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Caravel Forum : DROD Boards : Holds : what the hey (Various mini-holds with gimmicks)
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Author Name:Xindaris
Submitted By:Xindaris
Hold Name:what the hey
Theme:Various mini-holds with gimmicks
Author's Difficulty:
Number of Levels:7
Number of Rooms:70
Number of Monsters:837
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:3 (+3 / -0)
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File: what the hey.hold (71.5 KB)
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Over time, even when there are no contests happening, I tend to sometimes end up building a bunch of one-level holds, or "pseudo contest entries", each with their own overall concept or gimmick. Eventually I took a look at 5 such holds I had and thought "what the hey, let's publish these". So I did.

This contains two levels with gimmick scripting, two levels with new custom elements, one level with a non-scripting-based gimmick/theme, one "finale room" level after you beat those five, and a hub to travel between them all.

Finally, I've left this hold "anyone edit" so that you can grab and use the gimmicks or custom elements right away if you want. You have my permission; just please give credit and have fun!
03-09-2021 at 04:58 AM
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Dragon Fogel
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icon Re: what the hey (0)  
The challenge scroll in Token Trouble 1E includes an unscripted bonus challenge to do both challenges in the same run, which the architect never managed to do.

I can confirm this is possible.

[Last edited by Dragon Fogel at 03-09-2021 05:16 PM]
03-09-2021 at 05:15 PM
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Xindaris
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icon Re: what the hey (0)  
Yes, to be perfectly honest I also knew it was possible (someone in the architecture thread said they'd done it) but was too lazy to script it myself at that point. Well, you can still upload a demo of it somewhere if you want to brag about it.

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[Last edited by Xindaris at 03-09-2021 07:05 PM]
03-09-2021 at 07:05 PM
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Dragon Fogel
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icon Re: what the hey (+1)  
Finished the hold. I'm usually too lazy to rate, but this didn't have any ratings yet so I tossed my quick opinions.

Rated this 5 brains. Most rooms didn't give me much trouble. The ones that did were usually annoying rather than difficult, and there was always some approach that wasn't too painful to execute even in those rooms - it's just that there were a handful where I ended up doing something annoying for a while before I saw the not-so-painful way. The Magic Wand level is maybe a little bit harder than the others.

I give it a fun rating of 8 - the gimmicks are silly and most of the rooms do interesting things with them. This would be higher if not for the few annoying rooms. It was still plenty enjoyable, I just ran into a few rooms that I didn't want to deal with when I first came to them.

The main reason I was posting here, though, was to note trivial rooms that the architect might want to consider marking unscorable.

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03-10-2021 at 07:38 AM
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Xindaris
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Thank you; seems like I always forget about marking rooms not-scoreable. I think I'll leave JPT 1N alone, though.

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03-10-2021 at 09:36 PM
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