The Custom Element Contest!
Custom element? What's that?
A custom element (at least as far as this contest is concerned) is an object built through DROD scripting that has a consistent set of behaviors and interactions to be used in puzzles. Good examples of custom elements include TSS's Lemmings and Flowers, the multi-use trapdoor skell made, various things that show up in the Lavender Levels, and my very own WIP "
Blocks"
. Note that a custom element doesn't have to be a thing on the map; it can also take the form of a new ability Beethro has, like the Lavendar Levels' hookshot.
The thing that distinguishes a custom element from just some character with scripted behavior is that, with maybe a few exceptions and caveats, a custom element should have a very general sort of use to it; it should usually exist as a specific character type with a default script. To a player, a custom element should just look like another thing that's in the DROD world; to an architect, a custom element should look like another tool in the box right alongside roaches and orbs and pressure plates with maybe a little bit of extra setup necessary.
The Rules:
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Each entry should take the form of a hold showcasing one (1) custom element the entrant has made, acting both as a tutorial for what the element does (for the player side) and as a demonstration of the sorts of puzzles the element is capable of making (for the architect side). If you want an example of the kind of thing I'm talking about, Blockerture Science Laboratories' first 4 levels each introduce a specific custom element in basically the way I'm talking about.
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Multiple entries per person allowed if you have more than one idea for a custom element.
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No duplicates! If your custom element is identical to something that already exists, that's boring. Even a slight modification can lead to big changes in use though, so a meaningfully different version of an existing custom element is okay. If you and somebody else happen to have accidentally made identical elements for this contest that's okay, but you should try to make your element interesting and unique enough that that isn't likely to happen.
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Try to make the demonstration hold nice and accessible for a beginner to your element. If there's some really difficult puzzle you've built for the element, it's better to put that in as a secret room or a non-required challenge room.
-It's not a requirement, but it would be great if you would be willing to give general permission for others to use and modify your element. Ideally the compilation hold for this contest will be anyone edit from the start so that architects who want to can just take the elements invented here and use them in new and exciting ways for their own holds.
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Don't worry too much about the graphics! They're only important functionally: Your element should distinct from the default ones so the player can clearly tell it's there. It doesn't have to be the prettiest thing in the world.
Voting:
When voting for this contest, please weight your votes more toward your opinion of the
element and less toward your opinion of the
hold. Of course, the hold will inevitably have some effect on your impression of the element, but try to rate a great element with a poor hold higher than a crummy element with a good hold, although the latter situation is rather difficult to achieve anyway. After all, if it's truly a crummy element how do you make a good hold out of it?
Prizes:
This is an official contest, so the prizes are the usual:
First place: 100 rank points and your pick from the Prize Pile
Second place: 50 rank points
Third place: 25 rank points
First-time entry: 10 rank points
If first place prefers, they can take instead of a prize pile item any requested game of current price ≤ $5 from any reasonably reputable online storefront (e.g. GOG or Steam), which I will provide.
Deadlines:
End of contest entry time is at
Local Time:02-11-2017 at 06:00 PM, which is in
negative 410 weeks, 5 days. If there seems to be a
very good reason to extend this time, it will be extended. After that, the voting period will last until
Local Time:02-25-2017 at 06:00 PM, which is
negative 408 weeks, 5 days from now.
____________________________
109th Skywatcher
Here are some links to Things!
Click here to view the secret text
[Last edited by Xindaris at 01-30-2017 08:11 PM]