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mrimer
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icon Re: Discuss the new TSS features (+4)  
It's Nuntar's birthday! To celebrate, here's a screenshot of the first room of TSS (if you're into checking out those kind of things):
Click here to view the secret text


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12-09-2013 at 05:03 PM
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Pinnacle
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Nice. Do the roaches on the chapter splash thingy animate? Like gathering together, then the chapter name appears, then they scatter?

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12-09-2013 at 07:46 PM
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mrimer wrote:
It's Nuntar's birthday! To celebrate, here's a screenshot of the first room of TSS (if you're into checking out those kind of things):

Heeeeey, I recognize that room. But what's that open blue door doing there? Mysterious. ;)

(I'm going to deliberately ignore this thread until TSS is released, though; I want to be surprised.)

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12-09-2013 at 07:51 PM
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Well, just for starters, the brick texture on the background graphic is awesome.

The storyline has always been one of the best things about the main-sequence holds (not counting SMSs as I haven't played enough to judge); and using "Chapter 1" as a heading seems to signal that the dev team are finally starting to appreciate their own ability ;)

The roach bubble graphic is a brilliant touch: it seems to be saying "Come on in, enter this world... we will be watching you."

"Constructing Truth"... kinda worrying. I know it's recommended to finish "Finding the First Truth" before TSS, but that means I'm going to have to get past that evil mimic level.

Talking of which. I see two mimic potions. In the first room. This does not bode well.

The wall texture is noticeably improved, without changing it into something different. (I think it's a little darker overall, which forms a pleasing contrast with the very light main floor.)

What is the zero in the top-right corner? If it's a turn counter, I hope it can be switched off....

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12-09-2013 at 07:51 PM
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mrimer
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Nuntar wrote:
"Constructing Truth"... kinda worrying. I know it's recommended to finish "Finding the First Truth" before TSS, but that means I'm going to have to get past that evil mimic level.
Nah...we actually include some backstory in a Prologue if you don't want to work with your evil twins in order to know what's going on from this point.
Talking of which. I see two mimic potions. In the first room. This does not bode well.
Heh, it's not a puzzle room :) But have you noticed that the latest Mario game garnering all the rave reviews now has mimic mechanics? That's gotta be saying something.
What is the zero in the top-right corner? If it's a turn counter, I hope it can be switched off....
Good eye. It's a new CaravelNet feature.

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12-09-2013 at 08:30 PM
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Pinnacle wrote:
Nice. Do the roaches on the chapter splash thingy animate? Like gathering together, then the chapter name appears, then they scatter?
That would be cool. I didn't have enough dough to pull that off here.

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12-09-2013 at 08:31 PM
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More ideas:

Basalt -> Caldera is great, but Causeway could work too after the Giants' Causeway.

Sandstone -> Arid, Xeriscape, Badlands

Garden -> Botanic, Greenhouse, Cultivar

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12-09-2013 at 10:39 PM
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I could go with Arid, Badlands and Greenhouse.

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12-09-2013 at 11:32 PM
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I like Arid and Greenhouse there.
12-10-2013 at 12:51 PM
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mrimer wrote:
I could go with Arid, Badlands and Greenhouse.

Wait, aren't Arid and Badlands both names for Sandstone/Desert?

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12-10-2013 at 04:18 PM
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mrimer wrote:
I could go with Arid, Badlands and Greenhouse.
That would give you two renames for Sandstone and none for Basalt :?

I dislike Arid. First is the matter of consistency. Of the 18 official styles so far, 15 are types of place. Two more are materials (Ice and Slime from AE), which can be seen as a kind of synecdoche for places made of those materials. The odd one out is Iceworks, which isn't really a word (apart from being the name of a couple of restaurants, skating rinks etc.) but it could also be a place if you think of it as a compound of "ice" and "works" in the sense of "factory". Anyway, all 18 are general nouns; and you can see that this convention has been picked up by the majority of the unofficial styles as well.

Arid literally means "dry", but it also shares the metaphorical sense of "boring". "Desert" sounds quite fun, being a standard video game setting. And "Badlands", of course, reminds one of an awesome song :)

I looked up "Badlands" on Wikipedia, and it seems to be a good match for the style, perhaps even better than "Desert".

Renaming the Garden style is tricky because it blatantly is a garden, but that name's taken. Courtyard is okay, but seems a bit incongruous when the style contains greenhouses and gazebos. Greenhouse may well be the best option.

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12-10-2013 at 04:37 PM
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I catch up with the thread, after being busy for a while, and find out that there's a new tarstuff revealed.

And it is similar, but much more interesting, than one I half-thought out. And never got around to writing up.

For those curious, it was essentially a tarstuff that could break itself up under some situations, and remerge. The remerging thing seems to be the only similarity, actually.

If I recall correctly my idea was that this unnamed tarstuff would have wanted to form squares if it could, then rectangular blobs. And one continuous mass, if it couldn't do that.

I'd be surprised if that's how brained fluff baby movement works, though.
12-10-2013 at 08:34 PM
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Pinnacle wrote:
Wait, aren't Arid and Badlands both names for Sandstone/Desert?
Sorry for the confusion. I was just throwing out some names that I was feeling positive about, rather than one specific name for each of the three styles.

This is some good discussion. Okay, how are we feeling about:

Basalt --> Caldera
Garden --> Greenhouse
Sandstone --> Badlands

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12-10-2013 at 09:52 PM
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I dunno greenhouse sounds small. How bout "Plantation"? Those can have multiple buildings plenty of plants and often are fairly large, right?

Also the style apears to have obstacles depicting greenhouses so naming it that, would be slightly weird for me.

But I'm really ok with whatever you guys decide on.

Edit:
Also on Fluf:
"When they come into contact, the fluff neutralizes the organism and is itself destroyed in the process."

Do the "construct"s and "Gentryii" count as organisms? I mean even tar/mud/gel and rock golems/giants sound iffy in that sense, but those 2 don't seem organic at all.

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12-11-2013 at 09:38 AM
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D.Craven_0ne wrote:
Also on Fluf:
"When they come into contact, the fluff neutralizes the organism and is itself destroyed in the process."

Do the "construct"s and "Gentryii" count as organisms? I mean even tar/mud/gel and rock golems/giants sound iffy in that sense, but those 2 don't seem organic at all.
You are correct -- fluff won't be able to neutralize constructs or gentryii.

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12-11-2013 at 12:39 PM
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D.Craven_0ne wrote:
I dunno greenhouse sounds small. How bout "Plantation"? Those can have multiple buildings plenty of plants and often are fairly large, right?
Again, Wikipedia has a useful page. You're right about the size, but it seems that plantations are mainly industrial and wouldn't include the greenhouses and flowers depicted in the style.

Good point about the "Greenhouse" name though. I'm starting to lean away from that and back towards "Courtyard" now :P After all, a courtyard is an enclosed space surrounded by a building that can be of any size, so it could contain any garden elements, and the style does have stone tiles.

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[Last edited by Nuntar at 12-12-2013 05:39 PM]
12-12-2013 at 05:30 PM
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any more features Please
12-16-2013 at 04:16 AM
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ErikH2000
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calthax wrote:
any more features Please
There is a new feature that detects when you have played DROD for way too long, and then...

Click here to view the secret text


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12-16-2013 at 04:21 AM
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ErikH2000 wrote:
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-Erik

Yeah, about that... Request the feature be removed, if possible. Humans require sleep and such.

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12-16-2013 at 04:43 AM
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I won't be sleeping after the release. ;)
12-16-2013 at 07:10 PM
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Yay! Now that's what I like to hear. Make sure to give yourself at least a couple of days that you won't be sleeping.

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12-16-2013 at 07:43 PM
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Clearly my error is being human. How can I upgrade to whatever mxvladi is?

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12-16-2013 at 07:59 PM
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calthax wrote:
any more features Please

How is THIS for a feature?
The new hold will be over TWICE the size of the previous ones.
Booyah!

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12-16-2013 at 08:22 PM
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Jacob wrote:
How is THIS for a feature?
The new hold will be over TWICE the size of the previous ones.
Booyah!

So this means I'll be stuck a quarter of the way through instead of halfway through like usual? :)

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12-16-2013 at 08:25 PM
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Jacob wrote:
calthax wrote:
any more features Please

How is THIS for a feature?
The new hold will be over TWICE the size of the previous ones.
Booyah!
Wait... So we are looking at over 600 runs? Because each of the last were around 300. If so... WOAH.

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12-16-2013 at 08:30 PM
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mrimer wrote:
Yay! Now that's what I like to hear. Make sure to give yourself at least a couple of days that you won't be sleeping.

Expect to see tea sales rise

Jacob wrote:
How is THIS for a feature?
The new hold will be over TWICE the size of the previous ones.
Booyah!

Bigger than TCB? Really hoping this is truth

[Last edited by vinheim at 12-16-2013 08:35 PM]
12-16-2013 at 08:33 PM
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Jacob wrote:
How is THIS for a feature?
The new hold will be over TWICE the size of the previous ones.
Booyah!
Feature confirmed: less efficient data storage format.

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12-16-2013 at 10:33 PM
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Dischorran wrote:
Jacob wrote:
How is THIS for a feature?
The new hold will be over TWICE the size of the previous ones.
Booyah!
Feature confirmed: less efficient data storage format.

Feature confirmed: Extra long file names

No actually, I was referring to room count. Over 600.


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12-16-2013 at 10:53 PM
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mrimer
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Looking at hold file size, it'll be 3x larger than previous official holds.

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12-17-2013 at 01:21 AM
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Are the rooms themselves going to remain the same size? I think it was like 30x30 or something. Has that changed?

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12-17-2013 at 01:23 AM
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