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Caravel Forum : DROD Boards : Holds : Dugonium (This is that one hold where everything breaks.)
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Author Name:DyingFlutchman
Submitted By:Dying Flutchman
Hold Name:Dugonium
Theme:This is that one hold where everything breaks.
Author's Difficulty:
Number of Levels:6
Number of Rooms:53
Number of Monsters:670
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:4 (+4 / -0)
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Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: Dugonium_final.hold (760.5 KB)
Downloaded 40 times.
License: Other
From: Unspecified
icon Dugonium  

It is dangerous, because it kills you. Actually, it kills everything in a 3x3 square. Because, well, dangerous.

Beethro finds himself on a new quest facing his old nemesis Klatzl, a whole lot of dangerous stuff and a bunch of bulldozers.

This has got to be fun!
06-06-2019 at 11:13 PM
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Dying Flutchman
Level: Master Delver
Rank Points: 206
Registered: 01-27-2017
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icon Re: Dugonium (+1)  
Thanks to all testers and thanks to HA!

Autocorrect is not my friend. Apologies for the typos.
06-07-2019 at 06:32 AM
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Level: Smiter
Rank Points: 300
Registered: 05-31-2007
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icon Re: Dugonium (+1)  
This hold was fun from start to finish. DF seems to have a knack for making interesting, somewhat difficult puzzles from new custom elements (like hydra is another one I've seen) that still seem fresh even during the parts where you're manipulating old elements.

The difficulty increases slowly or is around the same pace from start to finish, so if you're getting the hang of it in the first big level, you can expect the same quality throughout, but doesn't get a whole lot easier thankfully

I felt the last level was a bit short, but it had some good puzzles, and I liked the new interactions with dugonium and water

I think I liked Air & Fire the most where it had some smaller room puzzles, but threw in tons of cool interactions, like speed pots, slayer, and mimic manipulation
06-08-2019 at 01:19 PM
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Level: Delver
Rank Points: 74
Registered: 12-11-2015
IP: Logged
icon Re: Dugonium (+1)  
Thereís two main scripted elements featured in this hold: Dugonium and MiniMiners. Dugonium functions somewhat like a continuously exploding powder keg, and makes for some pretty unique and interesting puzzles. MiniMiners are more similar to elements weíve seen in the past, such as the lemmings from TSS and the blocks from Blockerture Science Laboratories. Both elements have nice custom graphics, and work well in conjunction with each other.

Architecturally the hold is pretty solid. Thereís a few rooms here and there which looks a bit messy to my eyes, but most of them look all right, and there are some really nice ones as well. The level layouts are well made, and all of the levels feel visually coherent and covey their setting pretty well. Both darkness and colored lights are used a lot, sometimes creating striking visual effects. Unfortunately I found the hold too dark overall, so I played through most of it with alpha blending turned off.

The hold features a tutorial at the beginning, which I would recommend to consider skipping. I was a playtester for the hold and started playing before the tutorial was added, and Iím actually glad I did so! The custom elements mostly behave very intuitively, and the levels do a great job of gradually introducing interactions as you go along. Thereís also a certain magic to be had by discovering how things work by yourself that canít easily be replicated by following a tutorial. But then again, I am the type of person who loved the (lack of) tutorials in The Witness...

The puzzles in the hold are varied, some being lynchpins, while others focus on technique and monster manipulation. I really enjoyed the lynchpins, and most of the manipulation rooms were all right as well. Some rooms were difficult, but very few felt overly so, even among the optional rooms (which there are a lot of). I found quite a few unintended solutions in my playthrough, which were all fixed before the release of the hold, but this probably caused me to miss out on some clever puzzle design. I may go back and re-solve these rooms later on.

This is the first hold Iíve played by Dying Flutchman, and I had a pretty good time with it! While the hold is built around scripting, it still feels like playing DROD with a few extra elements laid on top (as opposed to some of the more exotic holds out there like Torus or my own Ghostsmiters), and if that is the thing youíre looking for, Iíd recommend giving Dugonium a try!
06-14-2019 at 03:15 AM
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