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Caravel Forum : DROD Boards : Holds : Immolation (Flaming Fegundos! (No, really))
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8.1/10 (8 votes)
σ 1.17
Author Name:Xindaris
Submitted By:Xindaris
Hold Name:Immolation
Theme:Flaming Fegundos! (No, really)
Author's Difficulty:
Number of Levels:1
Number of Rooms:19
Number of Monsters:185
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:2 (+2 / -0)
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admin
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File: Immolation.hold (20.4 KB)
Downloaded 350 times.
License: Other
From: Unspecified
icon Immolation  
Introducing a trio of interconnected elements: Oil Barrels, which when struck become Flame, which turn fegundos into Flaming Fegundos!
(Permission is pre-granted to use all 3 as you like in your own holds.)
03-10-2019 at 03:24 AM
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chesse20
Level: Goblin
Rank Points: 28
Registered: 02-08-2019
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icon Re: Immolation (0)  
How do i use oil barrels flame and flaming fegundos in my own holds?
03-11-2019 at 07:33 AM
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Xindaris
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icon Re: Immolation (0)  
Details are in 3N (reached through the "hold complete door" in 1N). You'll need to complete the hold first anyway, since that'll allow you to access it in the editor.

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109th Skywatcher

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[Last edited by Xindaris at 03-11-2019 02:59 PM]
03-11-2019 at 02:58 PM
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Dying Flutchman
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icon Re: Immolation (+1)  
A very nice Xindaris style hold:

+ Neat new element
+ Very approachable puzzles, but not too easy
+ Focus on some core interaction, and resisting lengthy and laborious levels

I short: this type of hold can be played I one or two sessions, leaving you contend but also longing for just a bit more.

In this particular hold, the new element has been coupled with an existing monster (fegundo) in a very original way. A must-play for aspiring custom-element-designers.

Last but not least, I now finally understand where one of Beethro's favorite expressions comes from.

"Flaming fegundos" that was a hot hold!

____________________________
Autocorrect is not my friend. Apologies for the typos.

[Last edited by Dying Flutchman at 03-18-2019 10:33 PM]
03-18-2019 at 10:32 PM
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tima
Level: Goblin
Rank Points: 28
Registered: 01-14-2007
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icon Re: Immolation (+1)  
I thought this hold was incredibly well done.

The new elements were interesting and mostly intuitive, and the author found several cool and original ways to use them.
Some rooms were simple, but others were very challenging, though not too hard - mostly in a great difficulty level.
The map layout was simple enough to not be exhausting, but still showed that effort was made into it.

Great job!
04-25-2019 at 05:25 PM
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