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hyperme
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File: Temporal Adventure.hold (323.4 KB)
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icon Temporal Adventure (+1)  
So I'm trying out this whole hold making thing again. The hold is finished!

Changes:

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[Last edited by hyperme at 06-29-2016 08:42 PM]
07-27-2014 at 08:43 PM
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Nuntar
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icon Re: Temporal Adventure (+1)  
Looks great! I'll try to get further with the puzzles before I comment in detail, but I just wanted to reassure you that I'm enjoying this :) 1S and 2S are nice starter puzzles, and the others look very interesting.

I'm a little disconcerted by how similar your first room is (in appearance) to the first room of Bubble Wrap; though I guess when two people have the idea "front entrance of a big building with a security guard" some similarity in appearance is inevitable :)

You need to turn off "Show 'Exit Level'" in your prologue level.

TSRA intro text: spelling: "malleable"

TSRA Entrance: spelling: "monitor"

I wouldn't have the player character entering on the wall above the staircase -- it looks weird. Have the first character enter on the top tile of the staircase then move down, then have the second character appear.

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07-27-2014 at 09:57 PM
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File: TA Time Split Research Area 2S1E Victory.demo (2.2 KB)
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icon Re: Temporal Adventure (+2)  
TSRA
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RV
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Overall, I enjoyed it so far.
07-27-2014 at 10:17 PM
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hyperme
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icon Re: Temporal Adventure (0)  
I've made an update to remove a few unintended solutions, and changed a few rooms. Details and the download are in the first post.

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07-28-2014 at 05:58 PM
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bomber50
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File: TA Time Split Research Area 1S1W Victory.demo (2 KB)
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icon Re: Temporal Adventure (+1)  
My new solution to 1S1W. I can only assume this is unintended as well, as the large majority of the room elements end up being useless.

The other changes look good.
07-28-2014 at 11:48 PM
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hyperme
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icon Re: Temporal Adventure (+1)  
I've made a beta board for this hold, since that's what all the cool people are doing. If you'd like to help, sent me a PM or chat bother me if I'm around. Responses may or may not be timely since I have a weird timetable.

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10-05-2014 at 07:55 PM
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hyperme
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icon Re: Temporal Adventure (+1)  
So there's an updated version of the hold you can get from the first post now. Check it out if want and maybe leave some comments.

(Also still looking for beta peeps I guess.)

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10-24-2014 at 10:06 PM
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icon Re: Temporal Adventure (+1)  
I completed almost all of the Overgrown Ruins level. Very nice, fun combat rooms -- the secret (2S2W) was appropriately tougher than the rest but very satisfying to solve. (It should really have an extra checkpoint before you hit the NE pressure plate.)

Challenge for 2S1E: Don't drown any roaches.

I'd be happy to beta test, though I'm not sure I'll be much help, as I recall that the other levels are quite a bit harder than this one :P

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10-25-2014 at 12:04 AM
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File: Temporal Adventure demos blorx.demo (21.7 KB)
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icon Re: Temporal Adventure (+1)  
I forgot that there might be more recent versions on the beta board, so I played this and broke things. Here's some vague and occasional comments. In general, the first level is significantly more complex and difficult, which may be why you have fewer comments.

Click here to view the secret text


I probably missed some rooms since I forgot, it doesn't really mean much. Here's the demos for all the rooms I broke, I recommend watching demos even for rooms where I didn't say I broke things.

Feel free to add me to the beta board.

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10-26-2014 at 04:32 PM
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hyperme
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icon Re: Temporal Adventure (+1)  
A new version, now with things. Check the first post.

(Including less broken puzzles!)

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10-31-2014 at 08:03 PM
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hyperme
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icon Re: Temporal Adventure (0)  
If you like new versions, you can get a version 5 of the hold from the top post.

Still looking for beta testers!

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01-23-2015 at 09:36 PM
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hyperme
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For people who like unfinished holds with rooms that don't work, there's a new version, with a new level.

Note that Tomb of Bu' Baal: 2N is current impossible, since Temporal Projects can't push NPCs.

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06-28-2015 at 07:08 PM
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Insoluble
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File: Temporal Adventure.demo (20.8 KB)
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icon Re: Temporal Adventure (+2)  
hyperme wrote:
Still looking for beta testers!

Here you go! I've only played the first two levels so far, but enjoyed it. Demos are attached in case you're curious as to how I did things. Most of the things that I would comment on have already been mentioned I think, but here you go anyway.

Click here to view the secret text


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[Last edited by Insoluble at 01-30-2016 08:34 AM]
01-30-2016 at 08:34 AM
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Insoluble
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File: Temporal Adventure1.demo (28.4 KB)
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icon Re: Temporal Adventure (+1)  
Cleared Nowhen (Minus one secret room. Which I didn't even attempt. You know the one. Shame on you. :P)

General Thoughts: I really like the new mechanic! This level was lots of fun. Some neat time clone tricks I haven't seen before and I really like the sneaky things you did with the new monsters. There were a couple of unintended solutions I think, but you'll have to check the comments/demos to be sure. There were also a few instances in which the chronovores didn't disappear on room exit and should have or vice versa. The level layout is quite nice for a larger level. Even though I did a lot of back and forth between parts of the level, it never felt like the trip was too long.

Entry text:
In the first line I think you mean "without" instead of "with".
In the third line "And unlikely claim" should be "An unlikely claim"

My demos are attached, but here are some specific comments about rooms in a random order since I kinda bounced all over the place.
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[Last edited by Insoluble at 02-01-2016 07:48 AM]
02-01-2016 at 07:43 AM
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Insoluble
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File: Temporal Adventure.demo (34.5 KB)
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icon Re: Temporal Adventure (+2)  
Imperial Tunnels:

General: For the intro text, I feel like "Stepping out of the..." reads better than "Stepping out the..." but others on here are better at grammatical stuff and can probably weigh in on this. I wasn't expecting a slayer level, but it's an interesting addition to the hold and a fun change of pace. The thing to keep in mind with slayers though is that there are several stock techniques of killing them now, so if you want the player to have to deal with a slayer you'll need to provide a reason for keeping him around. I broke a few rooms just by killing the slayer at the first opportunity.

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[Last edited by Insoluble at 02-06-2016 03:06 PM : forgot to attach demo]
02-06-2016 at 02:41 PM
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Insoluble
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File: Temporal Adventure.demo (42.8 KB)
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icon Re: Temporal Adventure (+2)  
Ready for more comments?
Overgrown Ruins:
General. Neat level. I really enjoyed the bubble gun. I look forward to seeing the secret level with this mechanic. There are quite a few rooms that could use more check points. Also a couple of rooms that I think may be broken. Lastly, I'm sure Nuntar has mentioned this on the private Beta board, but if not, it's good form to avoid putting tokens on arrows. there were a few rooms that put tokens directly on arrows making them a bit hard to read. Consider trying to rework these with trapdoors or thin ice instead of arrows.

I'm going to go in lexicographical order for room descriptions since the level is roughly rectangular. Demos are attached again.
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02-11-2016 at 06:37 PM
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Insoluble
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File: Temporal Adventure.demo (48.9 KB)
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icon Re: Temporal Adventure (0)  
So I was super tempted by the bubble gun secret level and kept on playing way more than I should have today. Here's some comments.

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EDIT: Okay, I finished off just about all the other rooms I hadn't yet. I've attached the demo file I have.

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[Last edited by Insoluble at 02-17-2016 05:16 AM]
02-12-2016 at 08:14 AM
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hyperme
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icon Re: Temporal Adventure (+2)  
I stopped slacking long enough to release the new version. It's at the first post. Amazing?

Version 6 Changes:

+New Level: Chronolabs
+New Level: Regulator Chambers
+The Ending
+New room in Nowhen
+A few more challenges
^Bubblegun should now always work
^Fixed several places in Imperial Tunnels where you could kill the Slayer
^Fixed other unintended solutions
*Imperial Tunnels: 2E no longer ends with Gentryii being released.
*Imperial Tunnels: 4E is now different.
*Orange Chronovores now work somewhat differently.
*Probably other minor changes I forgot.

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04-12-2016 at 10:09 PM
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Insoluble
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File: Temporal Adventure.demo (94.8 KB)
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icon Re: Temporal Adventure (+2)  
The attached demo contains some demos of the new rooms and some of the old rooms that have been changed.

Old Business:
^Bubblegun should now always work
This seems to be fixed for the most part. There is a bit of a weird bit in Overgrown Ruins:2S2E. If Beethro goes back to the top area, he gets his sword back but still has the Bubble Gun graphic at the same time. Pressing special command makes a slash effect but does not create a bubble.

^Fixed several places in Imperial Tunnels where you could kill the Slayer
Fixed. I replayed the rooms where this was an issue. See attached demo.

^Fixed other unintended solutions
Nowhen: 2S2E fixed.
Overgrown Ruins: 1E looks like there was a minor change, but my original solution still seems to work. Is this the intended one? If so it seems like the golems are superfluous.
Overgrown Ruins: 3S1W Fixed I think, but I;m not 100% sure my solution was intended since I didn't use that middle bit with the arrows.
Overgrown Ruins: 3S2E: Also fixed I think.
Tomb of Bu' Baal: 1N1E: I think this one is still possibly broken. I didn't use the potion at all.

*Imperial Tunnels: 2E no longer ends with Gentryii being released.
:thumbsup

*Imperial Tunnels: 4E is now different.
I like it.

*Orange Chronovores now work somewhat differently.
I couldn't figure out Nowhen:3s1E with the new behavior. I'll keep playing with it though.

New Business:
Click here to view the secret text



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[Last edited by Insoluble at 04-16-2016 05:54 AM]
04-16-2016 at 05:52 AM
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Insoluble
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File: Temporal Adventure.demo (100.3 KB)
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icon Re: Temporal Adventure (+2)  
And hold conquered! From your mentions of this hold in chat, it sounds like some post conquering and post mastery stuff is on the way. I'm looking forward to it! Some comments on the final few rooms below:

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[Last edited by Insoluble at 04-23-2016 05:15 AM : forgot to mention typo]
04-23-2016 at 05:11 AM
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hyperme
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It's time for post-conquer content! Hurrah!

Version 7 Changes:

+ A whole bunch of post-conquer content in Palace Beyond Time
+ A new secret room in Tomb of Bu' Baal
+ A new challenge or two
^ Fixed Nowhen: 3S1E for updated Orange Chronovores
^ Fixed US in Chronolabs: 2N
* Reduced Timesplits in Chronolabs: 2N2E


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06-04-2016 at 03:11 PM
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Insoluble
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icon Re: Temporal Adventure (0)  
Demos attached as always

Old Business:
Tomb of Bu' Baal: 1N1E: I think you may have changed this one? My old demo seems to be busted. But the US is still there (I still don't need the potion.)

I finally made an effort to get those last two secret rooms.
Click here to view the secret text

New Business:
Click here to view the secret text

On my to-do list: Finish up those last two rooms, and try to test out the challenge scripting.

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06-07-2016 at 06:01 AM
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Lucky Luc
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So here's a big pile of comments for the first four levels I've solved. I feel like the first level is weirdly difficult, but maybe that was just me. Otherwise I'm really enjoying it so far. Plot isn't super deep, I guess, but pretty enjoyable, too.

Haven't really tried to solve any secret rooms yet, will do so after conquering the hold.

Demos attached. Also contains some demos for Imperial Tunnels, but I won't write up comments until I finish the level.

As I've mentioned, I've actually recorded my playthough, so I can upload that and send you the link. It's a lot of footage, though (about 4 1/2 hours already).

Click here to view the secret text


EDIT: Updated demo file, containing a few more demos.

[Last edited by Lucky Luc at 06-25-2016 02:42 PM]
06-23-2016 at 10:39 PM
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hyperme
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another new version! submission could be soon!

Version 8 Changes:

+ 5 more rooms in Palace Beyond Time, 4 of which are postmaster content.
^Fixed 'Insoluble Arrows' and 'I Make My Own Doors' challenges
*Hold is now You and Conquerors edit level.

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06-24-2016 at 10:10 PM
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Lucky Luc
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Conquered IT and ToBB now, both very enjoyable, though I probably broke a few rooms in the latter. Will update the demo file in my first post.

Comments:

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06-25-2016 at 02:42 PM
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Lucky Luc
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icon Re: Temporal Adventure (0)  
Alright, conquered, mastered and postmastered except for one room which I really don't feel like trying. Secret rooms turned out to be pretty manageable, and I don't think I broke any of them. Full set of demos attached.

Both Choronlabs and Regulator Chambers are really, really good levels! :thumbsup In my opinion, they turn a good hold into a great one.

Apart from Chronolabs, I found TRSA the hardest level, which might be a bit of a turn-off to potential players. The level is pretty cool, though, and it makes sense to have it where it is for plot reasons, so I don't know what could be done about that.

There were a few challenges I didn't really feel like doing, but for most of them I can see how they would work. No idea about that one challenge yet, though.

Comments on the final three levels, a bit shorter this time.

Click here to view the secret text


So I realize my first few comments have been a bit lenghty, so here's a contracted "to-do-list" of things you probably should look into before submitting (the other things were mostly nitpicks):

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06-26-2016 at 01:01 PM
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Chaco
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Found more typoes:

Nowhen Entrance text: "definately something out there" -> "definitely something out there"

Tomb of Bu'Baal Entrance text: At the end, you may wish to change "Telon's Histories" to "-Telon's Histories" to mark it as a signature.

Palace Beyond Time Entrance text: "fowardness of life" -> "forwardness of life"

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[Last edited by Chaco at 06-26-2016 08:12 PM]
06-26-2016 at 08:11 PM
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hyperme
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Version 9 (RC1)

+ New Challenge in Chronolabs: 1N1W
+ Added a map image for TI.
^Fixed OR: 1E, ToBB: 2N & 1N1E, PBT: 3S2E
^Fixed some typos
* TSRA: 2S is now harder.
*Shuffled around the map icons in TI. This may have effects if you've already visited TI.
*Hold is now You and Masters edit level.

This is it, the hold is now finished! Unless more problems are found. I'll wait a little while before hitting submit.

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[Last edited by hyperme at 06-29-2016 08:42 PM]
06-29-2016 at 08:41 PM
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Lucky Luc
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Neat! Can confirm my initial solutions for those four rooms don't work anymore, and I can't see any obvious way to break them, either. The intended solution for ToBB: 1N1E is pretty neat. I still didn't release any roach in 2N with my time clones; had to do a blind bubble push instead, but I think that's probably the intended way?

Challenge for C: 1N1W seems to work :) TRSA: 2S also seems fine.

Map image is pretty bright, but otherwise cool.

Can confirm the four typos have been fixed. So yeah, I think you're ready to go :)
06-29-2016 at 09:26 PM
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icon Re: Temporal Adventure (0)  
I've played through - and really enjoyed! - much of this hold and wanted to chime in before you promote it. I don't have much to comment on the rooms (most issues have been mentioned by other testers and addressed) but I did encounter several typos and such. Here are some general comments and corrections:
Click here to view the secret text

I don't particularly think I broke any rooms (except maybe IR 2N) but I can upload demos (thru Chronolabs entrance so far) if you'd like.
07-03-2016 at 05:57 PM
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