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Caravel Forum : DROD Boards : Holds : Smitemastery 101 (2006 Summer/Fall Smitemaster's Selection)
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8.4/10 (73 votes)
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Author Name:Jacob Grinfeld
Submitted By:Jacob
Hold Name:Smitemastery 101
Theme:2006 Summer/Fall Smitemaster's Selection
Author's Difficulty:
Number of Levels:8
Number of Rooms:92
Number of Monsters:1619
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:12 (+12 / -0)
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admin
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icon Smitemastery 101  
2006 Summer/Fall Smitemaster's Selection
02-20-2007 at 03:38 AM
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Ezlo
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icon Re: Smitemastery 101 (0)  
I loved this hold while beta-testing! Glad it finally came out so other people can play it. I give it a 9 rating with 3.5 brains.
02-20-2007 at 03:51 AM
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gamer_extreme_101
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You hear the flushing sound? That's the sound of my project now.

Remind me to email it to you, Jacob. At the very least, it'll give you a vague idea of my take on DROD training.

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02-20-2007 at 04:32 AM
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kzc
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icon Re: Smitemastery 101 (0)  
OK, what's with the voice? Is that supposed to be an adolescent Beethro?
02-20-2007 at 05:05 AM
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Alneyan
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icon Re: Smitemastery 101 (+1)  
quote:
kzc wrote:
OK, what's with the voice? Is that supposed to be an adolescent Beethro?


Aye. I don't think "Beethro is younger" is made explicit in the hold, though.

My vote is a 8,5 with 4 brains, and still trying to lure my sister into playing the whole thing.
02-20-2007 at 09:21 AM
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Doom
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Very neat last room :) And fairly good quality as a whole, although in some places I thought the difficulty might've been a little too hard for the intented audience. We'll see. I can't speak for a beginner who plays this as one of their first holds.

Some copied room ideas were a bit disappointing (Training Grounds: 1S2W comes to mind first from a fairly recent hold of Jacob's, then there are some less noticeable cases), and I think the element introducing could've been smoother in a place or two. Especially the serpents appeared ridiculously suddenly, and in such a large number.

But well, yeah. Not too significant negatives. Above average of Jacob's holds, if you ask me!

Edit: Also, forgot to mention - you can kill the guy in the last room. Intentional? :rolleyes

[Last edited by Doom at 02-20-2007 07:28 PM]
02-20-2007 at 05:43 PM
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mrimer
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icon Re: Smitemastery 101 (0)  
quote:
Doom wrote:
Edit: Also, forgot to mention - you can kill the guy in the last room. Intentional? :rolleyes
And that is how Beethro began his life of crime. :lol

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02-20-2007 at 10:27 PM
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DGM
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icon Re: Smitemastery 101 (0)  
quote:
mrimer wrote:
quote:
Doom wrote:
Edit: Also, forgot to mention - you can kill the guy in the last room. Intentional? :rolleyes
And that is how Beethro began his life of crime. :lol


Yeah, smiting just doesn't bring in that many greckles for a newcomer to the field. That's why many of them turn to hired leg-breaking and assassination for supplementary income.

Beethro never seemed the type, though...

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02-20-2007 at 11:06 PM
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coppro
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I can't wait to show this to my brothers. Their complaints about KDD amounted too "It's too boring". I think they made it halfway through level 1 that time around.

I hope they don't think that this is boring too.
02-20-2007 at 11:34 PM
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Jatopian
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As a beta-tester, I can affirm that this is, in fact, a high-quality hold, and have given it a 9 with 4 brains.
quote:
gamer_extreme_101 wrote:
You hear the flushing sound? That's the sound of my project now.

Remind me to email it to you, Jacob. At the very least, it'll give you a vague idea of my take on DROD training.
There's still need for a comprehensive training hold, which this isn't, though it does make a good introduction. Please don't abandon your lovely work so far.

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02-21-2007 at 01:53 AM
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NiroZ
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quote:
Jatopian wrote:
There's still need for a comprehensive training hold, which this isn't, though it does make a good introduction. Please don't abandon your lovely work so far.

Yeah, wubba's, wraithwings, guards and rattlesnakes don't appear at all, and orthosquares are underutilised IMO.

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02-21-2007 at 01:59 AM
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coppro
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What are the voice credits?
02-22-2007 at 06:04 PM
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jbluestein
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icon Re: Smitemastery 101 (+1)  
Mastered. Another excellent Jacob hold, this one much easier than his usual fare.

I give it a 9, and 3 brains of difficulty.

The rooms behind the master wall are entertaining and, in some cases, fairly difficult.

A worthy SMS, in any case.

Josh

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02-22-2007 at 07:31 PM
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malkav11
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icon Re: Smitemastery 101 (+1)  
I would really have loved to have this when I was just starting out. As it is it's still quite entertaining but so far I've learned most of what it has to say - particularly thanks to beating my head against MetDROID Prime rooms. Which means, of course, that I get to see just how much I really *have* advanced as a DROD player. Which is neat.

Still got a looooong ways to go, though. :)
02-22-2007 at 10:59 PM
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tokyokid
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icon Re: Smitemastery 101 (+1)  
Wow! This is a truely impressive hold! When I saw the Mucky Museum, I almost had a heart attack! Right now I am trudging through the level slowly, so I can continue on with this hold.

I like how it starts off easy, and keeps steadily increasing the difficulty.

I haven't played much of Jacob's holds before, and after this, I'll be sure to check his other's out, too.

Right now the hold earns 4.5 brains, and 8 overall. Great work! :D
02-23-2007 at 12:41 AM
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Pinnacle
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Excellent hold.
Generally simple, but the Mucky Museum, the final room, and the secret level are fairly challenging.
9/10
4 brains.

EDIT: Anyone else think this should come with TCB?

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Twice (adv.): Once too often.
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[Last edited by Pinnacle at 02-23-2007 11:25 PM]
02-23-2007 at 12:51 AM
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Tahnan
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icon Re: Smitemastery 101 (0)  
quote:
Doom wrote:
Edit: Also, forgot to mention - you can kill the guy in the last room. Intentional? :rolleyes

Having conquered (though not yet mastered) this hold, I can safely say: he had it coming.

Lots of fun, this was. I'll have to settle down and rate it at some point.
02-23-2007 at 02:50 AM
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Stephen4Louise
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Excellent hold that gets a perfect 10 from me. Good story and nice rooms and all of this in an easy hold. I'm currently stuck on The Level of Challenges 2S, but enjoying every minute.

Another excellent hold Jacob.

Steve.
02-23-2007 at 08:40 PM
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GigaClon
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yeah i love this hold. its very modular and just my speed. learning all sorts of new things. I love the mucky museum
02-24-2007 at 04:57 AM
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Blondbeard
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Whoever writes these songs is a genious :thumbsup

Please, please let one future Smitemasters Selection be a DROD opera!

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02-24-2007 at 11:15 AM
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Bombadil
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I've finished the hold, and I loved it!

But... is there voice acting? I did not here any (and that was a pity in the last room)
02-24-2007 at 07:39 PM
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Briareos
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icon Re: Smitemastery 101 (+4)  
quote:
Bombadil wrote:

I've finished the hold, and I loved it!

But... is there voice acting? I did not here any (and that was a pity in the last room)

Ummm... yes, there is. All the way through.

Say, you wouldn't be running version 2.0.14? Your problem ("Fixed a speech voice loss bug during hold import in 2.0.14.") would be exactly why there was a 2.0.14.1 ... :?

If that's the case - update to 2.0.15, export your player, delete the hold, re-download it and re-import your player... :/

np: B.Fleischmann - Melancholie (Melancholie/Sendestraße)

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02-24-2007 at 07:45 PM
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Bombadil
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quote:
Briareos wrote:
quote:
Bombadil wrote:

I've finished the hold, and I loved it!

But... is there voice acting? I did not here any (and that was a pity in the last room)

Ummm... yes, there is. All the way through.

Say, you wouldn't be running version 2.0.14? Your problem ("Fixed a speech voice loss bug during hold import in 2.0.14.") would be exactly why there was a 2.0.14.1 ... :?

If that's the case - update to 2.0.15, export your player, delete the hold, re-download it and re-import your player... :/

np: B.Fleischmann - Melancholie (Melancholie/Sendestraße)


Thanks a lot Briareos. I'll try that...

PS: I just gave you your 1111st rank point ^^
02-25-2007 at 04:21 PM
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Briareos
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quote:
Bombadil wrote:
PS: I just gave you your 1111st rank point ^^

Cheers! :D

I'd mod you up in return, but I'm currently one single modpoint short of doing that... I'll come back to it... Fixed. :)

np: Gescom - Puzl (Sounds Of The Machines Our Parents Used)

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R.I.P. Robert Feldhoff (1962-2009) :(

[Last edited by Briareos at 02-25-2007 06:45 PM]
02-25-2007 at 06:16 PM
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Bombadil
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quote:
Bombadil wrote:
quote:
Briareos wrote:
If that's the case - update to 2.0.15, export your player, delete the hold, re-download it and re-import your player... :/


Thanks a lot Briareos. I'll try that...



That worked fine..., thanks again

I'm gonna need to complete the hold again to enjoy the voice action... ^^
02-26-2007 at 08:35 AM
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Briareos
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quote:
Bombadil wrote:
I'm gonna need to complete the hold again to enjoy the voice action... ^^

What better excuse to optimize your times from the last run is there? ;)

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R.I.P. Robert Feldhoff (1962-2009) :(
02-26-2007 at 08:40 AM
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larrymurk
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I wouldn't call this a beginner hold either. But all the better for me!

Very fun and thorough hold. Nice job Jacob. Oh, and that sword-naming song is a classic. I think there should be at least one song/hymn or whathaveya in every SMS from now on. No pressure Erik :lol
02-26-2007 at 11:23 PM
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Ezlo
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If you count the song Denfry sang in Beethro's Teacher, there has been one in all but The Choice. So it has been going on for a while.

[Last edited by Ezlo at 02-26-2007 11:58 PM]
02-26-2007 at 11:58 PM
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eytanz
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There wasn't one in Halph Has a Bad Day either.

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02-27-2007 at 12:14 AM
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Ezlo
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But there was one in Beethro and the Secret Society, so that issue had a song in it.
02-27-2007 at 12:31 AM
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