For those of you still lamenting the fact that TSS didn't have a cool new serpent for us to play with, take heart! Dying Flutchman had managed to work some scripting magic and make a serpent that both looks and feels like it could easily be an official monster! For those of you still rejoicing the fact that TSS didn't have a cool serpent for us to play with, take heart! The hydra manages to behave in a very serpent-like manner while discarding some of the more arcane aspects of serpent behavior. It still feels very serpent-y, moving once per turn and only orthogonally. But gone is the 5 count horizontal/vertical preference. Because of this, hydra's feel much more like brained serpents or roaches on ortho-squares, but in a good way. Manipulating them is natural and logical.
And that really is the magic of this hold. This new scripted serpent really lends itself to fun puzzles involving lots of logical deduction and very little fiddling about. Flutchman has also made sure that the rooms in this hold are very reasonable in terms of execution. Nothing feels arduous or tedious. A lot of rooms allow for multiple approaches, and I don't think I hit any that require more than a couple of hundred moves. The difficulty is varied, but most of the rooms end up being much more manageable than they may first appear.
All of that would be more than enough for me to recommend this to just about anyone. But I'll also go ahead and mention that Flutcham went all out for this one, including a silly story with a really charming intro involving Beethro and Halph. It also has some really nicely designed level aesthetics. Super cool hold!
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