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Caravel Forum : DROD Boards : Architecture : Jerrik's Dungeon (A traditional Hold for TCB.)
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hartleyhair
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File: Jerriks Dungeon.hold (10.8 KB)
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icon Jerrik's Dungeon (+2)  
I've been lurkily working on this Hold for a while, but I'm afraid I'm moving pretty slowly what with school and liff and all that, so don't expect this to be finished very soon.

Nonetheless, here's the first level of Jerrik's Dungeon, which follows the traditional formula of 'Beethro + monsters + dungeon + gradual revealing of secret underground schemes'. The first level's pretty easy and uses only AE elements for puzzles. Trickier stuff will follow.

As for the name, I was stuck for inspiration and asked a random name generator for some help. The first thing it came up with was Jerrik, which was just too eighthy not to use.

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I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
10-11-2009 at 03:28 PM
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mxvladi
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icon Re: Jerrik's Dungeon (+1)  
In First Level 2E, its possible to kill goblin(with decoy) even if goblin moves on arrow at 23,15 or 23,17. It doesn't look like intended solution...
10-11-2009 at 11:39 PM
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Dischorran
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icon Re: Jerrik's Dungeon (+1)  
I like the aesthetics, and having a bunch of fairly simple rooms is a good thing. Eventually you'll probably want to make the hold description text more interesting.

Detailed comments:
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10-12-2009 at 12:48 AM
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Absolutis
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icon Re: Jerrik's Dungeon (0)  
This may sound stupid, but I can't complete entrance.
10-13-2009 at 12:11 PM
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CuriousShyRabbit
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Absolutis -
Click here to view the secret text

10-13-2009 at 06:30 PM
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Connor
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icon Re: Jerrik's Dungeon (0)  
Absolutis wrote:
This may sound stupid, but I can't complete entrance.
I can believe it. But then I haven't gotten to any puzzles with brains. :?

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01-09-2010 at 05:13 AM
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