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vittro
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icon Halph puzzles (0)  
After TCB's release I didn't see many Halph puzzles... I want to encourage the architects to place Halph in some rooms, since it's a great puzzle element.

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07-04-2008 at 11:52 PM
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Dischorran
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icon Re: Halph puzzles (0)  
Why not try your hand at it yourself? ;)

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07-05-2008 at 12:10 AM
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Jacob
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icon Re: Halph puzzles (0)  
See the Smitemaster's Selection: Halph Stories.
I also used him quite a lot in The Final Confrontation.

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07-05-2008 at 12:36 AM
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Chaco
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icon Re: Halph puzzles (0)  
See also my entry to Holds Al Dente 2: Palschkeep Thwettlebep, which contains some interesting Halph puzzles, in my opinion :)

I think the hard part is that most of the time there needs to be a story justification for including Halph in a hold, but I agree that it would be nice to see more puzzles involving him in more holds.

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07-05-2008 at 01:28 AM
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mxvladi
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icon Re: Halph puzzles (0)  
See my entry "Halph Aventure" to Rheb's unofficial contest "DROD - The Adventure Game".
07-05-2008 at 04:54 PM
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Chaco
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icon Re: Halph puzzles (0)  
mxvladi wrote:
See my entry "Halph Aventure" to Rheb's unofficial contest "DROD - The Adventure Game".

There's a difference - we are talking about using the pre-placed Halph entity to assist the main player (usually Beethro) in solving rooms, while your entry is a Player Role Halph dungeon.

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07-05-2008 at 05:03 PM
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mxvladi
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icon Re: Halph puzzles (0)  
Oops, sorry, I though you were talking about Halph player role. :(
07-05-2008 at 05:14 PM
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bflatjeff
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icon Re: Halph puzzles (0)  
Having Halph bop around willy-nilly in a hold bothers me. I'm talking about how he can appear for a room, help you, get let behind, only to reappear later chirping "Here I am again." I guess that's just my feeling about Halph as an element entirely. I liked how the beginning of Doctor E. Will's Megacomplex handled this: you have to work your way around to where Halph got left behind to get his help again. So hold architecture can ameliorate this problem for me.

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07-06-2008 at 11:22 PM
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