This is a hold I worked on a long time ago. I abandoned it despite saying that I wouldn't. I really bothered me that I never got around finishing it. So I finally pulled myself together and did it. It's a bit shorter than the original plan, so the story got cut short as well. But still this is better than not finishing ever.
Attached is the current version of the hold. Feedback would be very much appreciated.
v8
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Shifting Passage
3N5E - The room is now required, and was slightly modified.
3N4E - Mostly aesthetic chances, one tile actual change, shouldn't make a difference. A route to 2N4E added.
2N4E - A new connecting room.
2N5E - The version of 3N6E that fixes an unintended solution has been moved here as a secret.
Top of the Mountain
2N1E - Missing blue door added.
2N - The room was modified. Now you'll need to clear the room before being able to access the secret.
v9
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Shifting Passage
3N5E - One more modification, so that the room can't be solved the same way as the secret version.
4N7E - An unintended solution was found, and hopefully it's now fixed.
Top of the Mountain
3N1E - No longer required so the blue door opens properly.
Floor II
1E - An unintended solution was found, and hopefully it's now fixed.
1N1W - I realized that the trapdoors are unnecessary. Speech has been added to comment on the player using/not using the trapdoors, as a built-in extra challenge.
v10
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Floor II
1E - US fix
1E2N - US fix
v11
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Floor II
1N1W - Changed breakable wall into trapdoor.
Changed from anyone edit to you and masters.
v12
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Conquer tokens have been moved around. In a few rooms some extra doors have been added to force the player to complete the puzzle before reaching the token. The puzzles themselves remain the same.
The modified rooms are the following:
Top of the Mountain
1E, 1N1E, 2N1E, 1N
Floor I
1N, 1E, 1S, 1S1W, 1N1W
Floor III
1S, 1S1E, 1S2E
[Last edited by RuAdam at 10-24-2013 06:10 PM : new version of hold]