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Caravel Forum : DROD Boards : Architecture : Escort Mission (Everyone's favourite cliche, now in DROD!)
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hyperme
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File: Escort Mission.hold (4 KB)
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License: Public Domain
icon Escort Mission (+1)  
Do you ever think "Golly, killing monsters is great, but sometimes it would be cool to keep them alive for a while"? Well good news, this hold is for you! And other players as well.

Escort Mission is hold about keep monsters alive, so that you can eventually use them to activate a widget.

Currently there is one level and four puzzle rooms. (for some definition of the word puzzle) The overall architectural goal is three to four levels, and probably not many more than 20 rooms

Please leave feedback if you have played, and have feedback.

____________________________
[Insert witty comment here]
Qzvlkx?
08-06-2018 at 07:56 PM
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larrymurk
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icon Re: Escort Mission (0)  
I took a quick look.
I like the theme.
1E-
The 1st 2 sections didn't follow the theme. They were fine, but just seemed out of place.
1W-
I enjoyed keeping roachie alive while destroying the tarstuff.
1N-
1st section was fun getting the giant to the water.
Moving the giant through the water using platforms looked like more than I cared to try right now.
The 3rd section looked fine.
1S-
I played around a little pushing the guard around stabbing things but gave up for now.

Seems like fun stuff so far.
08-07-2018 at 04:52 PM
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komachi
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File: Escort Mission.demo (7.2 KB)
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License: Public Domain
icon Re: Escort Mission (+1)  
Conquered the four rooms. Looks good except the water area at 1N.

1W: fun and simple room avoiding the roach
1N: Good room, spent most of the time on the water area which I didn't like too much.
1E: Trivial room, you can "store" the baby in the first area making the room pretty easy.
1S: Good soldier manipulation room, a checkpoint in the first area would be good.

And the demos if you want to see them, I didn't find anything which would be strange besides 1E.
08-07-2018 at 05:29 PM
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Lucky Luc
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icon Re: Escort Mission (0)  
Just took a look at this. Basically what komachi and Larry said. Pretty fun stuff, except for the platform section in 1N, which can die in a fire. I don't think anything can be broken so far, except for the kinda break in 1E if that's not intended.
09-30-2018 at 01:31 PM
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