Bent
Level: Delver
Rank Points: 92
Registered: 12-11-2015
IP: Logged
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Re: Dugonium (+1)
There’s two main scripted elements featured in this hold: Dugonium and MiniMiners. Dugonium functions somewhat like a continuously exploding powder keg, and makes for some pretty unique and interesting puzzles. MiniMiners are more similar to elements we’ve seen in the past, such as the lemmings from TSS and the blocks from Blockerture Science Laboratories. Both elements have nice custom graphics, and work well in conjunction with each other.
Architecturally the hold is pretty solid. There’s a few rooms here and there which looks a bit messy to my eyes, but most of them look all right, and there are some really nice ones as well. The level layouts are well made, and all of the levels feel visually coherent and covey their setting pretty well. Both darkness and colored lights are used a lot, sometimes creating striking visual effects. Unfortunately I found the hold too dark overall, so I played through most of it with alpha blending turned off.
The hold features a tutorial at the beginning, which I would recommend to consider skipping. I was a playtester for the hold and started playing before the tutorial was added, and I’m actually glad I did so! The custom elements mostly behave very intuitively, and the levels do a great job of gradually introducing interactions as you go along. There’s also a certain magic to be had by discovering how things work by yourself that can’t easily be replicated by following a tutorial. But then again, I am the type of person who loved the (lack of) tutorials in The Witness...
The puzzles in the hold are varied, some being lynchpins, while others focus on technique and monster manipulation. I really enjoyed the lynchpins, and most of the manipulation rooms were all right as well. Some rooms were difficult, but very few felt overly so, even among the optional rooms (which there are a lot of). I found quite a few unintended solutions in my playthrough, which were all fixed before the release of the hold, but this probably caused me to miss out on some clever puzzle design. I may go back and re-solve these rooms later on.
This is the first hold I’ve played by Dying Flutchman, and I had a pretty good time with it! While the hold is built around scripting, it still feels like playing DROD with a few extra elements laid on top (as opposed to some of the more exotic holds out there like Torus or my own Ghostsmiters), and if that is the thing you’re looking for, I’d recommend giving Dugonium a try!
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