Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : An Architect's Tutorial (A hold I made for the architects.)
Page 1 of 2
2
New Topic New Poll Post Reply
Poster Message
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged

File: Tutorial of Architecture.hold (34.3 KB)
Downloaded 89 times.
License: Public Domain
icon An Architect's Tutorial (+1)  
A little hold I made to remind those architects (well, myself mostly) who have forgotten the step-by-step instructions to coming up with a room.

If you liked this little offering, please post your own.

Edit: Added Jacob's level. Loving it! You must go!

And if it's not a whole lot to ask, I'd like to be able to include your holds in mine, as sort of a compilation (credit will be given where credit is due).

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?

[Last edited by goldenferret at 09-02-2007 12:29 AM : new version]
08-26-2007 at 10:01 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
I'm playing through it right now. Just a notice : it's not rattleserpents, but rattlesnakes.

____________________________
http://vittorioromeo.info
08-26-2007 at 10:20 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Whoops... typo.
(Seep/seeps...aumtlich/aumtlichi...whatever.)

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-26-2007 at 10:24 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
vittro wrote:
I'm playing through it right now. Just a notice : it's not rattleserpents, but rattlesnakes.

No, officially they are, in fact, called rattleserpents by Architects, but "rattlesnakes" is a derogatory term usually used by Smitemasters.

In other words, since this is a tutorial for Architects it's probably a good idea to use "rattleserpents".

Anyway, this is an interesting idea and I think I'll look it over.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

08-26-2007 at 10:40 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged

File: Architecture tutorial.hold (3 KB)
Downloaded 46 times.
License: Public Domain
icon Re: An Architect's Tutorial (0)  
Here's my little tutorial.

____________________________
http://vittorioromeo.info
08-26-2007 at 10:46 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
goldenferret - This is a pretty nice start. You've stepped through many of the processes of architecture.

The one process you haven't mentioned is playtesting, however - you need to be sure that you think the room is fun, and you also need to make sure that if you do the wrong thing that the room doesn't work. I've caught several unintended solutions by deliberately doing the wrong thing as well as I can.

Anyway, the room itself is constructed nicely, but is actually really difficult - you can't let the rattlesnakes trap themselves in the first area or block any of the switches, and those force arrows are pretty nasty.

Overall, pretty nice, but I think there's room for improvement for everyone else. I'm going to go play vittro's through and see what he did.

EDIT:

Right, I can't, since vittro insists on using 3.1. One of the downsides of rushing to upgrade so soon, I guess.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 08-26-2007 10:54 PM]
08-26-2007 at 10:51 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Yes, and I plan on adding more levels just to illustrate the process better. After a bit of playtesting myself, I have realized that it was indeed incredibly hard, so I changed it a little.

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-26-2007 at 11:02 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
Ahh I forgot... I made it with the 3.1 build -.-

Well you'll test when 3.1 comes out.

____________________________
http://vittorioromeo.info
08-26-2007 at 11:03 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Excellent. :D
I plan on adding to the hold by making another level: this one about building themed rooms, maybe later try to come up with something for levels or plot. Until then, keep clicking that bar!

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-26-2007 at 11:34 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
I forgot something - whenever you have a room with scripting that isn't immediately obvious (such as that rattlesnake-stab-detector) you should add a scroll or message somewhere explaining what's going on, so the player doesn't have to mess up the room once to figure out what's happening.

Anyway, I'm currently in the process of making my own tutorial for this series.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 08-26-2007 11:37 PM]
08-26-2007 at 11:37 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Excellent! I hope you aren't using 3.1.0... :?
Nonetheless, I am having the narrator guy explain any and all scripting. Plus, as you can see from my second level, you can have plot behind the person so it's more obvious what they do (e.g. a Mud Coordinator in training, operating an orb so that people who cut the mud won't clear the whole room, thus letting it regrow.

I hope that people are enjoying my tutorial. :thumbsup

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?

[Last edited by goldenferret at 08-27-2007 07:38 PM]
08-27-2007 at 12:58 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Monkey
Level: Master Delver
Avatar
Rank Points: 190
Registered: 03-21-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
goldenferret wrote:
Excellent! I hope you aren't using 3.1.0... :?
Nonetheless, I am having the narrator guy explain any and all scripting. Plus, as you can see from my second level, you can have plot behind the person so it's more obvious what they do (e.g. a Tar Technician in training, operating an orb so that people who cut the tar won't clear the whole room, thus letting it regrow.

I hope that people are enjoying my tutorial. :thumbsup
Fixed.

____________________________
lurking

[Last edited by Monkey at 08-27-2007 01:14 AM]
08-27-2007 at 01:13 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged

File: How Chaco Made A Room.hold (7.5 KB)
Downloaded 50 times.
License: Public Domain
icon Re: An Architect's Tutorial (+1)  
Here's my tutorial. The room herein is completely new; I didn't pull it from my repository of unused rooms. Plus, I think it's a pretty nice room and a nice illustration of how I usually go about making deadly rooms of death.

Go ahead and use this in your compilation of tutoring.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 08-27-2007 01:19 AM]
08-27-2007 at 01:19 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
08-27-2007 at 01:36 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Whoa. Retro.
(I was actually inspired by another thing on the site, though I can't place who did it.)

And yes, it was mud. And coordinator. (I wonder what the ones who handle gel are called? Gel keepers?)

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-27-2007 at 07:37 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Jeff_Ray...
Level: Smitemaster
Avatar
Rank Points: 962
Registered: 05-16-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
They don't handle gel, because it's actually forbidden to use story-based.

____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text

08-27-2007 at 07:52 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
Just because it's forbidden in the Empire doesn't mean there aren't people who use Gel, and it doesn't mean those people don't call themselves something. It just means there's no official Imperial position that handles Gel.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

08-28-2007 at 12:33 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Jeff_Ray...
Level: Smitemaster
Avatar
Rank Points: 962
Registered: 05-16-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
Well, I think it's gel guardian.

____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text

08-28-2007 at 12:39 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
I for one demand the term "Gel Jockey". After all, a forbidden substance needs handlers with more roguish appellation.

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
08-28-2007 at 02:00 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
Theming Levels and Adjusting Difficulty: Twice North is impossible - there's a floorspace underneath one of the rocks in the northwest chamber, so the bridge will never drop. Not a big deal, though, since it's only the first draft of the room and something like that is a good example of a small mistake that gets fixed in later drafts.

Quince North Once West is also impossible whether you actually try to do the room or skip it, since the tunnel at the north shaft points north and thus blocks your exit.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 08-29-2007 02:54 PM]
08-29-2007 at 02:48 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Nice catch! Thanks, Chaco.
(Your tutorial was THE BOMB. :hooray)

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-29-2007 at 07:28 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Jacob
Level: Smitemaster
Rank Points: 3741
Registered: 10-01-2004
IP: Logged
icon Re: An Architect's Tutorial (0)  
Right, I've started a tutorial based on the room I posted in the other thread.

I like the idea of this hold. However, I can't say I'm enamoured by enforced solutions using arbitrarily scripted characters (I don't want the player to do X, therefore the scripting will close off a door if they do X).


____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text

08-29-2007 at 10:28 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
Thanks a bunch... Maybe I'll add some without those. :fun

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-29-2007 at 11:04 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Jacob
Level: Smitemaster
Rank Points: 3741
Registered: 10-01-2004
IP: Logged

File: Jacobs Tutorial.hold (5.2 KB)
Downloaded 42 times.
License: Public Domain
icon Re: An Architect's Tutorial (+1)  
Haha, I'm writing about unintended solutions and how I fixed them for my new room room and what do I find, but an unintended solution in the final version of the room.
OK, fixed now, hopefully.

Edit: Here's the finished product. I made each iteration into a playable room in its own right. Let me know what you think.
Am I your best friend forever now?

____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text


[Last edited by Jacob at 08-30-2007 09:27 PM]
08-30-2007 at 08:54 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: An Architect's Tutorial (0)  
Rrrg, darn you, that unintended solution was how I solved the room in the first place :)

Very interesting tutorial. It shows a nice progression without any other stuff getting in the way, and the walkways, as you mentioned earlier, are very indicative of your style. It's a nice contribution.

I'll have to let goldenferret see whether he wants to be your friend forever though.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 08-30-2007 09:49 PM]
08-30-2007 at 09:48 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
goldenferret
Level: Delver
Avatar
Rank Points: 57
Registered: 10-08-2006
IP: Logged
icon Re: An Architect's Tutorial (0)  
I'll be your best friend (read mod point) O:- ... Especially since you made the labrynthitis quatrology.
I'll beat 'em all eventually, I will... :angry

____________________________
Smiles are a universal language.
:) :) ;)
Would you like to listen to some music?
08-30-2007 at 11:21 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged

File: tutorial_vittro_300.hold (3 KB)
Downloaded 41 times.
License: Public Domain
icon Re: An Architect's Tutorial (0)  
Here's a 3.0.0 version of Vittro's tutorial. I converted the 3.1 version using Stefan's new 3.1 to 3.0.0 converter and it worked perfectly. I imported it and it worked properly. :)

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 08-31-2007 01:49 AM]
08-31-2007 at 01:48 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
jbluestein
Level: Smitemaster
Avatar
Rank Points: 1670
Registered: 12-23-2005
IP: Logged

File: JT A Tutorial 1E Victory.demo (1003 bytes)
Downloaded 26 times.
License: Public Domain
icon Re: An Architect's Tutorial (0)  
Attaching a demo for Jacob's Tutorial: 1E (finished product). I believe that it is an unintended solution.

Click here to view the secret text


[EDIT: By the way, I could never figure out how to use the queen or wubba in the intended fashion...]

____________________________
"Rings and knots of joy and grief, all interlaced and locking." --William Buck

[Last edited by jbluestein at 08-31-2007 12:23 PM]
08-31-2007 at 12:21 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Jacob
Level: Smitemaster
Rank Points: 3741
Registered: 10-01-2004
IP: Logged
icon Re: An Architect's Tutorial (0)  
Boohooo. OK, how bout I make the entrance to the chamber a trapdoor? I'll make the change early on in the sequence so that they don't all have unintended solutions.

Goldenferret, please wait for me to correct the room.

Also, do you mean to say "stricture" in your first tutorial, or "structure". Stricture, as in "a narrowing", does kind of make sense, but I expect you mean structure.

____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text


[Last edited by Jacob at 08-31-2007 12:28 PM]
08-31-2007 at 12:25 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
hartleyhair
Level: Smiter
Rank Points: 307
Registered: 08-05-2007
IP: Logged

File: Rooms of Puzzlement.hold (5.6 KB)
Downloaded 38 times.
License: Public Domain
icon Re: An Architect's Tutorial (0)  
Here's mine.

____________________________
I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
08-31-2007 at 03:44 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Page 1 of 2
2
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : An Architect's Tutorial (A hold I made for the architects.)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.