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Caravel Forum : DROD Boards : Holds : Tower of Din (Scripted custom monsters)
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8.2/10 (6 votes)
σ 0.69
Author Name:RuAdam
Submitted By:RuAdam
Hold Name:Tower of Din
Theme:Scripted custom monsters
Author's Difficulty:
Number of Levels:7
Number of Rooms:65
Number of Monsters:543
Version:DROD: Gunthro and the Epic Blunder (4.0)
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Hold Karma:5 (+5 / -0)
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File: Tower of Din v12.hold (61.7 KB)
Downloaded 563 times.
License: Other
From: Unspecified
icon Tower of Din  
A short-medium length hold containing puzzles based around two custom scripted monsters.
The puzzles start out easy, then become more difficult as you get more used to the new monsters.
There's also a little bit of story to tie it all together.
11-17-2013 at 02:27 PM
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disoriented
Level: Smitemaster
Rank Points: 1616
Registered: 08-07-2007
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icon Re: Tower of Din (+1)  
Enjoyed the monsters and the optional challenges! :thumbsup

Was hoping for some more earth golem rooms but oh well.

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34th Skywatcher

[Last edited by disoriented at 11-19-2013 03:55 AM]
11-19-2013 at 03:54 AM
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Sandalo
Level: Delver
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icon Re: Tower of Din (0)  
How does the monster move exactly?
my rough understanding is that it moves if Gunthro is between the monster and the sword, more or less. But actually, it seems it's more complicated.
11-28-2013 at 07:25 AM
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Lucky Luc
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icon Re: Tower of Din (+2)  
Conquered this hold a while ago, but never got around to writing a review. This is a really nice hold! Even though as far as I can tell a lot of code has been scripted in 3.x, it shows the amazing capabilities the 4.x engine provides for creating custom monsters if done properly. I'm still looking forward to further improvements of the scripting engine in TSS, but a lot of stuff is obviously already possible.

Beside of the very well executed scripting, it might be even more noteworthy that the custom game elements in this hold contain quite a bit of puzzle potential. Both the crabs and the swords were a lot of fun to play with. The puzzles were nicely done; each of the game elements had enough introduction rooms to get used to them but still a few challenging puzzles.

My point of criticism is how anti-climatic the hold is. Research Archives contains some interessting puzzle elements that are however never really elaborated, and Mineral Deposit is just empty, which might be intended, but it looks kind of bland.

Still, a very enjoyable hold and definitely recommendable. 6 brains, 8 fun. :)
01-04-2014 at 10:24 AM
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