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Caravel Forum : DROD Boards : Holds : The Wrong Way (Mini-Contest Compilation)
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Author Name:Rabscuttle
Submitted By:Rabscuttle
Hold Name:The Wrong Way
Theme:Mini-Contest Compilation
Author's Difficulty:
Number of Levels:12
Number of Rooms:29
Number of Monsters:445
Version:DROD: The City Beneath (3.2)
High Scores:View High Scores
Hold Karma:3 (+3 / -0)
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File: The Wrong Way flipped fix.hold (111.3 KB)
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License: Other
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icon The Wrong Way  
In November 2005, I ran a small architecture contest. Instructions: Construct a room with the theme "The Wrong Way" These are the entries to that contest.

All glory to the participating architects!

Dali
Doom
Chalks
eytanz
Stefan
larrymurk
Yellow_Mage

12-12-2005 at 05:26 AM
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Chaco
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icon Re: The Wrong Way (0)  
Yay! Fixed rooms! And an official reason to beat the hold efficiently! :)

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Quick links to my stuff (in case you forgot where it was):
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12-12-2005 at 08:10 PM
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khaim100
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icon Re: The Wrong Way (0)  
can you give a code snippet of how you made the mimic turn
and walk according to the player? i was looking for that.

its a bit frustrating to make the player place multiple mimics during play, better to have them ready made
12-12-2005 at 08:36 PM
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Rabscuttle
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khaim100 wrote:
can you give a code snippet of how you made the mimic turn
and walk according to the player? i was looking for that.

It is somewhat complicated scripting. There's a brief description and copy of one of the middle rooms in this thread.

its a bit frustrating to make the player place multiple mimics during play, better to have them ready made
If you just want normal mimics, then you can pre-place them by using mimic characters, and using the command "turn into monster".
12-13-2005 at 05:41 AM
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jbluestein
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icon Re: The Wrong Way (+1)  
Just mastered this hold and really really enjoyed it.

Each room is a totally different puzzle, and all are fun to play. Probably my favorites were Larry's Wrong Way(fairly easy), Doom's Backwards (quite difficult) and Stefan's Monster Traffic (difficult until you figure it out). But all rooms were really good.

I haven't solved the post-master room yet. It's...um, difficult.

I give this hold a 9 for fun and 7 brains.

[EDIT: And post-mastered. Cool room.]

Josh

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck

[Last edited by jbluestein at 05-18-2007 08:01 PM]
05-18-2007 at 06:53 PM
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vittro
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How to pass 1W? I don't get it.

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05-19-2007 at 04:16 PM
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Chaco
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It's a reverse mimic that goes The Wrong Way - it will perform the opposite of all of your moves.

That said, you need to hit the orb that would normally correspond to the door opposite you - the wrong orb - the orb furthest away from you (West in this case).

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Quick links to my stuff (in case you forgot where it was):
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05-19-2007 at 04:25 PM
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vittro
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Err... I'm using 3.0.2. I make the mimic strike that orb, but it starts to spin :S and I can't do nothing.

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05-19-2007 at 04:28 PM
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Dex Stewart
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Definitely a bug, It happens to me too, and I think I can remember that it didn't happen in 3.0.0. .

[Last edited by Dex Stewart at 05-19-2007 04:37 PM]
05-19-2007 at 04:36 PM
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jmpava
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Dex Stewart wrote:
Definitely a bug, It happens to me too, and I think I can remember that it didn't happen in 3.0.0. .

Having played around on this hold yesterday, I can confirm that definitely does not happen on 3.0.0 - that is, in 3.0.0 the mimics behave as Chaco describes.

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[Last edited by jmpava at 05-19-2007 10:54 PM]
05-19-2007 at 10:44 PM
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CuriousShyRabbit
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icon Re: The Wrong Way (+1)  
Apparently it's not a good idea to play this hold with the 2.0.16 patch either. The patch seems to change how NPCs with swords appear in the room, so that the "Flipped" puzzle no longer works as intended. Unintended behavior described here

Edit: Actually, things worked out okay. It's possible to skip that one puzzle, and still conquer all the other rooms in this unique hold, including the post-mastery room. This is exactly what I wanted to do :D

[Last edited by CuriousShyRabbit at 05-27-2007 09:41 AM]
05-26-2007 at 10:47 AM
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CuriousShyRabbit
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icon Re: The Wrong Way (0)  
Thanks to Rabscuttle for fixing this hold, and thanks to Schik for updating it. All the rooms work now. :)

This is now a 3.2 hold, and cannot be played in JtRH like it says at the top of the thread. EDIT: Nevermind, thanks to Schik for fixing that too.

[Last edited by CuriousShyRabbit at 06-16-2008 06:25 AM]
06-16-2008 at 04:09 AM
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OneMoreNameless
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icon Re: The Wrong Way (+1)  
In conclusion if you haven't played this hold already, you absolutely should.

Technically two entries use the same gimmick (locked sword rotation) but the rooms are still unique. The reverse-mimics in the hub level are annoying to pass through each time, but that's like a minute or two total compared to the several hours it took me to solve the main levels.

You can tell this was a single-room contest because every level here is incredibly polished, fun to play, and satisfyingly difficult on its own. The theme is loose enough that each entry plays differently and there's a good mix of lynchpins, slashing and manipulations (sometimes even in the same room!). The hub level also provides a few breather puzzles that, in-theme, are only solvable on your way back.
12-25-2016 at 04:46 AM
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