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mrimer
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icon DROD:TSS Custom Elements Bonus Pack (+11)  
I've put together and uploaded the all-new "DROD:TSS Custom Elements Bonus Pack" to the forum Downloads page. It is available to all registered TSS users. It contains custom assets featured in TSS, including:

* scripted puzzle elements
* NPC+element sprite sets
* NPC portraits
* basic world map widgets
* a sample hold you can edit and copy from, featuring how these scripted features are used in rooms

Naturally, viewing the content herein will spoil some of the TSS experience for those who have not played through and mastered the hold yet. Registered TSS users may use or modify these assets for use in their personal DROD holds. Enjoy!

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[Last edited by mrimer at 08-15-2014 06:26 AM]
08-14-2014 at 04:13 AM
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DezzTech
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
Oh my, thank you so much for this! That's a lot more stuff than I was expecting even, I thought only custom monsters would be released, so this is a nice surprise!

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08-14-2014 at 06:51 AM
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The spitemaster
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
I can't beat the custom monsters room.

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08-14-2014 at 07:20 AM
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Kwerulous
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
Wow! Awesome, thanks for this! :D
08-14-2014 at 09:09 AM
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NoahT
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
Beethro should be armed in 1S1E, since it is impossible with him disarmed.

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My stuff:
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08-14-2014 at 09:19 AM
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mrimer
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
You aren't intended to beat these rooms. (I know, I know...)

I just put everything in place here, and you have editing privileges to use these elements as you wish.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
08-14-2014 at 01:49 PM
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Nuntar
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
This is awesome. Thank you so much :thumbsup

Just a slight nitpick -- the graphics for the temporal resonator are included in the hold but don't seem to be in the folder. Also missing are the graphics for the other 2x2 objects (the fires in Oubliette, gears in OHV, can't remember if there were any others). Not that I want to seem like I'm demanding you give even more stuff away, just that it would be wonderful to have these :)

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08-14-2014 at 02:10 PM
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mrimer
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
Ah, yes, I was planning to include these custom obstacles, so I'll work on including these in an updated version. Please remind me again if I haven't done this after this weekend.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
08-14-2014 at 02:35 PM
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The Architest
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
Wow, these are cool. I've been waiting to use some of these!
08-14-2014 at 03:00 PM
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mrimer
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
I've prepared and uploaded version 1.1. It also contains:

* Custom obstacles
* Overhead images

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 08-14-2014 05:03 PM]
08-14-2014 at 03:56 PM
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mrimer
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icon Re: DROD:TSS Custom Elements Bonus Pack (+1)  
Version 1.2!

I've added a few more rooms to the sample hold, showing off some basic Image Overlays with whirlpools and vortexes. Also added some more animated obstacles so you don't need to rescript these from scratch if you want to apply them in your hold.

Reorganized the 1.1 directory structure and fixed the area around 1S that disables your weapon.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 08-14-2014 05:03 PM]
08-14-2014 at 05:03 PM
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Fang
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icon Re: DROD:TSS Custom Elements Bonus Pack (+1)  
I'm immensely grateful for these, thank you so very much for making these available to us all. It's a thing not many communities usually get access to when we can make our own levels, since it's all stuff that's in the main game itself, and it's so great that our imagination can be freely let loose, encouraged by the team who made the game in the first place.

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08-15-2014 at 02:05 PM
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Jeff_Ray...
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
It seems the sprites for the temporal aumtlich haven't made it in. I was looking for them so I could recolor them for a custom enemy, if that's okay.

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08-15-2014 at 10:05 PM
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RoboBob3000
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icon Re: DROD:TSS Custom Elements Bonus Pack (+5)  
I was lucky enough to have been given the opportunity to contribute some scripted elements to TSS! Some of my contributions are post-mastery rewards, and I would like to eventually make those scripts available to use. I'll probably wait a while before I do that - post-mastery stuff is meant to be secret!

In this element pack, I contributed the Flashlight/ScaredRoach. It's simple to use, but it does need a little bit of explanation.

1. Copy the default script of the FlashlightRoachManager character in this hold and add it to the default script of a character in your hold. Same with the ScaredRoach default script.
2. Include one FlashlightRoachManager character in your room. Not visible.
3. Create as many ScaredRoach characters as you like. Set them visible.
4. Add a spider on any empty tile. This will put the room in an unconquered state.
5. Create an invisible character whose only action is to immediately kill the spider. (Attack Tile Kill)
6. Enjoy!



I was regrettably AWOL in the months leading up to release, so I missed the addition of the brilliant _PlayerLightType variable. The devs were kind enough to set that variable in the flashlight rooms - thanks guys!

We could actually reduce the character count in the room by one if we set _PlayerLightType at the top of FlashlightManager. Also, we could now remove some obsolete cosmetic chunks of the script which are now handled by the new lighting effects. That would prevent build markers from appearing on walls.



Long story short, here's an updated version of FlashlightManager:
Click here to view the secret text

And the unchanged code for ScaredRoach, because why not? Its code is more interesting anyway:
Click here to view the secret text


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[Last edited by RoboBob3000 at 08-16-2014 07:06 AM]
08-16-2014 at 07:05 AM
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Zaratustra00
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
King Dugan is missing?
08-17-2014 at 12:00 PM
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pb95
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
I'm having trouble using these. For example, I can make more lemmings in a room that already has them in it, but trying to use them in a different room doesn't work. I'm not sure if it has something to do with scripting or not. Could someone explain how to replicate these in other rooms?
08-20-2014 at 03:40 PM
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bomber50
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icon Re: DROD:TSS Custom Elements Bonus Pack (+1)  
Click here to view the secret text


[Last edited by bomber50 at 08-20-2014 06:24 PM]
08-20-2014 at 03:46 PM
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pb95
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bomber50 wrote:
Click here to view the secret text

Thanks! Is it the same deal with the flower and temporal aumtlich?
08-20-2014 at 05:20 PM
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Nuntar
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icon Re: DROD:TSS Custom Elements Bonus Pack (+1)  
It's the same with any scripted monster. For the game to recognise a room as non-cleared, it must contain at least one monster when it begins. Scripted monsters don't count for this because they start out as characters and turn into monsters.

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08-20-2014 at 05:38 PM
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Dischorran
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
Can I second Jeff_Ray.............'s request for temporal aumtlich tiles? The minotaurs I'm working on retheme too nicely as entropic aumtlich to pass up. :)

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08-24-2014 at 01:28 AM
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silver
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Nuntar wrote:
It's the same with any scripted monster. For the game to recognise a room as non-cleared, it must contain at least one monster when it begins. Scripted monsters don't count for this because they start out as characters and turn into monsters.

so you could also make these scripts work with conquer tokens and no monsters?

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08-24-2014 at 01:57 AM
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robin
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My brained flower isn't working as it should be,
is there someting I need to add/do for it to work?

I created a seperate (none-visable) character with: "setvar isbrained = 1"
it then acts brained, but doesn't show the brained sprites.

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09-09-2014 at 07:29 AM
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abe10
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
What do you all think about a Sudoku version of DROD? I made such a hold, but most people did not like it.

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09-10-2014 at 03:42 AM
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robin
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robin wrote:
My brained flower isn't working as it should be,
is there someting I need to add/do for it to work?

I created a seperate (none-visable) character with: "setvar isbrained = 1"
it then acts brained, but doesn't show the brained sprites.

After some retesting, adding a character isn't the best option.


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09-10-2014 at 07:12 AM
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IQubic
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What is the purpose of the Dart Mini Character?

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08-16-2016 at 05:47 AM
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averagemoe
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IQubic wrote:
What is the purpose of the Dart Mini Character?

To show up on top of Beethro and indicate that he's weilding darts.

Though to be honest, I already suceeded in combining it and the dart throw manager into a single script.

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08-17-2016 at 05:35 AM
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Dying Flutchman
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icon Re: DROD:TSS Custom Elements Bonus Pack (0)  
I had been wondering where all you people got those special elements from, like lemmings and turning cogs and etc at infinitum ad lib.

Now I want the Bonus Pack as well, naturally.

I have not been successful in finding it at the download page http://forum.caravelgames.com/downloads.php), not even when logged in.

Can anyone point me into the right direction?

Tnx

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09-04-2019 at 11:25 AM
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Nuntar
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I see it on the download page in between TSS itself and the music pack. If it's not there, you might not have permission set up for some reason, but I'm sure Mike will be able to fix that for you.

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09-04-2019 at 03:07 PM
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Schik
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It's tied to having purchased TSS. If you've done so and just don't have it connected to your account, shoot me a PM and we can figure it out.

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09-04-2019 at 03:23 PM
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Dying Flutchman
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Solved!

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09-04-2019 at 06:09 PM
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