.

Great work :)
07-31-2010 at 02:09 PM
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mxvladi
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icon Re: Going in Circles (0)  
Mastered. Neat concept, although I didn't really like goblin part(more trial-and-error than puzzly). Other parts were great, and I liked overall puzzle of getting to top.

oh, and 2E,3E,4E,5E,6E,7E,8E,9E,10E should be marked unscorable EDIT: Thanks

[Last edited by mxvladi at 08-02-2010 10:06 PM]
08-01-2010 at 09:12 PM
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Syntax
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icon Re: Going in Circles (0)  
Must admit I agree about the goblin line... That took me longer (also trial and error) than the rest of the hold...
08-01-2010 at 09:55 PM
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CuriousShyRabbit
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icon Re: Going in Circles (0)  
Ohhh, so that's what happened to this project. I didn't get to see the "real" secret room before my hiatus - a very nice variation, in the "trademake Jacob" style. The Rabbit likes it.

Of the regular rooms, my personal favorite is still the aumtlich line.
09-29-2010 at 06:31 AM
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martz
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icon Re: Going in Circles (+1)  
This is an interesting little hold. This reminded me of level 13 from Deep Hold although having followed the link in the first post I can see it actually originated from somewhere else.

Jacob has already proven himself adept at the room within a room concept and that's what we have here. Each of the sections is fairly straightforward, and for those who are really stuck a hint is provided to help you out.

I assume the below is part of the general hold theme? I'm giving it a +1 anyway it bought a smile to my face.
admin wrote:For more information on how this hold works, see this thread here
My verdict:

Difficulty: 4
Fun: 7

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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...

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08-22-2011 at 05:46 PM
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west.logan
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icon Re: Going in Circles (+1)  
I spent way too much time on this hold for it really only being two rooms, but excellent job :)

I am impressed that you were able to make it so that everything could be solved from the final row and yet with a few minor changes, everything worked for the secret room's bottom-up approach too. The consistency across rooms was nice. For example: I wondered what switch opened the yellow door at the top right and couldn't figure it out until I got to the secret room (cool method of getting there, by the way). I finally realized what it was for when I got to the secret room but the way it was there in the "regular" rooms as well was a nice touch.

The goblin part seemed a little trial and error at first, as did the wraithwings and I didn't think it nice that I had to do everything perfect (no left-over moves) with the guards at the top to get the the clone potion. That was the hardest bit to figure out.

Overall though, I really enjoyed myself. My wife came in at one point and said "You're still playing this room?" :lol

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-Logan
05-10-2012 at 01:51 PM
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