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Caravel Forum : DROD Boards : Architecture : Beethro's Brain (My first hold (yikes!))
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Dischorran
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icon Beethro's Brain (+3)  
I've drafted my first hold, which I hope is better than one might expect based on my lack of experience on the forums!

It has four levels, 28 rooms, and probably somewhere between 4-6 brains in difficulty. Any and all beta testers will be greatly appreciated; I'd far rather have a good hold than have unbruised feelings because of overly nice comments. :)
Please also tell me if I've accidentally copied anyone else's room that I might have played a long time ago and semi-forgotten!

I've done a complete run through it before uploading, so there shouldn't be any show-stopping unsolvable rooms, scripting bugs, or stairs to nowhere - but one never knows... :)

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[Last edited by Dischorran at 01-20-2008 09:32 PM]
01-13-2008 at 06:06 AM
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Pilchard VIII
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icon Re: Beethro's Brain (+1)  
I've only played a little of this so far, but I can tell you that for a first hold, I think this is awesome. I'm loving it so far. The rooms were challenging, but not to the point of frustration, which is great.

Great job so far, and I can't wait to see the final result.

By the way,
Challenge!

Beethro's Brain: Curiouser and Curiouser: Twice North
Try and do it without using all the decoy potions...

By the way, 2N1E causes a lot of lag every time you break a crumbly wall, about 1 second per square broken. You may want to reconsider the lighting effects or something.

Dreams and Nigtamares: 1W - it is possible to just stay on the door, and kill the tar babies. Same with C and C: 1N1E

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[Last edited by Pilchard VIII at 01-13-2008 08:15 AM]
01-13-2008 at 07:50 AM
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TripleM
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icon Re: Beethro's Brain (+1)  
I've got one room to go in Dreams and Nightmares, but I thought I'd post a couple of comments.

Please note that it is probably impossible for someone to create a hold where I love every room.

Click here to view the secret text


[edit] whoops, just noted pilchard viii edited in the same bug.

[Last edited by TripleM at 01-13-2008 09:17 AM]
01-13-2008 at 09:16 AM
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Dischorran
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icon Re: Beethro's Brain (0)  
Thanks! (so far)

I was hoping the lag in C&C 2N1E was a product of my six-year-old laptop; I'll try to do something about it. I did leave some extra decoys in C&C 2N (using five of the six is easy enough, and just four should be possible); that can certainly be changed if it would make for more consistent difficulty.

As for the nastier bug, I suppose a conquer token inside the room would fix things easily enough, but that'll wreck it for the optimizers. I'll try to come up with a more elegant solution. (In the meantime, stay off the door, pretty please?)

Looking forward to hearing more comments! :)

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01-13-2008 at 09:45 AM
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Jacob
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Wouldn't a two-tile wide door work? If on the inner tile you couldn't kill the monsters, and if on the outer one you could kill them all but not leave.

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01-13-2008 at 10:04 AM
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Jeff_Ray...
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Cool hold! The best I've seen from a newbie! (After ripen's hold, that is). The story is great, and so are the puzzles. I took a peek at everything in the editor, and it's AWESOME!

If it were on the Holds board, I'd give it an 9 for fun and 5.5 brains.

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[Last edited by Jeff_Ray... at 01-13-2008 04:22 PM]
01-13-2008 at 04:22 PM
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Chaco
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I've got one room to go on Dreams and Nightmares (Once North Once West), and so far I must say you've done a great job. There's some stuff I've seen before (D&N, Once South Once West) and a couple of rooms I didn't like much (Another Day, Another Greckle Twice North, D&N, Once North Once East) but overall I've enjoyed playing through your hold.

You have some really creative puzzles in certain areas - I really enjoyed solving D&N Once East and Once South. :)

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01-13-2008 at 07:18 PM
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Chaco
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Okay, I'm giving in and asking for a hint for Dreams and Nightmares: Once North.

Yes, I do realise that (warning, some hints on the room below)

Click here to view the secret text


I really like this level, by the way. You've done a very nice job with it.

EDIT:

Nevermind, I think I got it. The problem was that:

Click here to view the secret text


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[Last edited by Chaco at 01-14-2008 01:50 AM]
01-14-2008 at 01:19 AM
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TripleM
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Chaco wrote:
Nevermind, I think I got it. The problem was that:

Click here to view the secret text

Heh, yes, I thought this was a nice twist. I had noticed it originally, and also nearly forgot..
01-14-2008 at 04:47 AM
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Dischorran
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File: Beethros Brain beta 1b.hold (24.5 KB)
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icon Re: Beethro's Brain (0)  
EDIT: Hold has been updated again. See below for new version.

Alright, I've made the easy fixes that have come up.

AD,AG 2N: obstacles and some queens removed from top section; still a pretty basic brained horde mowdown.

C&C 1N1E, D&N 1W: second layer added to door (thanks, Jacob!).

D&N Entrance: No more force arrows by passage to 1E.

D&N 1E: Graphical oddities straightened up. The rest of the level should be OK as well.

C&C 2N1E: Tightened (and tested!) briar timer. Not by popular request, I just thought it was a little too forgiving. I could certainly be persuaded otherwise.

I hope to work up a couple more rooms either to swap in for the less popular rooms or to add as secret rooms, but that will have to wait for inspiration to strike.

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[Last edited by Dischorran at 01-15-2008 07:38 AM]
01-14-2008 at 06:08 AM
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TripleM
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There, completed. My only other comment is about the roach queen character in ADAG - entrance: I'm not quite sure why this is appearing when Beethro is in that middle set of columns. (noticed it because it suddens appears when you leave and are going out to the exit).

Enjoyed the northern route through Reawakening - 1N - took me longer than it should have to work out that last section. Coming back was the slightest bit tedious though.
01-14-2008 at 11:05 AM
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Someone Else
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icon Re: Beethro's Brain (+1)  
In C&C 2N you can put a decoy on the pressure plates to let a too short serpent through.
01-14-2008 at 07:34 PM
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Dischorran
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File: Beethros Brain beta 2.hold (26.3 KB)
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icon Re: Beethro's Brain (0)  
Thanks, everyone, for your input!

A new version is now attached. New in beta 2:

2 more secret rooms, for a total of 4, located at:

Click here to view the secret text

D&N 1N1E is new; after looking at the old version again, I agree with Chaco. The old version is now the C&C secret room. I'll settle for some unoriginality in D&N 1S1W as long as it's still a decent puzzle.

C&C 2N has yet more arrows; there are just far too many ways to screw up the room with decoys.

R 3N now has bombs to clear out the top alcove to make the room slightly less tedious.

That roach queen's appearance was a scripting bug, now fixed.

And I really need to remember that the "delete" button on the editor screen deletes levels, not rooms. That, or I need to read dialogs before hitting OK. Good thing I've been making backups...

Barring the need to replace another room, this is probably the last update with significant new content; I'll keep making tweaks and fixing bugs as long as people are still willing to run through it, and am putting off the acknowledgements scrolls until the final update.

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[Last edited by Dischorran at 01-15-2008 08:06 AM : Fixed unintended solution]
01-15-2008 at 07:36 AM
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Dischorran
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Great! Finalized version with remaining bug fixes is up in the first post. I'll submit in a couple of days if no more issues come up, and will finish distributing mod points once more accumulate.

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[Last edited by Dischorran at 01-18-2008 05:32 AM]
01-18-2008 at 05:30 AM
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