Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : Torus (DROD on a Torus!)
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


8.3/10 (10 votes)
σ 1.00
Author Name:Sebastien
Submitted By:Insoluble
Hold Name:Torus
Theme:DROD on a Torus!
Author's Difficulty:
Number of Levels:9
Number of Rooms:10
Number of Monsters:61
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:22 (+22 / -0)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: Torus.hold (1.8 MB)
Downloaded 179 times.
License: Other
From: Unspecified
icon Torus  
Have you ever wondered what it would be like to play DROD on the surface of a Torus? Yeah, me neither. But hey, you can give it a try anyway in this hold!

The main idea behind "Torus" is that all the rooms wrap around on themselves so that if you go off the north edge of a room for instance, you end up on the south of the same room. Because of this each room has a bit of a different feel from your typical DROD puzzle. Give it a try for something a bit fun and out of the ordinary!

I tried to emphasize fun over difficulty, so the seven puzzle rooms in this hold should be approachable to most DROD players. The first room eases you in to the new mechanics and there's even an optional tutorial to show you how to think about things. Huge thanks to Chaco and Doom the HA's who reviewed this, and to the beta testers Lucky Luc, Uncopy, IQubic, and Red-XIII.

What you'll find in this hold:
* Lot's of custom scripting in an anyone edit hold (so you can go into the editor and play around with these new scripted toys yourself if you want.)
* About 7 puzzle rooms ranging from super easy to maybe 6.5 brains
* Custom "artwork" (such as it is).
* Only a minimal number of lectures on topology!

NOTE: This hold has a level map. If you clear a level, it will be marked as cleared on the map with one exception. Due to my weak scripting chops, if you clear the room on the turn before you exit the level, the level map will not be marked as cleared on the map. You can easily rectify this by quickly re-entering and exiting the level. This will probably only be an issue for one or two levels for the most hard core optimizer.
11-15-2016 at 07:10 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
disoriented
Level: Smitemaster
Rank Points: 1301
Registered: 08-07-2007
IP: Logged

File: Doris_Stutter.png (74.8 KB)
Downloaded 372 times.
License: Public Domain
icon Re: Torus (+1)  
Look, art! It's cool! Play this hold!

Click here to view the secret text


____________________________
34th Skywatcher

[Last edited by disoriented at 11-16-2016 06:36 PM]
11-16-2016 at 06:32 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 1301
Registered: 08-07-2007
IP: Logged

File: Doris_contradiction.png (300.6 KB)
Downloaded 358 times.
License: Public Domain
icon Re: Torus (+1)  
A little confusion here:

Click here to view the secret text


____________________________
34th Skywatcher

[Last edited by disoriented at 11-16-2016 06:45 PM]
11-16-2016 at 06:45 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Insoluble
Level: Smitemaster
Avatar
Rank Points: 1180
Registered: 09-04-2014
IP: Logged
icon Re: Torus (+2)  
Gah! That's what I get for trying to script way more dialogue than should ever exist in a puzzle game. For the record, the roaches break ties by preferring west to east. I tried very hard to design the rooms so that yo never actually have to worry about fine details like this, so hopefully it doesn't lead to too much confusion.

____________________________
Links to neat forum tools that I always have trouble finding:
Click here to view the secret text

11-16-2016 at 07:16 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
G Eye
Level: Goblin
Avatar
Rank Points: 19
Registered: 01-23-2012
IP: Logged
icon Re: Torus (+1)  
You are a mathematical and computational genius!

____________________________
Respire
05-05-2017 at 08:00 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : Torus (DROD on a Torus!) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.