Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Jerrik's Dungeon (A traditional Hold for TCB.)
New Topic New Poll Post Reply
Poster Message
hartleyhair
Level: Smiter
Avatar
Rank Points: 307
Registered: 08-05-2007
IP: Logged

File: Jerriks Dungeon.hold (10.8 KB)
Downloaded 80 times.
License: Public Domain
icon Jerrik's Dungeon (+2)  
I've been lurkily working on this Hold for a while, but I'm afraid I'm moving pretty slowly what with school and liff and all that, so don't expect this to be finished very soon.

Nonetheless, here's the first level of Jerrik's Dungeon, which follows the traditional formula of 'Beethro + monsters + dungeon + gradual revealing of secret underground schemes'. The first level's pretty easy and uses only AE elements for puzzles. Trickier stuff will follow.

As for the name, I was stuck for inspiration and asked a random name generator for some help. The first thing it came up with was Jerrik, which was just too eighthy not to use.

____________________________
I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
10-11-2009 at 03:28 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2432
Registered: 02-11-2008
IP: Logged
icon Re: Jerrik's Dungeon (+1)  
In First Level 2E, its possible to kill goblin(with decoy) even if goblin moves on arrow at 23,15 or 23,17. It doesn't look like intended solution...
10-11-2009 at 11:39 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Dischorran
Level: Smitemaster
Avatar
Rank Points: 1992
Registered: 09-10-2005
IP: Logged
icon Re: Jerrik's Dungeon (+1)  
I like the aesthetics, and having a bunch of fairly simple rooms is a good thing. Eventually you'll probably want to make the hold description text more interesting.

Detailed comments:
Click here to view the secret text


____________________________
Click here to view the secret text

10-12-2009 at 12:48 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Absolutis
Level: Roachling
Rank Points: 10
Registered: 09-05-2009
IP: Logged
icon Re: Jerrik's Dungeon (0)  
This may sound stupid, but I can't complete entrance.
10-13-2009 at 12:11 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3170
Registered: 10-14-2006
IP: Logged
icon Re: Jerrik's Dungeon (0)  
Absolutis -
Click here to view the secret text

10-13-2009 at 06:30 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Connor
Level: Goblin
Avatar
Rank Points: 15
Registered: 08-21-2008
IP: Logged
icon Re: Jerrik's Dungeon (0)  
quote:
Absolutis wrote:
This may sound stupid, but I can't complete entrance.

I can believe it. But then I haven't gotten to any puzzles with brains. :?

____________________________
PROGRAMMIN' THE GAMES

MAKIN' THE MONEY (just kidding about that last part)
01-09-2010 at 05:13 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Jerrik's Dungeon (A traditional Hold for TCB.)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.