The main focus of this hold is moving mirrors to specific spots so that pressure plates will activate and kill whatever monster is in the room. While this idea could work for a mini-hold, this hold doesn't execute that idea well.
The puzzles are hardly that interesting. There's no difficulty progression, no change of room idea. Every room is essentially identical with slightly different mirror/pressure plate placements. Just lots of trivial stuff.
Shockingly enough, that isn't the worst problem. The worst problem is the lack of checkpoints. There are only TWO checkpoints in this hold. This hold provides a good reason why we need UU in TSS. While it's not difficult, it's sure annoying to break a mirror, accidentally move something and have to do the whole trivial room...AGAIN. As for optimizing,it is just hell. It's so much hell that I'll be actually replaying it in TSS just so that I can actually improve my scores. You gotta respect the optimizers too, cause they are a fairly large group of players.
As for other issues, you got poor aesthetic design, a lack of level descriptions and hold descriptions/endings. Also, the strange spelling of "
socoban"
, which appears to be a spelling error, and the disparity between "
soco ban"
in the title, and "
socoban"
in the level titles.
3 Overall w/ 2.5 brains. Don't play unless it's in TSS and you're using UU.
And a reply to an older reply:
Click here to view the secret text
×CuriousShyRabbit wrote:
What I don't understand is this: I warned you guys not to expect much in my very first post in this topic. In spite of that, a bunch of you just had to download it anyway and come to post here about what we already know: the hold is indeed not that great. I really like Tim's advice from another Holds topic. Stop repeating and repeating what you don't like about the not so great holds and go tell us what you do like about the better holds. I wonder if this topic could be on Page 2 by the end of the week?
I find this rather narrow-minded and mean-spirited. The reality is, this hold has a very low difficulty rating. That means getting high-scores for the rooms is fairly straightforward. As "
Steve"
's "
Conquering the High Score Tables"
say, you should "
pick some easy holds to play through"
, because "
[t]his will allow you to quickly increase your move count which will gain at least one point per room and give you some valuable experience that will help with the more difficult holds when the time comes"
. And since there are only a dozen or so good "
easy"
holds ATM (most of which are tutorials), this is what we get. For the record, I personally passed a person playing through this hold, and I have quite a high ranking.
Instead of blaming everyone else saying "
I told you so"
, you got about two options.
1) Make good easy holds to offset all the bad ones.
2) Petition to change the HA process so bad holds like this don't get promoted.
Both of these, are of course, far more constructive.
[Last edited by bomber50 at 06-13-2014 04:53 AM]