Boy, some of these are
hard.
Can't hardly start Chaco's. I figure I have to
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×get the guard stuck on the pressure plate at (23,17),
but I can't manage it.
Jacob's has me stumped at
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×the two pair of eyes, north and south, that I can't trigger.
And there was plenty difficult stuff before that!
Rasmus's I can also barely start. I gather I must
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×keep the tar baby alive, but I can't even get past the room with four p. plates that way. And once again there looks to be an eye I can't trigger.
Did OK on Someone Else's, until I got the adder down to near the tar mother and decoys. Then it starts acting very strangely. The decoy's must be affecting it, right? But I lose all control then!
Haven't played the last three yet. Any PM hints for the above would be appreciated. These architects are evil!
BbJ
____________________________
"
Stupid, stupid roach creatures!"
- Beethro Bonekin